2023-07-14 19:35:33 +00:00
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-- 兵法蓝图战斗胜利结算Ui
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local XUiRpgTowerSettleWin = XLuaUiManager.Register(XLuaUi, "UiRpgTowerSettleWin")
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local CharaItem = require("XUi/XUiRpgTower/Common/XUiRpgTowerCharaItem")
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function XUiRpgTowerSettleWin:OnAwake()
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XTool.InitUiObject(self)
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self:InitAutoScript()
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self.GridReward.gameObject:SetActive(false)
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end
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function XUiRpgTowerSettleWin:OnStart(data, cb)
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self.WinData = data
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self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
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self.CurrentStageId = data.StageId
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self.CurrAssistInfo = data.ClientAssistInfo
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self.Cb = cb
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self.IsFirst = true
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self:InitInfo(data)
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XLuaUiManager.SetMask(true)
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self:PlayRewardAnimation()
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end
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function XUiRpgTowerSettleWin:OnEnable()
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if not self.IsFirst then
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XLuaUiManager.SetMask(true)
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self.Timer = XScheduleManager.ScheduleOnce(function()
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self:PlaySecondAnimation()
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end)
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end
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end
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function XUiRpgTowerSettleWin:OnDestroy()
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self.TeamBar:StopTimer()
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XDataCenter.AntiAddictionManager.EndFightAction()
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end
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-- 奖励动画
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function XUiRpgTowerSettleWin:PlayRewardAnimation()
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local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
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local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
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local this = self
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-- 没有奖励则直接播放第二个动画
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if not self.GridRewardList or #self.GridRewardList == 0 then
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self.Timer = XScheduleManager.ScheduleOnce(function()
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this:PlaySecondAnimation()
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end, delay)
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return
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end
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self.RewardAnimationIndex = 1
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self.Timer = XScheduleManager.Schedule(function()
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if this.RewardAnimationIndex == #self.GridRewardList then
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this:PlayReward(this.RewardAnimationIndex, function()
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this:PlaySecondAnimation()
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end)
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else
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this:PlayReward(this.RewardAnimationIndex)
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end
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this.RewardAnimationIndex = this.RewardAnimationIndex + 1
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end, interval, #self.GridRewardList, delay)
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end
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function XUiRpgTowerSettleWin:PlaySecondAnimation()
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local this = self
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self:PlayAnimation("AnimEnable2", function()
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XLuaUiManager.SetMask(false)
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XDataCenter.FunctionEventManager.UnLockFunctionEvent()
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self.IsFirst = false;
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end)
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end
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-- auto
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-- Automatic generation of code, forbid to edit
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function XUiRpgTowerSettleWin:InitAutoScript()
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self:AutoInitUi()
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self:AutoAddListener()
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end
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function XUiRpgTowerSettleWin:AutoInitUi()
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self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo")
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self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor")
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self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn")
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self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
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self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
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self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
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self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
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self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
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self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
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self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
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self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text")
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self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft")
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self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent")
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self.GridWinRole = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole")
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self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
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self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text")
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self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text")
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self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent")
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self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward")
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self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
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self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
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self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
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self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
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self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar")
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end
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function XUiRpgTowerSettleWin:AutoAddListener()
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self:RegisterClickEvent(self.BtnBlock, self.OnBtnExitClick)
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end
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function XUiRpgTowerSettleWin:InitInfo(data)
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self.PanelFriend.gameObject:SetActive(false)
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self:SetBtnsInfo()
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self:SetStageInfo(data)
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self:UpdatePlayerInfo(data)
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self:InitRewardCharacterList(data)
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self:InitRewardList(data.RewardGoodsList)
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end
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function XUiRpgTowerSettleWin:SetBtnsInfo()
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self.PanelTouch.gameObject:SetActive(true)
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self.PanelBtns.gameObject:SetActive(false)
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end
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function XUiRpgTowerSettleWin:SetStageInfo(data)
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local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
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self.TxtChapterName.text = chapterName
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self.TxtStageName.text = stageName
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2024-09-01 20:49:41 +00:00
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local rStage = XDataCenter.RpgTowerManager.GetRStageByStageId(data.StageId)
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self.PanelScore.gameObject:SetActiveEx(rStage:GetIsShowScore())
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local score = self.WinData.SettleData.RpgSettleResult.Score
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local scoreStr = nil
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-- en 得按k计算 -- todo 如何判断自己为en服
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-- if score and score > 10000 then
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-- local scoreNum = string.format("%.2f", score / 10000)
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-- scoreStr = scoreNum.."w"
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-- else
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-- scoreStr = score
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-- end
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if score and score > 1000 then
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local scoreNum = string.format("%.2f", score / 1000)
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scoreStr = scoreNum .. "k"
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else
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scoreStr = score
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end
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-- 是否有新纪录
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if rStage:GetNewTrigger() then
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scoreStr = scoreStr.. CS.XTextManager.GetText("NewRecord")
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self.TxtScore.color = XUiHelper.Hexcolor2Color("E63934") -- 红
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else
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self.TxtScore.color = XUiHelper.Hexcolor2Color("FFFFFF") -- 白
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end
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self.TxtScore.text = scoreStr
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2023-07-14 19:35:33 +00:00
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end
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-- 角色奖励列表
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function XUiRpgTowerSettleWin:InitRewardCharacterList(data)
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self.GridWinRole.gameObject:SetActive(false)
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local teamData = XDataCenter.TeamManager.GetPlayerTeam(CS.XGame.Config:GetInt("TypeIdRpgTower"))
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for i = 1, #teamData.TeamData do
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if teamData.TeamData[i] ~= 0 then
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local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
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local grid = CharaItem.New(ui, XDataCenter.RpgTowerManager.CharaItemShowType.OnlyIconAndStar, nil, true)
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grid.Transform:SetParent(self.PanelRoleContent, false)
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grid:RefreshData(XDataCenter.RpgTowerManager.GetTeamMemberByCharacterId(XRobotManager.GetCharacterId(teamData.TeamData[i])))
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grid.GameObject:SetActive(true)
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end
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end
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end
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-- 玩家经验
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function XUiRpgTowerSettleWin:UpdatePlayerInfo(data)
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if not data or not next(data) then return end
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local TeamBar = require("XUi/XUiRpgTower/Common/XUiRpgTowerSettleWinExpBar")
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self.TeamBar = self.TeamBar or TeamBar.New(self.PanelPlayerExpBar)
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local expChanges = XDataCenter.RpgTowerManager.GetExpChanges()
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self.TeamBar:StartRun(expChanges)
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end
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-- 物品奖励列表
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function XUiRpgTowerSettleWin:InitRewardList(rewardGoodsList)
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rewardGoodsList = rewardGoodsList or {}
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self.GridRewardList = {}
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local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
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for _, item in ipairs(rewards) do
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local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
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local grid = XUiGridCommon.New(self, ui)
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grid.Transform:SetParent(self.PanelRewardContent, false)
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grid:Refresh(item, nil, nil, true)
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grid.GameObject:SetActive(false)
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table.insert(self.GridRewardList, grid)
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end
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end
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function XUiRpgTowerSettleWin:OnBtnExitClick()
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if XDataCenter.RpgTowerManager.GetIsReset() then
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if self.Timer then
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XScheduleManager.UnSchedule(self.Timer)
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self.Timer = nil
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end
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self.TeamBar:StopTimer()
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XLuaUiManager.RunMain()
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XUiManager.TipMsg(CS.XTextManager.GetText("RpgTowerFinished"))
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else
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self:Close()
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end
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end
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function XUiRpgTowerSettleWin:PlayReward(index, cb)
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self.GridRewardList[index].GameObject:SetActive(true)
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self:PlayAnimation("GridReward", cb)
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end
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