PGRData/Script/matrix/xui/xuiactivitybase/scratchticket/XUiScratchTicketPanelChose.lua

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-- 横纵列选择按钮控件
local XUiScratchTicketPanelChose = XClass(nil, "XUiScratchTicketPanelChose")
function XUiScratchTicketPanelChose:Ctor(uiGameObject, gameController, rootUi)
XTool.InitUiObjectByUi(self, uiGameObject)
self.Controller = gameController
self.RootUi = rootUi
self:InitPanel()
end
function XUiScratchTicketPanelChose:InitPanel()
for i = 1, 8 do
local button = self["Btn" .. i]
if button then
button.CallBack = function() self:OnClickChoseButton(i) end
end
end
end
function XUiScratchTicketPanelChose:OnClickChoseButton(index)
self.RootUi:SelectChose(index)
end
function XUiScratchTicketPanelChose:ShowPanel()
self.GameObject:SetActiveEx(true)
end
function XUiScratchTicketPanelChose:HidePanel()
self.GameObject:SetActiveEx(false)
end
return XUiScratchTicketPanelChose