PGRData/Script/matrix/xentity/xreform2/XReform2ndMobGroup.lua

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2024-09-01 20:49:41 +00:00
local XReform2ndMob = require("XEntity/XReform2/XReform2ndMob")
-- 一波怪
---@class XReform2ndMobGroup
local XReform2ndMobGroup = XClass(nil, "XReform2ndMobGroup")
function XReform2ndMobGroup:Ctor(stage, groupList, index, mobAmount)
self._IndexInStage = index
self._GroupList = groupList
---@type XReform2ndMob[]
self._MobCanSelect = false
---@type XReform2ndMob[]
self._MobList = {}
self._IsShow = index == 1
self._GroupId = false
self._MobAmountMax = mobAmount
-- 每个格子, 对应一个sourceId
self._SourceIdArray = false
---@type XReform2ndStage
self._Stage = stage
end
function XReform2ndMobGroup:GetStage()
return self._Stage
end
function XReform2ndMobGroup:SetGroupId(id)
self._GroupId = id
end
function XReform2ndMobGroup:GetGroupId()
return self._GroupId
end
function XReform2ndMobGroup:SetSourceId(idArray)
self._SourceIdArray = idArray
end
function XReform2ndMobGroup:GetSourceId(index)
return self._SourceIdArray[index]
end
function XReform2ndMobGroup:GetIndexBySourceId(id)
for i = 1, #self._SourceIdArray do
local sourceId = self._SourceIdArray[i]
if id == sourceId then
return i
end
end
return false
end
function XReform2ndMobGroup:IsAlwaysExist()
return false
end
---@return XReform2ndMob[]
function XReform2ndMobGroup:GetMobCanSelect()
if not self._MobCanSelect then
self._MobCanSelect = {}
for i = 1, #self._GroupList do
local mobId = self._GroupList[i]
local mob = XReform2ndMob.New(mobId)
self._MobCanSelect[i] = mob
end
end
return self._MobCanSelect
end
---@return XReform2ndMob
function XReform2ndMobGroup:GetMob(index)
return self._MobList[index]
end
function XReform2ndMobGroup:ClearMob()
self._MobList = {}
end
function XReform2ndMobGroup:AddMob(mob)
if self:GetMobAmount() < self:GetMobAmountMax() then
table.insert(self._MobList, 1, mob)
end
end
function XReform2ndMobGroup:SetMob(index, mob)
local mobOld = self:GetMob(index)
if mobOld and mobOld:IsAlwaysExist() then
return
end
if not mob then
if mobOld then
mobOld:ClearAffixSelected()
table.remove(self._MobList, index)
end
return
end
self._MobList[index] = mob
end
function XReform2ndMobGroup:GetPressure()
local pressure = 0
for i = 1, #self._MobList do
local mob = self._MobList[i]
pressure = pressure + mob:GetPressure()
end
return pressure
end
---@param mob XReform2ndMob
function XReform2ndMobGroup:IsMobSelected(mob, index)
if index then
local mobSelected = self:GetMob(index)
if mob:Equals(mobSelected) then
return true, mobSelected
end
return false
end
for i = 1, #self._MobList do
local mobSelected = self._MobList[i]
if mobSelected:Equals(mob) then
return true
end
end
return false
end
function XReform2ndMobGroup:IsShow()
--return self._IsShow
return #self._MobList > 0 or self._IsShow or self._IndexInStage == 1
end
function XReform2ndMobGroup:SetIsShow(value)
self._IsShow = value
end
function XReform2ndMobGroup:GetMobAmount()
local amountMax = self:GetMobAmountMax()
local amount = 0
for i = 1, amountMax do
local mob = self:GetMob(i)
if mob then
amount = amount + 1
end
end
return amount
end
function XReform2ndMobGroup:GetMobAmountMax()
return self._MobAmountMax
end
return XReform2ndMobGroup