forked from endernon/PGRData
83 lines
3.1 KiB
Lua
83 lines
3.1 KiB
Lua
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local XUiPanelTwoSideTowerRoadLine = XClass(nil, "XUiPanelTwoSideTowerRoadLine")
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local XUiGridTwoSideTowerStage = require("XUi/XUiTwoSideTower/XUiGridTwoSideTowerStage")
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---@param gameObject UnityEngine.GameObject
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function XUiPanelTwoSideTowerRoadLine:Ctor(gameObject, chapterId, root)
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self.GameObject = gameObject
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self.Transform = gameObject.transform
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self.ChapterId = chapterId
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self.Root = root
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XTool.InitUiObject(self)
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self.StageList = {}
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end
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function XUiPanelTwoSideTowerRoadLine:Update(chapterId)
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self.ChapterId = chapterId or self.ChapterId
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---@type XTwoSideTowerChapter
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local chapter = XDataCenter.TwoSideTowerManager.GetChapter(self.ChapterId)
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local pointList = chapter:GetPointData()
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if not chapter:IsPositive() then
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table.sort(pointList, function(a, b) return a:GetId() > b:GetId() end)
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end
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for i, pointData in ipairs(pointList) do
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if not self.StageList[i] then
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---@type UnityEngine.RectTransform
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local stageObj = CS.UnityEngine.GameObject.Instantiate(self.GridStage, self["Stage" .. i])
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stageObj.localPosition = CS.UnityEngine.Vector3.zero
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local stage = XUiGridTwoSideTowerStage.New(stageObj, pointData, chapter:IsPointPositive(pointData), function(stage) self:OnSelectStage(stage) end, chapter, self)
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table.insert(self.StageList, stage)
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else
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self.StageList[i]:Refresh(pointData, chapter)
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end
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end
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self.GridStage.gameObject:SetActiveEx(false)
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-- 刷新路线
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local pointCnt = #pointList
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for i, pointData in ipairs(pointList) do
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local isPositive = chapter:IsPointPositive(pointData)
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self["RedStage"..i].gameObject:SetActiveEx(not isPositive)
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if i < pointCnt then
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local lineGo = self["Line"..i]
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local redLineGo = self["RedLine"..i]
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if not isPositive then
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local nextPointData = pointList[i + 1]
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local nextIsPositive = chapter:IsPointPositive(nextPointData)
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lineGo.gameObject:SetActiveEx(false)
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redLineGo.gameObject:SetActiveEx(true)
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redLineGo.transform:Find("Effect1").gameObject:SetActiveEx(nextIsPositive)
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redLineGo.transform:Find("Effect2").gameObject:SetActiveEx(not nextIsPositive)
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else
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lineGo.gameObject:SetActiveEx(true)
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redLineGo.gameObject:SetActiveEx(false)
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end
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end
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end
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end
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---@param stage XUiGridTwoSideTowerStage
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function XUiPanelTwoSideTowerRoadLine:OnSelectStage(stage)
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for _, stageEntity in pairs(self.StageList) do
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if stage == stageEntity then
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stageEntity:SetSelect(true)
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else
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stageEntity:SetSelect(false)
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end
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end
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end
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-- 刷新特性列表
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function XUiPanelTwoSideTowerRoadLine:RefreshBuffList()
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for _, stageEntity in pairs(self.StageList) do
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stageEntity:RefreshBuffList()
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end
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end
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-- 播放切换动画
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function XUiPanelTwoSideTowerRoadLine:PlaySwitchAnim()
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for _, stageEntity in pairs(self.StageList) do
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stageEntity:PlaySwitchAnim()
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end
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end
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return XUiPanelTwoSideTowerRoadLine
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