PGRData/Script/matrix/xui/xuirpgtower/battle/battleresult/XUiRpgTowerSettleWin.lua

216 lines
9.4 KiB
Lua
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-- 兵法蓝图战斗胜利结算Ui
local XUiRpgTowerSettleWin = XLuaUiManager.Register(XLuaUi, "UiRpgTowerSettleWin")
local CharaItem = require("XUi/XUiRpgTower/Common/XUiRpgTowerCharaItem")
function XUiRpgTowerSettleWin:OnAwake()
XTool.InitUiObject(self)
self:InitAutoScript()
self.GridReward.gameObject:SetActive(false)
end
function XUiRpgTowerSettleWin:OnStart(data, cb)
self.WinData = data
self.StageInfos = XDataCenter.FubenManager.GetStageInfo(data.StageId)
self.StageCfg = XDataCenter.FubenManager.GetStageCfg(data.StageId)
self.CurrentStageId = data.StageId
self.CurrAssistInfo = data.ClientAssistInfo
self.Cb = cb
self.IsFirst = true
self:InitInfo(data)
XLuaUiManager.SetMask(true)
self:PlayRewardAnimation()
end
function XUiRpgTowerSettleWin:OnEnable()
if not self.IsFirst then
XLuaUiManager.SetMask(true)
self.Timer = XScheduleManager.ScheduleOnce(function()
self:PlaySecondAnimation()
end)
end
end
function XUiRpgTowerSettleWin:OnDestroy()
self.TeamBar:StopTimer()
XDataCenter.AntiAddictionManager.EndFightAction()
end
-- 奖励动画
function XUiRpgTowerSettleWin:PlayRewardAnimation()
local delay = XDataCenter.FubenManager.SettleRewardAnimationDelay
local interval = XDataCenter.FubenManager.SettleRewardAnimationInterval
local this = self
-- 没有奖励则直接播放第二个动画
if not self.GridRewardList or #self.GridRewardList == 0 then
self.Timer = XScheduleManager.ScheduleOnce(function()
this:PlaySecondAnimation()
end, delay)
return
end
self.RewardAnimationIndex = 1
self.Timer = XScheduleManager.Schedule(function()
if this.RewardAnimationIndex == #self.GridRewardList then
this:PlayReward(this.RewardAnimationIndex, function()
this:PlaySecondAnimation()
end)
else
this:PlayReward(this.RewardAnimationIndex)
end
this.RewardAnimationIndex = this.RewardAnimationIndex + 1
end, interval, #self.GridRewardList, delay)
end
function XUiRpgTowerSettleWin:PlaySecondAnimation()
local this = self
self:PlayAnimation("AnimEnable2", function()
XLuaUiManager.SetMask(false)
XDataCenter.FunctionEventManager.UnLockFunctionEvent()
self.IsFirst = false;
end)
end
-- auto
-- Automatic generation of code, forbid to edit
function XUiRpgTowerSettleWin:InitAutoScript()
self:AutoInitUi()
self:AutoAddListener()
end
function XUiRpgTowerSettleWin:AutoInitUi()
self.PanelNorWinInfo = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo")
self.PanelNor = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor")
self.PanelBtn = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn")
self.PanelBtns = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns")
self.BtnLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft"):GetComponent("Button")
self.TxtLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnLeft/TxtLeft"):GetComponent("Text")
self.BtnRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight"):GetComponent("Button")
self.TxtRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelBtns/BtnRight/TxtRight"):GetComponent("Text")
self.PanelTouch = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch")
self.BtnBlock = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock"):GetComponent("Button")
self.TxtLeftA = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelBtn/PanelTouch/BtnBlock/TxtLeft"):GetComponent("Text")
self.PanelLeft = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft")
self.PanelRoleContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent")
self.GridWinRole = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/Team/PanelRoleContent/GridWinRole")
self.PanelRight = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight")
self.TxtChapterName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtChapterName"):GetComponent("Text")
self.TxtStageName = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/StageInfo/TxtStageName"):GetComponent("Text")
self.PanelRewardContent = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent")
self.GridReward = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelRight/RewardList/Viewport/PanelRewardContent/GridReward")
self.PanelFriend = self.Transform:Find("SafeAreaContentPane/PanelFriend")
self.PanelInf = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf")
self.TxtName = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtName"):GetComponent("Text")
self.TxtLv = self.Transform:Find("SafeAreaContentPane/PanelFriend/PanelInf/TxtLv"):GetComponent("Text")
self.PanelPlayerExpBar = self.Transform:Find("SafeAreaContentPane/PanelNorWinInfo/PanelNor/PanelLeft/PlayerExp/PanelPlayerExpBar")
end
function XUiRpgTowerSettleWin:AutoAddListener()
self:RegisterClickEvent(self.BtnBlock, self.OnBtnExitClick)
end
function XUiRpgTowerSettleWin:InitInfo(data)
self.PanelFriend.gameObject:SetActive(false)
self:SetBtnsInfo()
self:SetStageInfo(data)
self:UpdatePlayerInfo(data)
self:InitRewardCharacterList(data)
self:InitRewardList(data.RewardGoodsList)
end
function XUiRpgTowerSettleWin:SetBtnsInfo()
self.PanelTouch.gameObject:SetActive(true)
self.PanelBtns.gameObject:SetActive(false)
end
function XUiRpgTowerSettleWin:SetStageInfo(data)
local chapterName, stageName = XDataCenter.FubenManager.GetFubenNames(data.StageId)
self.TxtChapterName.text = chapterName
self.TxtStageName.text = stageName
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local rStage = XDataCenter.RpgTowerManager.GetRStageByStageId(data.StageId)
self.PanelScore.gameObject:SetActiveEx(rStage:GetIsShowScore())
local score = self.WinData.SettleData.RpgSettleResult.Score
local scoreStr = nil
-- en 得按k计算 -- todo 如何判断自己为en服
-- if score and score > 10000 then
-- local scoreNum = string.format("%.2f", score / 10000)
-- scoreStr = scoreNum.."w"
-- else
-- scoreStr = score
-- end
if score and score > 1000 then
local scoreNum = string.format("%.2f", score / 1000)
scoreStr = scoreNum .. "k"
else
scoreStr = score
end
-- 是否有新纪录
if rStage:GetNewTrigger() then
scoreStr = scoreStr.. CS.XTextManager.GetText("NewRecord")
self.TxtScore.color = XUiHelper.Hexcolor2Color("E63934") -- 红
else
self.TxtScore.color = XUiHelper.Hexcolor2Color("FFFFFF") -- 白
end
self.TxtScore.text = scoreStr
end
-- 角色奖励列表
function XUiRpgTowerSettleWin:InitRewardCharacterList(data)
self.GridWinRole.gameObject:SetActive(false)
local teamData = XDataCenter.TeamManager.GetPlayerTeam(CS.XGame.Config:GetInt("TypeIdRpgTower"))
for i = 1, #teamData.TeamData do
if teamData.TeamData[i] ~= 0 then
local ui = CS.UnityEngine.Object.Instantiate(self.GridWinRole)
local grid = CharaItem.New(ui, XDataCenter.RpgTowerManager.CharaItemShowType.OnlyIconAndStar, nil, true)
grid.Transform:SetParent(self.PanelRoleContent, false)
grid:RefreshData(XDataCenter.RpgTowerManager.GetTeamMemberByCharacterId(XRobotManager.GetCharacterId(teamData.TeamData[i])))
grid.GameObject:SetActive(true)
end
end
end
-- 玩家经验
function XUiRpgTowerSettleWin:UpdatePlayerInfo(data)
if not data or not next(data) then return end
local TeamBar = require("XUi/XUiRpgTower/Common/XUiRpgTowerSettleWinExpBar")
self.TeamBar = self.TeamBar or TeamBar.New(self.PanelPlayerExpBar)
local expChanges = XDataCenter.RpgTowerManager.GetExpChanges()
self.TeamBar:StartRun(expChanges)
end
-- 物品奖励列表
function XUiRpgTowerSettleWin:InitRewardList(rewardGoodsList)
rewardGoodsList = rewardGoodsList or {}
self.GridRewardList = {}
local rewards = XRewardManager.MergeAndSortRewardGoodsList(rewardGoodsList)
for _, item in ipairs(rewards) do
local ui = CS.UnityEngine.Object.Instantiate(self.GridReward)
local grid = XUiGridCommon.New(self, ui)
grid.Transform:SetParent(self.PanelRewardContent, false)
grid:Refresh(item, nil, nil, true)
grid.GameObject:SetActive(false)
table.insert(self.GridRewardList, grid)
end
end
function XUiRpgTowerSettleWin:OnBtnExitClick()
if XDataCenter.RpgTowerManager.GetIsReset() then
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
self.TeamBar:StopTimer()
XLuaUiManager.RunMain()
XUiManager.TipMsg(CS.XTextManager.GetText("RpgTowerFinished"))
else
self:Close()
end
end
function XUiRpgTowerSettleWin:PlayReward(index, cb)
self.GridRewardList[index].GameObject:SetActive(true)
self:PlayAnimation("GridReward", cb)
end