PGRData/Script/matrix/xui/xuirpgmakergame/character/XUiPanelGraphic.lua

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Lua
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--------------图示格子节点 begin --------------------
local XUiGridGraphic = XClass(nil, "XUiGridGraphic")
function XUiGridGraphic:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.RootUi = rootUi
end
function XUiGridGraphic:Refresh(beforeIcon, afterIcon)
self.RootUi:SetUiSprite(self.ImgBefore, beforeIcon)
self.RootUi:SetUiSprite(self.ImgAfter, afterIcon)
end
--------------图示格子节点 end ----------------------
--图示面板
local XUiPanelGraphic = XClass(nil, "XUiPanelGraphic")
function XUiPanelGraphic:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.RootUi = rootUi
self:InitDynamicTable()
end
function XUiPanelGraphic:InitDynamicTable()
self.DynamicTable = XDynamicTableNormal.New(self.SViewGraphicList)
self.DynamicTable:SetDelegate(self)
self.DynamicTable:SetProxy(XUiGridGraphic, self.RootUi)
self.GridGraphic.gameObject:SetActiveEx(false)
end
--roleIdRpgMakerGameRole表的Id
function XUiPanelGraphic:Refresh(roleId)
self.GraphicBeforeList = XRpgMakerGameConfigs.GetRoleGraphicBefore(roleId)
self.GraphicAfterList = XRpgMakerGameConfigs.GetRoleGraphicAfter(roleId)
self.DynamicTable:SetDataSource(self.GraphicBeforeList)
self.DynamicTable:ReloadDataSync()
end
function XUiPanelGraphic:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
local beforeIcon = self.GraphicBeforeList[index]
local afterIcon = self.GraphicAfterList[index]
grid:Refresh(beforeIcon, afterIcon)
end
end
return XUiPanelGraphic