local XUiPanelAutoFight = XClass(nil, "XUiPanelAutoFight") function XUiPanelAutoFight:Ctor(ui, rootUi, autoFightCb) self.GameObject = ui.gameObject self.Transform = ui.transform self.RootUi = rootUi self.AutoFightCb = autoFightCb XTool.InitUiObject(self) self.TeamMemberList = {} table.insert(self.TeamMemberList, self.GridBossAutoFight1) table.insert(self.TeamMemberList, self.GridBossAutoFight2) table.insert(self.TeamMemberList, self.GridBossAutoFight3) self:AutoAddListener() end function XUiPanelAutoFight:RegisterClickEvent(uiNode, func) if func == nil then XLog.Error("XUiPanelAutoFight:RegisterClickEvent函数参数错误:参数func不能为空") return end if type(func) ~= "function" then XLog.Error("XUiPanelAutoFight:RegisterClickEvent函数错误, 参数func需要是function类型, func的类型是" .. type(func)) end local listener = function(...) func(self, ...) end CsXUiHelper.RegisterClickEvent(uiNode, listener) end function XUiPanelAutoFight:AutoAddListener() self:RegisterClickEvent(self.BtnAutoFight, self.OnBtnAutoFightClick) self:RegisterClickEvent(self.BtnClose, self.OnBtnCloseClick) self:RegisterClickEvent(self.BtnHelp, self.OnBtnHelpClick) end function XUiPanelAutoFight:OnBtnCloseClick() if self.CloseCb then self.CloseCb() end self:Close() end function XUiPanelAutoFight:OnBtnHelpClick() XUiManager.UiFubenDialogTip("", CS.XTextManager.GetText("BossSingleAutoFightDesc") or "") end function XUiPanelAutoFight:OnBtnAutoFightClick() if not self.StaminaEnough then XUiManager.TipText("BossSingleAutoFightDesc7") return end if not self.ChallengeCountEnough then XUiManager.TipText("BossSingleAutoFightDesc8") return end local titletext = CS.XTextManager.GetText("TipTitle") local stageData = XDataCenter.FubenManager.GetStageData(self.StageId) local curScore = stageData and stageData.Score or 0 local contenttext = curScore > 0 and CS.XTextManager.GetText("BossSingleAutoFightDesc11") or CS.XTextManager.GetText("BossSingleAutoFightDesc9") XUiManager.DialogTip(titletext, contenttext, XUiManager.DialogType.Normal, nil, function() XDataCenter.FubenBossSingleManager.AutoFight(self.StageId, function(isTip) XEventManager.DispatchEvent(XEventId.EVENT_BOSS_SINGLE_GET_REWARD) if self.CloseCb then self.CloseCb() end self:Close() if self.AutoFightCb then self.AutoFightCb(isTip) end end) end) end function XUiPanelAutoFight:Close() self:OnDisable() self.GameObject:SetActive(false) end function XUiPanelAutoFight:Open(autoFightData, challengeCount, cfg, closeCb) self.CloseCb = closeCb self.StaminaEnough = true self.ChallengeCountEnough = true self.StageId = autoFightData.StageId local score = cfg.Score local curScore = autoFightData.Score or 0 curScore = math.floor(XFubenBossSingleConfigs.AUTO_FIGHT_REBATE * curScore / 100) local scoreDesc = XFubenBossSingleConfigs.AUTO_FIGHT_REBATE .. "%" self.TxtScore.text = CS.XTextManager.GetText("BossSingleAutoFightDesc3", curScore, score) self.TxtScoreDesc.text = CS.XTextManager.GetText("BossSingleAutoFightRateDesc", scoreDesc) local allCount = XDataCenter.FubenBossSingleManager.GetChallengeCount() local leftCount = allCount - challengeCount self.TxtCount.text = CS.XTextManager.GetText("BossSingleAutoFightDesc4", leftCount, allCount) if leftCount <= 0 then self.ChallengeCountEnough = false end for _, v in pairs(self.TeamMemberList) do v.gameObject:SetActive(false) end for i, v in pairs(autoFightData.Characters) do if v > 0 then local grid = self.TeamMemberList[i] local nickname = XUiHelper.TryGetComponent(grid, "TxtNickName", "Text") local enough = XUiHelper.TryGetComponent(grid, "TxtCountEnough", "Text") local notEnough = XUiHelper.TryGetComponent(grid, "TxtCountNotEnough", "Text") local head = XUiHelper.TryGetComponent(grid, "Gouzaoti/RImgHead", "RawImage") local info = XDataCenter.CharacterManager.GetCharBigRoundnessNotItemHeadIcon(v) if info ~= nil then head:SetRawImage(info) end local fullName = XCharacterConfigs.GetCharacterFullNameStr(v) nickname.text = fullName local maxStamina = XDataCenter.FubenBossSingleManager.GetMaxStamina() local curStamina = maxStamina - XDataCenter.FubenBossSingleManager.GetCharacterChallengeCount(v) enough.text = CS.XTextManager.GetText("BossSingleAutoFightDesc5", curStamina, maxStamina) notEnough.text = CS.XTextManager.GetText("BossSingleAutoFightDesc6", curStamina, maxStamina) enough.gameObject:SetActive(curStamina > 0) notEnough.gameObject:SetActive(curStamina <= 0) if curStamina <= 0 then self.StaminaEnough = false end grid.gameObject:SetActive(true) end end self.GameObject:SetActive(true) self:OnEnable() end function XUiPanelAutoFight:OnEnable() XDataCenter.UiPcManager.OnUiEnable(self, "OnBtnCloseClick") end function XUiPanelAutoFight:OnDisable() XDataCenter.UiPcManager.OnUiDisableAbandoned(true, self) end return XUiPanelAutoFight