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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "GDY (Parameter 0 - Duration, Parameter 1 - Horizontal, Parameter 2 - playalone, Parameter 3 - Reverse)",
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Watch out for the Aurora Squadron over there!",
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Why are they here...?",
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},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "This is... the tactical analysis lens Dr. Pickman once equipped on me.",
"Duration": null,
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]
},
{
"Id": 5,
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "It can get some information of the enemy through analysis.",
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "But... I haven't used it for a long time.",
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},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Holographic goggles activated!",
"Duration": null,
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"Id": 8,
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Suspicious target found.",
"Duration": null,
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},
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Zoom in target area. Starting data analysis.",
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1.0,
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]
},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Start comparative analysis.",
"Duration": null,
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1.0
]
},
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Target Model: Aurora Bastion XI.",
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]
},
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"Type": 1,
"UiType": 1,
"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Target Charging Status\u2014Remaining Energy: About 75%.",
"Duration": null,
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1.0
]
},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Target Firepower Status: Unknown.",
"Duration": null,
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1.0,
1.0
]
},
{
"Id": 14,
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Target confirmed. Exiting tactical analysis!",
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1.0
]
},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Target confirmed. On the top of the mountain ahead.",
"Duration": null,
"Params": [
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1.0
]
},
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"Id": 16,
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "The Aurora Bastion is very dangerous. We have to destroy it.",
"Duration": null,
"Params": [
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1.0
]
},
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"Id": 17,
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "The guards won't come after us as long as we don't alert them.",
"Duration": null,
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},
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"Id": 18,
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "We need to save our strength to fight that machine.",
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1.0
]
},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "I can't get its firepower status through analysis. What is that thing...?",
"Duration": null,
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1.0,
1.0
]
},
{
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "How did they manage to get it here...?",
"Duration": null,
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1.0
]
},
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"UiType": 1,
"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png",
"Name": "Aurora Guard Captain",
"Text": "Tsk... Where did everyone go? Our mission is to get this Aurora Bastion to near the conservation area down there! Not to take a walk!",
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"Params": [
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]
},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png",
"Name": "Aurora Guard Captain",
"Text": "Wait... Hey! You! Over there! Where are you from?",
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]
},
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"UiType": 1,
"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png",
"Name": "Aurora Guard Captain",
"Text": "...Intruder! Assemble! Assemble!",
"Duration": null,
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]
},
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"Icon": "Assets/Product/Texture/Image/RoleStory/Tongyonggouzaoti02Nomal01.png",
"Name": "Aurora Guard Captain",
"Text": "Protect the Aurora Bastion!",
"Duration": null,
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},
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"Text": "Target Frame: Aurora Bastion XI",
"Duration": null,
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},
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": null,
"Text": "Remaining Energy: 75%",
"Duration": null,
"Params": [
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null
]
},
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"Id": 103,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": null,
"Text": "Firepower Status: Unknown",
"Duration": null,
"Params": [
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]
},
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"Id": 104,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": "Captain",
"Text": "Model: UPA",
"Duration": null,
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},
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"PrefabPath": null,
"Icon": null,
"Name": "Member",
"Text": "Model: UPB",
"Duration": null,
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"UiType": 1,
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"Name": "Aurora Guard Captain",
"Text": "Damn, no one's here...? No retreat!",
"Duration": 3.0,
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},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Yalisha1.png",
"Name": "Mission Goal",
"Text": "Destroy the Aurora Bastion on top of the mountain.",
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},
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"PrefabPath": null,
"Icon": "Assets/Product/Texture/Image/RoleCharacter/RoleHeadR3Yalisha1.png",
"Name": "Mission Goal",
"Text": "Destroy the Aurora Bastion.",
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},
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"PrefabPath": null,
"Icon": null,
"Name": "Nivi",
"Text": "I still don't think this is a good place...",
"Duration": null,
"Params": [
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]
},
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"Id": 202,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": "Nivi",
"Text": "We could've stayed in Babylonia's conservation area.",
"Duration": null,
"Params": [
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]
},
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"Id": 203,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": "Nivi",
"Text": "Yes, we have to work for supplies there...",
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},
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"Id": 204,
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"Name": "Nivi",
"Text": "But at least they are clean!",
"Duration": null,
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},
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"Name": "Nivi",
"Text": "Things you get without doing anything...",
"Duration": null,
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},
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"Id": 206,
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"Name": "Nivi",
"Text": "Is there really such a thing as a free lunch?",
"Duration": null,
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},
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"Id": 207,
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"Name": "Nivi",
"Text": "Let's go back. It's getting late...",
"Duration": null,
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},
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"Icon": null,
"Name": "Askr",
"Text": "This is different! They promised us!",
"Duration": null,
"Params": [
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]
},
{
"Id": 209,
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"Name": "Askr",
"Text": "They promised us water, food, and warm clothes...",
"Duration": null,
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},
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"Id": 210,
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"PrefabPath": null,
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"Name": "Askr",
"Text": "I don't wanna go back! I don't want to work so hard for only a few supplies.",
"Duration": null,
"Params": [
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]
},
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"Id": 211,
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"Icon": null,
"Name": "Askr",
"Text": "Who cares about justice? I just want free bread!",
"Duration": null,
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]
},
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"Id": 212,
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"UiType": 1,
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"Name": "Nivi",
"Text": "Tate, what about you? Are you staying with Askr here?",
"Duration": null,
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},
{
"Id": 213,
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"Name": "Tate",
"Text": "I-I... I don't know...",
"Duration": null,
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},
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"Id": 214,
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"Name": "Tate",
"Text": "But I-I'm starving too...",
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},
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"Id": 215,
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"Name": "Nivi",
"Text": "Tate...",
"Duration": null,
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},
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"Id": 216,
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"Name": "Tate",
"Text": "I don't care about those things. I-I just want...",
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},
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"Id": 217,
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"Name": "Tate",
"Text": "I just want food. I'm so hungry...",
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},
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"Id": 218,
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"Name": "Nivi",
"Text": "Is that... the Babylonia commandant?",
"Duration": null,
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},
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"Id": 219,
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Shh... Quiet. We don't want to get caught by them.",
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},
{
"Id": 220,
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"Icon": "Assets/Product/Texture/Image/RoleStory/V250ylsNormal02.png",
"Name": "Echo",
"Text": "Let me get you out of here.",
"Duration": null,
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]
},
{
"Id": 221,
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"PrefabPath": null,
"Icon": null,
"Name": "Nivi",
"Text": "They... They seem reluctant to leave, but...",
"Duration": null,
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},
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"Id": 222,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": "Nivi",
"Text": "P-please give me more time. I have to bring them back!",
"Duration": null,
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},
{
"Id": 223,
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"Name": "Nivi",
"Text": "I... promised their mother...",
"Duration": null,
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},
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"Id": 224,
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"UiType": 1,
"PrefabPath": null,
"Icon": null,
"Name": "Tate",
"Text": "W-who's that? Nivi? Who are these two...?",
"Duration": null,
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},
{
"Id": 225,
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"Name": "Askr",
"Text": "They are... from Babylonia!",
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},
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"Id": 226,
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"PrefabPath": null,
"Icon": null,
"Name": "Askr",
"Text": "Nivi! Why did you do this?",
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},
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"Id": 227,
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"PrefabPath": null,
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"Name": "Askr",
"Text": "I have to enter Utopia... no matter what! I'm gonna live the kind of life they described!",
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},
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"Icon": null,
"Name": "Aurora Guard",
"Text": "They are with Babylonia!",
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},
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"Text": "Don't worry about me. I saved up some bandages...",
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"Text": "Thank... Thank you...",
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"Icon": "Assets/Product/Texture/Image/RoleStory/V132lNormal01.png",
"Name": "Lee",
"Text": "It's Lee, Commandant. We got in.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png",
"Name": "Lucia",
"Text": "The enemies down there haven't noticed us. We could attack them off guard.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/V132lNormal01.png",
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"Text": "Right, as we discussed, I will provide sniping support from a high ground.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png",
"Name": "Lucia",
"Text": "Liv has already come in through another safe passage. I'm going to meet her.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/LifuNormal01.png",
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"Text": "I scanned this place. To decipher the flying fortress' operation data, we'll have to use their central control panel.",
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"Text": "Their central control desk is in the back. I can handle it myself, but I need the enemy's passcodes.",
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"Text": "Well... Then there has to be a fight if we do that.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/LifuNormal01.png",
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"Text": "We need at least 5 passcodes to open the gate. The patrol guards should have them... Be careful, Lucia.",
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"Text": "Yeah, I will. You can count on us.",
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"Icon": "Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png",
"Name": "Lucia",
"Text": "Verified!",
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"Icon": "Assets/Product/Texture/Image/RoleStory/R4LuxiyaNormal04.png",
"Name": "Lucia",
"Text": "Let me see... Is it File XTY-86?",
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"Icon": "Assets/Product/Texture/Image/RoleStory/V132lNormal01.png",
"Name": "Lee",
"Text": "Yeah, that's right... Damn! There's another firewall!",
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"Text": "The alarm won't stop...",
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"Text": "The base guards are approaching!",
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"Text": "Enemies on the second floor. We are surrounded.",
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"Text": "Let's split up! Prepare for breakthrough!",
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"Icon": "Assets/Product/Texture/Image/RoleCharacter/UPNormal02.png",
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"Text": "Get enough passcodes. Use the terminal to open the gate.",
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"Text": "Turn on the thruster's sliding mode and move to the next floor",
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