2023-07-14 19:35:33 +00:00
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local DefaultIndex = 1
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--######################## XUiEnvironmentGrid ########################
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local XUiEnvironmentGrid = XClass(nil, "XUiEnvironmentGrid")
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function XUiEnvironmentGrid:Ctor(ui, rootUi)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.RootUi = rootUi
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self.Index = nil
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self.BtnSelf.CallBack = function() self:OnBtnSelfClicked() end
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end
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function XUiEnvironmentGrid:SetData(buffId, index)
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self.Index = index
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local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(buffId)
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-- 描述
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self.TxtAmbien.text = buffConfigs.Desc
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-- 序号
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self.TxtNumber.text = (index > 9) and index or string.format("0%d", index)
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self.TxtName.text = buffConfigs.Name
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self:SetSelectStatus(index == DefaultIndex)
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end
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function XUiEnvironmentGrid:SetSelectStatus(value)
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self.ImgSelected.gameObject:SetActiveEx(value)
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end
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function XUiEnvironmentGrid:OnBtnSelfClicked()
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self.RootUi:OnBuffGridClicked(self.Index)
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self:SetSelectStatus(true)
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end
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--######################## XUiEnvironmentDetailPanel ########################
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local XUiEnvironmentDetailPanel = XClass(nil, "XUiEnvironmentDetailPanel")
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function XUiEnvironmentDetailPanel:Ctor(ui)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.GridBuff.gameObject:SetActiveEx(false)
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self.DynamicTable = XDynamicTableNormal.New(self.BuffList)
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self.DynamicTable:SetProxy(XUiEnvironmentGrid, self)
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self.DynamicTable:SetDelegate(self)
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self.BuffIds = nil
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end
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function XUiEnvironmentDetailPanel:SetData(buffIds)
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self.BuffIds = buffIds
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self:RefreshBuffs()
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self:RefreshBuffDetail()
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end
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function XUiEnvironmentDetailPanel:RefreshBuffDetail(index)
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if index == nil then index = DefaultIndex end
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local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(self.BuffIds[index])
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self.TxtBuffDetail.gameObject:SetActiveEx(false)
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self.RImgBuffDetail.gameObject:SetActiveEx(false)
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local childCount = self.BuffDetailContent.childCount
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for i = childCount, 1, -1 do
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CS.UnityEngine.Object.Destroy(self.BuffDetailContent:GetChild(i - 1).gameObject)
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end
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local content, contentType, value, typeIndex, go
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for i = 1, #buffConfigs.TeachingContents do
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content = buffConfigs.TeachingContents[i]
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-- 解释content
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content = string.gsub(content, "\"", "") -- hack:配置读取出来会有双分号
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typeIndex = string.find(content, ":")
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if typeIndex == nil then
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contentType = "img"
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value = content
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else
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contentType = string.sub(content, 1, typeIndex - 1)
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value = string.sub(content, typeIndex + 1)
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end
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if contentType == "text" then
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go = CS.UnityEngine.Object.Instantiate(self.TxtBuffDetail, self.BuffDetailContent)
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go:GetComponent("Text").text = value
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elseif contentType == "img" then
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go = CS.UnityEngine.Object.Instantiate(self.RImgBuffDetail, self.BuffDetailContent)
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go:GetComponent("RawImage"):SetRawImage(value)
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end
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2024-09-01 20:49:41 +00:00
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if go then
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go.gameObject:SetActiveEx(true)
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end
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2023-07-14 19:35:33 +00:00
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end
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end
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function XUiEnvironmentDetailPanel:RefreshBuffs()
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self.DynamicTable:SetDataSource(self.BuffIds)
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self.DynamicTable:ReloadDataSync(1)
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end
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function XUiEnvironmentDetailPanel:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:SetData(self.BuffIds[index], index)
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end
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end
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function XUiEnvironmentDetailPanel:OnBuffGridClicked(index)
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for _, grid in pairs(self.DynamicTable:GetGrids()) do
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grid:SetSelectStatus(false)
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end
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self:RefreshBuffDetail(index)
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end
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return XUiEnvironmentDetailPanel
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