forked from endernon/PGRData
27 lines
852 B
Lua
27 lines
852 B
Lua
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---@class XRestaurantLoadEffectNode : XLuaBehaviorNode
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---@field AgentProxy XRestaurantCharAgent
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local XRestaurantLoadEffectNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode,
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"RestaurantLoadEffect", CsBehaviorNodeType.Action, true, false)
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function XRestaurantLoadEffectNode:OnAwake()
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if self.Fields == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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if string.IsNilOrEmpty(self.Fields["Path"]) then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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self.Path = self.Fields["Path"]
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self.Position = CS.UnityEngine.Vector3(self.Fields["PositionX"], self.Fields["PositionY"], self.Fields["PositionZ"])
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end
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function XRestaurantLoadEffectNode:OnEnter()
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self.AgentProxy:DoLoadEffect(self.Path, self.Position)
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self.Node.Status = CsNodeStatus.SUCCESS
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end
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