PGRData/Script/matrix/xui/xuifubenbabeltower/XUiEnvironmentDetailPanel.lua

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local DefaultIndex = 1
--######################## XUiEnvironmentGrid ########################
local XUiEnvironmentGrid = XClass(nil, "XUiEnvironmentGrid")
function XUiEnvironmentGrid:Ctor(ui, rootUi)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.RootUi = rootUi
self.Index = nil
self.BtnSelf.CallBack = function() self:OnBtnSelfClicked() end
end
function XUiEnvironmentGrid:SetData(buffId, index)
self.Index = index
local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(buffId)
-- 描述
self.TxtAmbien.text = buffConfigs.Desc
-- 序号
self.TxtNumber.text = (index > 9) and index or string.format("0%d", index)
self.TxtName.text = buffConfigs.Name
self:SetSelectStatus(index == DefaultIndex)
end
function XUiEnvironmentGrid:SetSelectStatus(value)
self.ImgSelected.gameObject:SetActiveEx(value)
end
function XUiEnvironmentGrid:OnBtnSelfClicked()
self.RootUi:OnBuffGridClicked(self.Index)
self:SetSelectStatus(true)
end
--######################## XUiEnvironmentDetailPanel ########################
local XUiEnvironmentDetailPanel = XClass(nil, "XUiEnvironmentDetailPanel")
function XUiEnvironmentDetailPanel:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.GridBuff.gameObject:SetActiveEx(false)
self.DynamicTable = XDynamicTableNormal.New(self.BuffList)
self.DynamicTable:SetProxy(XUiEnvironmentGrid, self)
self.DynamicTable:SetDelegate(self)
self.BuffIds = nil
end
function XUiEnvironmentDetailPanel:SetData(buffIds)
self.BuffIds = buffIds
self:RefreshBuffs()
self:RefreshBuffDetail()
end
function XUiEnvironmentDetailPanel:RefreshBuffDetail(index)
if index == nil then index = DefaultIndex end
local buffConfigs = XFubenBabelTowerConfigs.GetBabelBuffConfigs(self.BuffIds[index])
self.TxtBuffDetail.gameObject:SetActiveEx(false)
self.RImgBuffDetail.gameObject:SetActiveEx(false)
local childCount = self.BuffDetailContent.childCount
for i = childCount, 1, -1 do
CS.UnityEngine.Object.Destroy(self.BuffDetailContent:GetChild(i - 1).gameObject)
end
local content, contentType, value, typeIndex, go
for i = 1, #buffConfigs.TeachingContents do
content = buffConfigs.TeachingContents[i]
-- 解释content
content = string.gsub(content, "\"", "") -- hack:配置读取出来会有双分号
typeIndex = string.find(content, ":")
if typeIndex == nil then
contentType = "img"
value = content
else
contentType = string.sub(content, 1, typeIndex - 1)
value = string.sub(content, typeIndex + 1)
end
if contentType == "text" then
go = CS.UnityEngine.Object.Instantiate(self.TxtBuffDetail, self.BuffDetailContent)
go:GetComponent("Text").text = value
elseif contentType == "img" then
go = CS.UnityEngine.Object.Instantiate(self.RImgBuffDetail, self.BuffDetailContent)
go:GetComponent("RawImage"):SetRawImage(value)
end
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if go then
go.gameObject:SetActiveEx(true)
end
end
end
function XUiEnvironmentDetailPanel:RefreshBuffs()
self.DynamicTable:SetDataSource(self.BuffIds)
self.DynamicTable:ReloadDataSync(1)
end
function XUiEnvironmentDetailPanel:OnDynamicTableEvent(event, index, grid)
if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
grid:SetData(self.BuffIds[index], index)
end
end
function XUiEnvironmentDetailPanel:OnBuffGridClicked(index)
for _, grid in pairs(self.DynamicTable:GetGrids()) do
grid:SetSelectStatus(false)
end
self:RefreshBuffDetail(index)
end
return XUiEnvironmentDetailPanel