PGRData/Script/matrix/xdlcfight/XDlcFightEnum.lua

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2024-09-01 20:49:41 +00:00
-- This enum file was generated by XDlcExportFightEnumToLua
-- Changes to this file may cause incorrect behavior and will be lost if the file is regenerated.
EScriptEvent = {
FightWin = 0,
FightLose = 1,
FightQTEStatusMsg = 2,
LevelCreateNpc = 50,
LevelDestroyNpc = 51,
NpcDamage = 100,
NpcCastSkill = 101,
NpcExitSkill = 102,
NpcInteractStart = 103,
NpcInteractComplete = 104,
NpcDie = 105,
NpcReborn = 106,
SceneObjectTrigger = 200,
SceneObjectMoveStop = 201,
SceneObjectActionFinish = 202,
Behavior2ScriptMsg = 300,
}
ENpcCampType = {
Camp1 = 1,
Camp2 = 2,
Camp3 = 4,
Camp4 = 8,
Camp5 = 16,
Camp6 = 32,
Camp7 = 64,
Camp8 = 128,
Camp9 = 256,
Camp10 = 512,
Camp11 = 1024,
Camp12 = 2048,
Camp13 = 4096,
Camp14 = 8192,
Camp15 = 16384,
Camp16 = 32768,
Camp17 = 65536,
Camp18 = 131072,
Camp19 = 262144,
Camp20 = 524288,
Camp21 = 1048576,
Camp22 = 2097152,
Camp23 = 4194304,
Camp24 = 8388608,
Camp25 = 16777216,
Camp26 = 33554432,
Camp27 = 67108864,
Camp28 = 134217728,
Camp29 = 268435456,
Camp30 = 536870912,
Camp31 = 1073741824,
Camp32 = -2147483648,
}
ENpcKind = {
Player = 1,
PlayerBot = 2,
NormalMonster = 3,
EliteMonster = 4,
BossMonster = 5,
}
ENpcAction = {
Idle = 0,
Move = 1,
Jump = 2,
Skill = 3,
BeHit = 4,
Dying = 5,
ToFight = 6,
Death = 7,
Caught = 8,
Paralyzed = 9,
Ride = 10,
}
ENpcOperationKey = {
Attack = 1,
Dodge = 2,
Jump = 3,
ExSkill = 4,
Red = 5,
Yellow = 6,
Blue = 7,
Focus = 8,
Item1 = 9,
Item2 = 10,
Item3 = 11,
Item4 = 12,
Collect = 13,
Ball1 = 14,
Ball2 = 15,
Ball3 = 16,
Ball4 = 17,
Ball5 = 18,
Ball6 = 19,
Ball7 = 20,
Ball8 = 21,
Ball9 = 22,
Ball10 = 23,
Ball11 = 24,
Ball12 = 25,
Spear = 26,
NextStory = 27,
SkipStory = 28,
GuideClick = 29,
FocusRoulette1 = 30,
FocusRoulette2 = 31,
FocusRoulette3 = 32,
FocusRoulette4 = 33,
FocusRoulette5 = 34,
FocusRoulette6 = 35,
FocusRouletteHide = 36,
FocusRouletteExit = 37,
SpearQTEExit = 38,
BallBar = 39,
Max = 40,
}
EOperationType = {
None = 0,
Down = 1,
Hold = 2,
Up = 4,
}
ESceneObjectTriggerState = {
Enter = 1,
Exit = 2,
}
ESceneObjectTouchType = {
Missile = 1,
NpcCollider = 2,
NpcPosition = 3,
}
EUiIndex = {
None = -2147483648,
Fight = 0,
SkillBallPanel = 1,
SpearPointPanel = 2,
EnergyBarPanel = 3,
ManualLockPanel = 4,
Guide = 5,
Reborn = 6,
Tips = 7,
FightPlayerInformationPanel = 8,
OnlineMsg = 9,
FightTopHpPanel = 10,
SpearPenetratePanel = 11,
All = -2147483648,
}
EUiFightWidgetKey = {
Joystick = 1,
BtnAttack = 2,
BtnDodge = 3,
BtnExSkill = 4,
BtnJump = 5,
BtnSpear = 6, -- 猎矛按钮
BtnFocus = 7, -- 锁定按钮
BtnSpearExit = 8, -- 猎矛退出按钮
}
EUiFightGuideWidgetKey = {
BtnSkip = 1,
BtnNext = 2,
}
EInteractType = {
None = 0,
Normal = 1,
Rescue = 2, -- 救援
}