PGRData/Script/matrix/xui/xuirestaurant/XUiRestaurantCommon.lua

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2024-09-01 20:49:41 +00:00
---@class XUiGuildDormCommon : XLuaUi
local XUiRestaurantCommon = XLuaUiManager.Register(XLuaUi, "UiRestaurantCommon")
local XUiGrid3DCashier = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DCashier")
local XUiGrid3DWorkBench = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DWorkBench")
local XUiGrid3DDialog = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DDialog")
local XUiGrid3DOrder = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DOrder")
local XUiGrid3DHandBook = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DHandBook")
--local XUiGrid3DBase = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DBase")
--local XUiGrid3DRedPaper = require("XUi/XUiRestaurant/XUiGrid/XUiGrid3DRedPaper")
function XUiRestaurantCommon:OnAwake()
self.Room = XDataCenter.RestaurantManager.GetRoom()
self:InitUi()
end
function XUiRestaurantCommon:OnStart()
self:InitView()
--标记外部收银台已读
XDataCenter.RestaurantManager.MarkCashierLimitRedPoint()
XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_SHOW_3D_DIALOG, self.ShowDialog, self)
XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_HIDE_3D_DIALOG, self.RecycleDialog, self)
XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_SHOW_MAIN_UI, self.Refresh3DGridShow, self)
XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE, self.OnRefreshOrderCb, self)
XEventManager.AddEventListener(XEventId.EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF, self.RefreshWorkBenchRedPoint, self)
end
function XUiRestaurantCommon:OnEnable()
self:Update()
self.Timer = XScheduleManager.ScheduleForever(function()
self:Update()
end, 0, 0)
end
function XUiRestaurantCommon:OnDestroy()
self.DialogPool:Clear()
XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_SHOW_3D_DIALOG, self.ShowDialog, self)
XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_HIDE_3D_DIALOG, self.RecycleDialog, self)
XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_SHOW_MAIN_UI, self.Refresh3DGridShow, self)
XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_ORDER_STATE_CHANGE, self.OnRefreshOrderCb, self)
XEventManager.RemoveEventListener(XEventId.EVENT_RESTAURANT_WORK_BENCH_CHANGE_STAFF, self.RefreshWorkBenchRedPoint, self)
end
function XUiRestaurantCommon:Update()
if not self.Room:Exist() then
self:ClearTimer()
return
end
self:UpdateTransform()
end
function XUiRestaurantCommon:InitUi()
---@type table<number, XUiGrid3DWorkBench>
self.GridFood = {}
---@type table<number, XUiGrid3DWorkBench>
self.GridIngredient = {}
---@type table<number, XUiGrid3DWorkBench>
self.GridSale = {}
---@type XStack
self.DialogPool = XStack.New()
---@type table<number, XUiGrid3DDialog>
self.GridDialog = {}
local model = self.Room:GetCashierModel()
local cashierOffset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 1))
---@type XUiGrid3DCashier
self.GridCashier = XUiGrid3DCashier.New(self.PanelCashier)
self.GridCashier:Bind(nil, model.transform, cashierOffset)
self.GridHandBook = XUiGrid3DHandBook.New(self.BtnMenu)
local handBookOffset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 3))
self.GridHandBook:Bind(nil, self.Room:GetBlackBoardModel(), handBookOffset)
self.GirdProduct.gameObject:SetActiveEx(false)
self.GridDialogBox.gameObject:SetActiveEx(false)
self.PanelRedPaper.gameObject:SetActiveEx(false)
self.BtnIndent.gameObject:SetActiveEx(false)
self.BtnMenu.gameObject:SetActiveEx(false)
self.OnRefreshOrderCb = function()
if not self.GridOrder then
return
end
self.GridOrder:Show()
end
end
function XUiRestaurantCommon:CreateGrid3DWorkBench(areaType, unlockCount, mapGrid, name)
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
for i = 1, unlockCount do
local grid = mapGrid[i]
if not grid then
local benchData = XRestaurantConfigs.GetWorkBenchData(areaType, i)
local ui = XUiHelper.Instantiate(self.GirdProduct)
grid = XUiGrid3DWorkBench.New(ui)
grid:Bind(self.ProductContainer, self.Room:GetWorkBenchModel(areaType, i), benchData.IconOffset)
grid:SetName(name .. i)
mapGrid[i] = grid
end
local workBench = viewModel:GetWorkBenchViewModel(areaType, i)
grid:Show(self, workBench, "_State", "_CharacterId", "_ProductId", "_Count", "_Progress")
end
end
function XUiRestaurantCommon:ShowDialog(id, content, emoji, target, offset)
if XTool.UObjIsNil(self.GridDialogBox) then
return
end
local count = self.DialogPool:Count()
local dialog
if count > 0 then
dialog = self.DialogPool:Pop()
else
local ui = XUiHelper.Instantiate(self.GridDialogBox, self.DialogContainer)
dialog = XUiGrid3DDialog.New(ui)
end
dialog:Bind(self.DialogContainer, target, offset)
dialog:Show(id, content, emoji)
self.GridDialog[id] = dialog
end
--- 回收dialog
---@param id number
---@return void
--------------------------
function XUiRestaurantCommon:RecycleDialog(id)
local dialog = self.GridDialog[id]
if not dialog then
return
end
dialog:Hide()
self.DialogPool:Push(dialog)
self.GridDialog[id] = nil
end
function XUiRestaurantCommon:InitView()
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
--Ui层级
self:BindViewModelPropertyToObj(viewModel, function(sortingOrder)
if sortingOrder < 0 then
return
end
self.UiCanvas.sortingOrder = sortingOrder - 1
end, "_UiMainSorting")
--3DUi
local level = viewModel:GetProperty("_Level")
local ingredientCount = XRestaurantConfigs.GetIngredientCounterNum(level)
local foodCount = XRestaurantConfigs.GetFoodCounterNum(level)
local saleCount = XRestaurantConfigs.GetSaleCounterNum(level)
self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.IngredientArea, ingredientCount, self.GridIngredient, "Ingredient")
self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.FoodArea, foodCount, self.GridFood, "Food")
self:CreateGrid3DWorkBench(XRestaurantConfigs.AreaType.SaleArea, saleCount, self.GridSale, "Sale")
self:BindViewModelPropertyToObj(viewModel, function(isLevelUp)
if not isLevelUp then
return
end
self:ClearTimer()
self:Close()
end, "_IsLevelUp")
--收银台3DUI
local cashier = viewModel:GetProperty("_Cashier")
self:BindViewModelPropertyToObj(cashier, function(count)
if not self.GridCashier then
return
end
self.GridCashier:Show(count)
for _, grid in pairs(self.GridSale) do
grid:OnRefresh()
end
end, "_Count")
self:BindViewModelPropertiesToObj(viewModel, function(isReceive)
if not isReceive then
return
end
if not self.GridRedPaper then
return
end
self.GridRedPaper:Hide()
end, "_IsGetSignReward")
--签到红包
self:BindViewModelPropertiesToObj(viewModel, function()
self:RefreshSign()
self:RefreshOrder()
end, "_CurDay")
--图鉴红点
self:BindViewModelPropertyToObj(viewModel, function()
self.GridHandBook:RefreshRedPoint()
end, "_MenuRedPointMarkCount")
--招募员工
self:BindViewModelPropertyToObj(viewModel, function()
self:RefreshWorkBenchRedPoint()
end, "_EventLevelConditionChange")
self:ShowBillView()
self.GridHandBook:Show()
end
function XUiRestaurantCommon:UpdateTransform()
if XTool.UObjIsNil(self.GameObject) then
self:ClearTimer()
return
end
local room = self.Room
self.GridCashier:UpdateTransform(room)
self.GridHandBook:UpdateTransform(room)
for _, grid in pairs(self.GridIngredient) do
grid:UpdateTransform(room)
end
for _, grid in pairs(self.GridFood) do
grid:UpdateTransform(room)
end
for _, grid in pairs(self.GridSale) do
grid:UpdateTransform(room)
end
if self.GridRedPaper then
self.GridRedPaper:UpdateTransform(room)
end
for _, grid in pairs(self.GridDialog) do
grid:UpdateTransform(room)
end
if self.GridOrder then
self.GridOrder:UpdateTransform(room)
end
end
function XUiRestaurantCommon:Refresh3DGridShow(state)
if XTool.UObjIsNil(self.GameObject) then
return
end
if not state then
self.GridCashier.GameObject:SetActiveEx(true)
for _, grid in pairs(self.GridIngredient) do
grid.GameObject:SetActiveEx(true)
end
for _, grid in pairs(self.GridFood) do
grid.GameObject:SetActiveEx(true)
end
for _, grid in pairs(self.GridSale) do
grid.GameObject:SetActiveEx(true)
end
return
end
local camera = self.Room:GetCameraModel()
local areaType = camera:GetAreaType()
local inIngredient = XRestaurantConfigs.CheckIsIngredientArea(areaType)
local inFood = XRestaurantConfigs.CheckIsFoodArea(areaType)
local inSale = XRestaurantConfigs.CheckIsSaleArea(areaType)
self.GridCashier.GameObject:SetActiveEx(inSale)
for _, grid in pairs(self.GridIngredient) do
grid.GameObject:SetActiveEx(inIngredient)
end
for _, grid in pairs(self.GridFood) do
grid.GameObject:SetActiveEx(inFood)
end
for _, grid in pairs(self.GridSale) do
grid.GameObject:SetActiveEx(inSale)
end
end
function XUiRestaurantCommon:ShowBillView()
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
if not viewModel:IsShowOfflineBill() then
return
end
XLuaUiManager.Open("UiRestaurantBill")
end
function XUiRestaurantCommon:ClearTimer()
if self.Timer then
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
end
function XUiRestaurantCommon:RefreshSign()
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
if not viewModel:CheckSignActivityInTime(false) then
return
end
if viewModel:GetIsGetSignReward() or self.Room:SignNpcExist() then
return
end
local signDay = viewModel:GetSignCurDay()
self.Room:LoadSignNpc(signDay)
end
function XUiRestaurantCommon:RefreshOrder()
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
local orderInfo = viewModel:GetTodayOrderInfo()
--今天没有订单信息/今日订单已经完成
if not orderInfo then
return
end
local npcId = XRestaurantConfigs.GetOrderNpcId(orderInfo:GetId())
self.Room:LoadOrderNpc(npcId, function()
self:CreateOrderGrid(orderInfo)
end)
end
function XUiRestaurantCommon:CreateOrderGrid(orderInfo)
local viewModel = XDataCenter.RestaurantManager.GetViewModel()
self.GridOrder = XUiGrid3DOrder.New(self.BtnIndent)
local offset = XRestaurantConfigs.StrPos2Vector3(XRestaurantConfigs.GetClientConfig("Ui3DOffset", 2))
self.GridOrder:Bind(nil, self.Room:GetOrderNpcModel(), offset)
local infoList = XRestaurantConfigs.GetOrderFoodInfos(orderInfo:GetId())
for _, info in ipairs(infoList or {}) do
local product = viewModel:GetProduct(XRestaurantConfigs.AreaType.FoodArea, info.Id)
if product then
self:BindViewModelPropertyToObj(product, self.OnRefreshOrderCb, "_Count")
end
end
end
function XUiRestaurantCommon:RefreshWorkBenchRedPoint()
for _, grid in pairs(self.GridIngredient) do
grid:RefreshRedPoint()
end
for _, grid in pairs(self.GridFood) do
grid:RefreshRedPoint()
end
for _, grid in pairs(self.GridSale) do
grid:RefreshRedPoint()
end
end