forked from endernon/PGRData
53 lines
1.7 KiB
Lua
53 lines
1.7 KiB
Lua
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--------------图示格子节点 begin --------------------
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local XUiGridGraphic = XClass(nil, "XUiGridGraphic")
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function XUiGridGraphic:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.RootUi = rootUi
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end
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function XUiGridGraphic:Refresh(beforeIcon, afterIcon)
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self.RootUi:SetUiSprite(self.ImgBefore, beforeIcon)
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self.RootUi:SetUiSprite(self.ImgAfter, afterIcon)
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end
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--------------图示格子节点 end ----------------------
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--图示面板
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local XUiPanelGraphic = XClass(nil, "XUiPanelGraphic")
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function XUiPanelGraphic:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.RootUi = rootUi
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self:InitDynamicTable()
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end
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function XUiPanelGraphic:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.SViewGraphicList)
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self.DynamicTable:SetDelegate(self)
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self.DynamicTable:SetProxy(XUiGridGraphic, self.RootUi)
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self.GridGraphic.gameObject:SetActiveEx(false)
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end
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--roleId:RpgMakerGameRole表的Id
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function XUiPanelGraphic:Refresh(roleId)
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self.GraphicBeforeList = XRpgMakerGameConfigs.GetRoleGraphicBefore(roleId)
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self.GraphicAfterList = XRpgMakerGameConfigs.GetRoleGraphicAfter(roleId)
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self.DynamicTable:SetDataSource(self.GraphicBeforeList)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiPanelGraphic:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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local beforeIcon = self.GraphicBeforeList[index]
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local afterIcon = self.GraphicAfterList[index]
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grid:Refresh(beforeIcon, afterIcon)
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end
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end
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return XUiPanelGraphic
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