2023-07-14 19:35:33 +00:00
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local XUiFunbenKoroTutoriaChallengeDetail = XLuaUiManager.Register(XLuaUi, "UiFunbenKoroTutoriaChallengeDetail")
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local XUiGridStageBuffIcon = require("XUi/XUiFubenSimulatedCombat/ChildItem/XUiGridStageBuffIcon")
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local DescCount = 3
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function XUiFunbenKoroTutoriaChallengeDetail:OnAwake()
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self.BtnEnter.CallBack = function()
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self:OnBtnEnterClick()
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end
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self:InitStarPanels()
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end
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function XUiFunbenKoroTutoriaChallengeDetail:OnStart(rootUi)
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self.RootUi = rootUi
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end
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function XUiFunbenKoroTutoriaChallengeDetail:InitStarPanels()
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self.StarGridList = {}
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for i = 1, DescCount do
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self.StarGridList[i] = XUiGridStageStar.New(self[string.format("GridStageStar%d", i)])
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end
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end
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function XUiFunbenKoroTutoriaChallengeDetail:SetStageDetail(stageId, id)
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self.Id = id
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self.StageId = stageId
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self.StageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
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2024-09-01 20:49:41 +00:00
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self.TxtTitle.text = self.StageCfg.Description
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2023-07-14 19:35:33 +00:00
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self.TxtDescDetail.text = XFubenNewCharConfig.GetNewCharDescDetail(self.StageId)
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local starsMap = XDataCenter.FubenNewCharActivityManager.GetStarMap(self.StageId)
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for i = 1, DescCount do
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self.StarGridList[i]:Refresh(self.StageCfg.StarDesc[i], starsMap[i])
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end
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self:SetBuffList()
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local data = XFubenConfigs.GetStageFightControl(self.StageId)
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if data then
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self.TxtATNums.text = data.ShowFight
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end
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self:PlayAnimation("AnimBegin")
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end
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--设置词缀
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function XUiFunbenKoroTutoriaChallengeDetail:SetBuffList()
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if not self.BuffList then self.BuffList = {} end
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local buffList = XFubenNewCharConfig.GetNewCharShowFightEventIds(self.StageId)
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if buffList == nil or #buffList == 0 then
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self.PanelBuffNone.gameObject:SetActiveEx(true)
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self.BtnBuffTip.gameObject:SetActiveEx(false)
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self.PanelBuffContent.gameObject:SetActiveEx(false)
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return
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end
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self.PanelBuffNone.gameObject:SetActiveEx(false)
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self.BtnBuffTip.gameObject:SetActiveEx(true)
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self.PanelBuffContent.gameObject:SetActiveEx(true)
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self.GridBuff.gameObject:SetActiveEx(false)
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self.StageBuffCfgList = {}
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for i = 1, #buffList do
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if not self.BuffList[i] then
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local prefab = CS.UnityEngine.GameObject.Instantiate(self.GridBuff.gameObject)
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self.BuffList[i] = XUiGridStageBuffIcon.New(prefab, self.RootUi)
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end
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end
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for i = 1, #self.BuffList do
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self.BuffList[i].Transform:SetParent(self.PanelBuffContent, false)
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if buffList[i] then
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self.BuffList[i]:RefreshData(buffList[i])
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self.BuffList[i]:Show()
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table.insert(self.StageBuffCfgList, buffList[i])
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else
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self.BuffList[i]:Hide()
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end
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end
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self.BtnBuffTip.CallBack = function()
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self:OnBtnBuffTip()
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end
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self.PanelBuffNone.gameObject:SetActiveEx(#buffList == 0)
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end
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function XUiFunbenKoroTutoriaChallengeDetail:OnBtnBuffTip()
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local buffList = XFubenNewCharConfig.GetNewCharShowFightEventIds(self.StageId)
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if buffList and next(buffList) then
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XLuaUiManager.Open("UiSimulatedCombatBossBuffTips", buffList)
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end
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end
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function XUiFunbenKoroTutoriaChallengeDetail:OnBtnEnterClick()
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--判断是否结束
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local activityCfg = XFubenNewCharConfig.GetDataById(self.Id)
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local endTime = XFunctionManager.GetEndTimeByTimeId(activityCfg.TimeId)
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local nowTime = XTime.GetServerNowTimestamp()
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if nowTime > endTime then
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XUiManager.TipText("KoroCharacterActivityEnd")
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XLuaUiManager.RunMain()
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return
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end
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if XDataCenter.FubenManager.CheckPreFight(self.StageCfg) then
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if self.RootUi then
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self.RootUi:ClearNodesSelect()
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end
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self.RootUi:CloseStageDetails()
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--self:Close()
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if XTool.USENEWBATTLEROOM then
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XLuaUiManager.Open("UiBattleRoleRoom", self.StageCfg.StageId
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, XDataCenter.TeamManager.GetXTeamByStageId(self.StageCfg.StageId)
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, require("XUi/XUiNewChar/XUiTutoriaBattleRoleRoom"))
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else
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XLuaUiManager.Open("UiNewRoomSingle", self.StageCfg.StageId)
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end
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end
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end
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function XUiFunbenKoroTutoriaChallengeDetail:CloseDetailWithAnimation()
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self:PlayAnimation("AnimEnd", function()
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self:Close()
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end)
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end
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