local XUiPanelFeature = require("XUi/XUiEscape/XUiPanelFeature") --大逃杀2期进入战斗 local XUiEscape2EnterFight = XLuaUiManager.Register(XLuaUi, "UiEscape2EnterFight") function XUiEscape2EnterFight:OnAwake() self:AddBtnClickListener() end function XUiEscape2EnterFight:OnStart(chapterId, layerId, stageId) self._ChapterId = chapterId self._StageId = stageId self._LayerId = layerId self._EscapeData = XDataCenter.EscapeManager.GetEscapeData() self._FeaturePanel = XUiPanelFeature.New(self.PanelBuffList) end function XUiEscape2EnterFight:OnEnable() self:UpdateText() self:UpdateLock() self:UpdateBuff() end function XUiEscape2EnterFight:OnDisable() end --region UiRefresh function XUiEscape2EnterFight:UpdateLock() local layerState, challengeConditionDesc = XDataCenter.EscapeManager.GetLayerChallengeState(self._ChapterId, self._LayerId) self.TxtTips.gameObject:SetActiveEx(layerState == XEscapeConfigs.LayerState.Lock) self.BtnEnterArena.gameObject:SetActiveEx(layerState == XEscapeConfigs.LayerState.Now) local challengeStateDesc = "" local isStageClear = self._EscapeData:IsCurChapterStageClear(self._StageId) if isStageClear then challengeStateDesc = XUiHelper.GetText("ClearStage") elseif layerState == XEscapeConfigs.LayerState.Lock then challengeStateDesc = challengeConditionDesc end self.TxtTips.text = challengeStateDesc end function XUiEscape2EnterFight:UpdateText() local stageDesc = XDataCenter.FubenManager.GetStageDes(self._StageId) self.TxtArenatName.text = XFubenConfigs.GetStageName(self._StageId) self.TxtArenaDetail.text = XUiHelper.ConvertLineBreakSymbol(stageDesc) end function XUiEscape2EnterFight:UpdateBuff() local stageFightEvent = XFubenConfigs.GetStageFightEventByStageId(self._StageId) self._FeaturePanel:Refresh(stageFightEvent and stageFightEvent.FightEventIds) end --endregion --region BtnListener function XUiEscape2EnterFight:AddBtnClickListener() self:RegisterClickEvent(self.BtnMaskB, self.Close) self:RegisterClickEvent(self.BtnEnterArena, self.OnBtnEnterClick) end function XUiEscape2EnterFight:OnBtnEnterClick() XDataCenter.EscapeManager.OpenBattleRoleRoom(self._ChapterId, self._StageId) end --endregion