-- 选择关卡界面标题面板控件 local XUiFingerGuessSSTitlePanel = XClass(nil, "XUiFingerGuessSSTitlePanel") --================ --构造函数 --================ function XUiFingerGuessSSTitlePanel:Ctor(gameObject, rootUi) self.RootUi = rootUi XTool.InitUiObjectByUi(self, gameObject) self:InitPanel() end --================ --初始化面板 --================ function XUiFingerGuessSSTitlePanel:InitPanel() if self.TxtTitle then self.TxtTitle.text = self.RootUi.GameController:GetName() end self:RefreshTime() end --================ --刷新活动倒计时 --================ function XUiFingerGuessSSTitlePanel:RefreshTime() local endTimeSecond = self.RootUi.GameController:GetActivityEndTime() local now = XTime.GetServerNowTimestamp() local leftTime = endTimeSecond - now self:SetTxtTime(XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)) end --================ --设置倒计时文本 --================ function XUiFingerGuessSSTitlePanel:SetTxtTime(text) self.TxtTime.text = CS.XTextManager.GetText("CommonActivityTimeStr", text) end --================ --OnEnable 显示面板时 --================ function XUiFingerGuessSSTitlePanel:OnEnable() self:StopTimer() self.Timer = XScheduleManager.ScheduleForever(function() self:SetGameTimer() end, XScheduleManager.SECOND, 0) end --================ --OnDisable 隐藏面板时 --================ function XUiFingerGuessSSTitlePanel:OnDisable() self:StopTimer() end --================ --设置活动倒计时 --================ function XUiFingerGuessSSTitlePanel:SetGameTimer() local endTimeSecond = self.RootUi.GameController:GetActivityEndTime() local now = XTime.GetServerNowTimestamp() local leftTime = endTimeSecond - now self:SetTxtTime(XUiHelper.GetTime(leftTime, XUiHelper.TimeFormatType.ACTIVITY)) if leftTime <= 0 then if self.IsReseting then return end self.IsReseting = true self:StopTimer() self.RootUi:OnGameEnd() end end --================ --停止计时器 --================ function XUiFingerGuessSSTitlePanel:StopTimer() if self.Timer then XScheduleManager.UnSchedule(self.Timer) self.Timer = nil end end return XUiFingerGuessSSTitlePanel