forked from endernon/PGRData
131 lines
5.7 KiB
Lua
131 lines
5.7 KiB
Lua
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-- 刮刮乐PanelTop面板控件
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local XUiScratchTicketPanelLeft = XClass(nil, "XUiScratchTicketPanelLeft")
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local STR_UNKNOWN = "?"
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function XUiScratchTicketPanelLeft:Ctor(uiGameObject, controller, rootUi)
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XTool.InitUiObjectByUi(self, uiGameObject)
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self.Controller = controller
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self.RootUi = rootUi
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self.ObjLuckyRewardSelect.gameObject:SetActiveEx(false)
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if self.ObjNormalRewardSelect then self.ObjNormalRewardSelect.gameObject:SetActiveEx(false) end
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self:InitBtns()
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self:RefreshPanel()
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end
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function XUiScratchTicketPanelLeft:InitBtns()
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if self.BtnLuckyReward then self.BtnLuckyReward.CallBack = function() self:OnLuckyRewardClick() end end
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if self.BtnLuckyRewardSelect then self.BtnLuckyRewardSelect.CallBack = function() self:OnLuckyRewardClick() end end
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if self.BtnNormalReward then self.BtnNormalReward.CallBack = function() self:OnNormalRewardClick() end end
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if self.BtnNormalRewardSelect then self.BtnNormalRewardSelect.CallBack = function() self:OnNormalRewardClick() end end
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end
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function XUiScratchTicketPanelLeft:RefreshPanel()
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self.Ticket = self.Controller:GetTicket()
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self:RefreshLuckyReward()
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self:RefreshNormalReward()
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end
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function XUiScratchTicketPanelLeft:RefreshLuckyReward()
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local isStart = false
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if self.Ticket then
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local playStatus = self.Ticket:GetPlayStatus()
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isStart = playStatus ~= XDataCenter.ScratchTicketManager.PlayStatus.NotStart
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end
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self.ObjLuckyRewardNormal.gameObject:SetActiveEx(true)
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self.TxtLuckyNum.text = isStart and self.Ticket:GetLuckyNum() or STR_UNKNOWN
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if self.Controller:GetIsCanReset() then
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self.RImgLuckyReward.gameObject:SetActiveEx(true)
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if self.RImgLuckyRewardBg then self.RImgLuckyRewardBg.gameObject:SetActiveEx(true) end
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self.RImgLuckyReward:SetRawImage(self.Controller:GetGoldRewardItemIcon())
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self.TxtLuckyRewardNum.text = "x" .. self.Controller:GetGoldRewardItemNum() or STR_UNKNOWN
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else
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self.RImgLuckyReward.gameObject:SetActiveEx(isStart)
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if self.RImgLuckyRewardBg then self.RImgLuckyRewardBg.gameObject:SetActiveEx(isStart) end
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if isStart then self.RImgLuckyReward:SetRawImage(self.Ticket:GetWinRewardItemIcon()) end
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self.TxtLuckyRewardNum.text = isStart and "x" .. self.Ticket:GetWinRewardItemNum() or STR_UNKNOWN
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end
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end
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function XUiScratchTicketPanelLeft:RefreshNormalReward()
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--黄金刮刮没有普通奖励
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if self.Controller:GetIsCanReset() then return end
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local isStart = false
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if self.Ticket then
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local playStatus = self.Ticket:GetPlayStatus()
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isStart = playStatus ~= XDataCenter.ScratchTicketManager.PlayStatus.NotStart
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end
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self.ObjNormalRewardNormal.gameObject:SetActiveEx(true)
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self.RImgNormalReward.gameObject:SetActiveEx(isStart)
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if self.RImgNormalRewardBg then self.RImgNormalRewardBg.gameObject:SetActiveEx(isStart) end
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if isStart then self.RImgNormalReward:SetRawImage(self.Ticket:GetLoseRewardItemIcon()) end
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self.TxtNormalRewardNum.text = isStart and "x" .. self.Ticket:GetLoseRewardItemNum() or STR_UNKNOWN
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end
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function XUiScratchTicketPanelLeft:RefreshSelect()
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if not self.Ticket then self.Ticket = self.Controller:GetTicket() end
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if not self.Ticket then return end
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local isCorrent = self.Ticket:CheckIsSelectCorrent()
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self.ObjLuckyRewardSelect.gameObject:SetActiveEx(isCorrent)
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if not self.Controller:GetIsCanReset() then
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self.ObjNormalRewardSelect.gameObject:SetActiveEx(not self.Ticket:CheckIsSelectCorrent())
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end
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if isCorrent then
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self.ObjLuckyRewardNormal.gameObject:SetActiveEx(false)
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self.RImgLuckyRewardSelect:SetRawImage(self.Ticket:GetWinRewardItemIcon())
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self.TxtLuckyRewardNumSelect.text = "x" .. self.Ticket:GetWinRewardItemNum()
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else
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if not self.Controller:GetIsCanReset() then
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self.ObjNormalRewardNormal.gameObject:SetActiveEx(false)
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self.RImgNormalRewardSelect:SetRawImage(self.Ticket:GetLoseRewardItemIcon())
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self.TxtNormalRewardNumSelect.text = "x" .. self.Ticket:GetLoseRewardItemNum()
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end
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end
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end
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function XUiScratchTicketPanelLeft:OnReset()
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local isGold = self.Controller:GetIsCanReset()
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self.TxtLuckyNum.text = STR_UNKNOWN
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self.RImgLuckyReward.gameObject:SetActiveEx(isGold)
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if self.RImgLuckyRewardBg then self.RImgLuckyRewardBg.gameObject:SetActiveEx(isGold) end
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if not isGold then
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self.TxtLuckyRewardNum.text = STR_UNKNOWN
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end
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self.ObjLuckyRewardNormal.gameObject:SetActiveEx(true)
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self.ObjLuckyRewardSelect.gameObject:SetActiveEx(false)
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if isGold then return end
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self.ObjNormalRewardNormal.gameObject:SetActiveEx(true)
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self.RImgNormalReward.gameObject:SetActiveEx(false)
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if self.RImgNormalRewardBg then self.RImgNormalRewardBg.gameObject:SetActiveEx(false) end
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self.TxtNormalRewardNum.text = STR_UNKNOWN
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if not self.Controller:GetIsCanReset() then
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self.ObjNormalRewardSelect.gameObject:SetActiveEx(false)
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end
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end
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function XUiScratchTicketPanelLeft:OnLuckyRewardClick()
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local isGold = self.Controller:GetIsCanReset()
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if not isGold and not self.Ticket then return end
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local itemId
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if not self.Ticket and isGold then
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itemId = self.Controller:GetGoldRewardItemId()
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else
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itemId = self.Ticket:GetWinRewardItemId()
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end
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if itemId and itemId > 0 then
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XLuaUiManager.Open("UiTip", itemId, true, nil)
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end
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end
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function XUiScratchTicketPanelLeft:OnNormalRewardClick()
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local isGold = self.Controller:GetIsCanReset()
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if isGold then return end
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local itemId = self.Ticket:GetLoseRewardItemId()
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if itemId and itemId > 0 then
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XLuaUiManager.Open("UiTip", itemId, true, nil)
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end
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end
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function XUiScratchTicketPanelLeft:OnDestroy()
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end
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return XUiScratchTicketPanelLeft
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