forked from endernon/PGRData
64 lines
2.3 KiB
Lua
64 lines
2.3 KiB
Lua
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local XUiTheatre3EquipmentCharacter = require("XUi/XUiTheatre3/Equip/XUiTheatre3EquipmentCharacter")
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local XUiTheatre3EquipmentSuit = require("XUi/XUiTheatre3/Equip/XUiTheatre3EquipmentSuit")
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---@class XUiTheatre3SettlementMember : XUiNode 成员
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---@field Parent XUiTheatre3Settlement
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---@field _Control XTheatre3Control
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local XUiTheatre3SettlementMember = XClass(XUiNode, "XUiTheatre3SettlementMember")
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function XUiTheatre3SettlementMember:OnStart()
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---@type table<number,table<number,XUiTheatre3EquipmentSuit>>
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self._Pool = {}
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---@type XUiTheatre3EquipmentCharacter[]
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self._CharacterMap = {}
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self:Init()
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end
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function XUiTheatre3SettlementMember:Init()
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---@type XUiTheatre3EquipmentCharacter
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self._CharacterMap[1] = XUiTheatre3EquipmentCharacter.New(self.CharacterGrid1, self, 1)
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---@type XUiTheatre3EquipmentCharacter
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self._CharacterMap[2] = XUiTheatre3EquipmentCharacter.New(self.CharacterGrid2, self, 2)
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---@type XUiTheatre3EquipmentCharacter
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self._CharacterMap[3] = XUiTheatre3EquipmentCharacter.New(self.CharacterGrid3, self, 3)
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end
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function XUiTheatre3SettlementMember:UpdateSuitList()
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for SlotId = 1, 3 do
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local content = self["Content" .. SlotId]
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local datas = self._Control:GetSlotSuits(SlotId)
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if #datas == 0 then
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self["TxtEmpty" .. SlotId].gameObject:SetActiveEx(true)
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else
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for i = 1, #datas do
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if not self._Pool[SlotId] then
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self._Pool[SlotId] = {}
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end
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local suit = self._Pool[SlotId][i]
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if not suit then
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suit = XUiTheatre3EquipmentSuit.New(XUiHelper.Instantiate(self.BtnSet, content), self)
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suit:Open()
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self._Pool[SlotId][i] = suit
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end
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suit:SetSuitId(datas[i], SlotId)
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suit:IsShowTip(true)
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end
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self["TxtEmpty" .. SlotId].gameObject:SetActiveEx(false)
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end
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end
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end
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function XUiTheatre3SettlementMember:OnEnable()
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for _, v in pairs(self._CharacterMap) do
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v:Update()
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v:IsShowCapacity(false)
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end
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self:UpdateSuitList()
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end
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function XUiTheatre3SettlementMember:RefreshTemplateGrids(...)
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-- 给XUiTheatre3EquipmentSuit用
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self.Parent:RefreshTemplateGrids(...)
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end
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return XUiTheatre3SettlementMember
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