---@class XGoldenMinerComponentMussel local XGoldenMinerComponentMussel = XClass(nil, "XGoldenMinerComponentMussel") function XGoldenMinerComponentMussel:Ctor() self.Status = XGoldenMinerConfigs.GAME_MUSSEL_STATUS.NONE self.CanHide = true self.InitIsOpen = true self.IsGrabbed = false self.HideTime = 0 self.OpenTime = 0 self.CurTime = 0 ---@type UnityEngine.Transform self.AnimOpen = false ---@type UnityEngine.Transform self.AnimClose = false ---@type UnityEngine.Transform self.GrabCarry = false ---@type UnityEngine.Collider2D self.OpenCollider = false ---@type UnityEngine.Collider2D self.CloseCollider = false ---@type XGoInputHandler self.OpenGoInputHandler = false ---@type XGoInputHandler self.CloseGoInputHandler = false end return XGoldenMinerComponentMussel