PGRData/Script/matrix/xui/xuitwosidetower/XUiGridTwoSideTowerChapter.lua

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2024-09-01 20:49:41 +00:00
local XUiGridTwoSideTowerChapter = XClass(nil, "XUiGridTwoSideTowerChapter")
---@param transform UnityEngine.RectTransform
function XUiGridTwoSideTowerChapter:Ctor(transform, chapterId)
self.Transform = transform
self.GameObject = transform.gameObject
self.ChapterId = chapterId
XTool.InitUiObject(self)
self.BtnClick.CallBack = function()
local chapter = XDataCenter.TwoSideTowerManager.GetChapter(self.ChapterId)
local desc, isUnlock = chapter:GetProcess()
if not isUnlock then
XUiManager.TipMsg(desc)
return
end
XLuaUiManager.Open("UiTwoSideTowerMainLine", self.ChapterId)
end
end
function XUiGridTwoSideTowerChapter:Update(chapterId)
self.ChapterId = chapterId or self.ChapterId
---@type XTwoSideTowerChapter
local chapter = XDataCenter.TwoSideTowerManager.GetChapter(self.ChapterId)
self.TxtName.text = chapter:GetChapterName()
self.TxtNamNum.text = chapter:GetSecondName()
local desc, isUnlock = chapter:GetProcess()
self.TxtUnlockCondition.text = desc
self.Imglock.gameObject:SetActiveEx(not isUnlock)
self.RImgDz:SetRawImage(chapter:GetIcon())
self.Imglock:SetRawImage(chapter:GetIcon())
-- 积分等级
local isClear = chapter:IsCleared()
local scoreIconList = {self.RImgRankA, self.RImgRankS, self.RImgRankSS, self.RImgRankSSS}
local scoreLv = chapter:GetMaxChapterScoreLevel()
for i, scoreIcon in ipairs(scoreIconList) do
local isShow = i == scoreLv and isClear
scoreIcon.gameObject:SetActiveEx(isShow)
end
end
return XUiGridTwoSideTowerChapter