PGRData/Script/matrix/xentity/xareawar/XAreaWarArticleGroup.lua

118 lines
3.1 KiB
Lua
Raw Normal View History

2024-09-01 20:49:41 +00:00
---@class XAreaWarArticle 文章数据
---@field _Id number
---@field _PublicTimeStamp number 解锁时间戳
---@field _LikeCount number 点赞数
local XAreaWarArticle = XClass(nil, "XAreaWarArticle")
-- 保留两位小数
local Decimal = 100
function XAreaWarArticle:Ctor(id)
self._Id = id
end
function XAreaWarArticle:Update(timeStamp, likeCount)
self._PublicTimeStamp = timeStamp
self._LikeCount = likeCount
end
function XAreaWarArticle:GetTimeString(timeFormat)
timeFormat = timeFormat or "yyyy-MM-dd"
return XTime.TimestampToGameDateTimeString(self._PublicTimeStamp, timeFormat)
end
function XAreaWarArticle:GetLikeCount()
return self._LikeCount
end
function XAreaWarArticle:Like()
self._LikeCount = self._LikeCount + 1
end
function XAreaWarArticle:GetLikeCountString()
local boundary = XAreaWarConfigs.GetArticleLikeBoundary()
if self._LikeCount <= boundary then
return tostring(self._LikeCount)
end
local count = math.floor((self._LikeCount / boundary) * Decimal) / Decimal
return count .. XAreaWarConfigs.GetArticleLikeBoundaryUnit()
end
function XAreaWarArticle:GetId()
return self._Id
end
function XAreaWarArticle:GetPriority()
return XAreaWarConfigs.GetArticlePriority(self._Id)
end
---@class XAreaWarArticleGroup 文章组数据
---@field _GroupId number
---@field _UnlockArticleMap table<number, XAreaWarArticle>
---@field _IsUnlock boolean
local XAreaWarArticleGroup = XClass(nil, "XAreaWarArticleGroup")
function XAreaWarArticleGroup:Ctor(groupId)
self._GroupId = groupId
self._UnlockArticleMap = {}
self._IsUnlock = false
end
function XAreaWarArticleGroup:Update(isUnlock, unlockArticles)
self._IsUnlock = isUnlock ~= 0
unlockArticles = unlockArticles or {}
for _, article in pairs(unlockArticles) do
local data = self._UnlockArticleMap[article.ArticleId]
if not data then
data = XAreaWarArticle.New(article.ArticleId)
self._UnlockArticleMap[article.ArticleId] = data
end
data:Update(article.PublicTimeStamp, article.LikeCount)
end
end
function XAreaWarArticleGroup:CheckGroupIsUnlock()
return self._IsUnlock
end
--- 获取文章数据,已解锁才有
---@param articleId number 文章Id
---@return XAreaWarArticle
--------------------------
function XAreaWarArticleGroup:GetArticleData(articleId)
local data = self._UnlockArticleMap[articleId]
if not data then
XLog.Error("获取了未解锁的文章数据, 请检查调用逻辑!! articleId = " .. tostring(articleId))
return
end
return data
end
function XAreaWarArticleGroup:IsArticleEmpty()
return XTool.IsTableEmpty(self._UnlockArticleMap)
end
function XAreaWarArticleGroup:GetUnlockArticleList()
local list = {}
for _, article in pairs(self._UnlockArticleMap) do
table.insert(list, article)
end
table.sort(list, function(a, b)
local pA = a:GetPriority()
local pB = b:GetPriority()
if pA ~= pB then
return pA < pB
end
return a:GetId() < b:GetId()
end)
return list
end
return XAreaWarArticleGroup