PGRData/Script/matrix/xui/xuigoldenminer/replace/XUiReplaceGrid.lua

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Lua
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local XUiReplaceGrid = XClass(nil, "XUiReplaceGrid")
function XUiReplaceGrid:Ctor(ui)
self.GameObject = ui.gameObject
self.Transform = ui.transform
XTool.InitUiObject(self)
self.DataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
end
function XUiReplaceGrid:Refresh(characterId)
self.CharacterId = characterId
self.TxtName.text = XGoldenMinerConfigs.GetCharacterName(characterId)
self.TxtDes.text = XGoldenMinerConfigs.GetCharacterInfo(characterId)
local headPath = XGoldenMinerConfigs.GetCharacterHeadPath(characterId)
self.ImgIcon:SetRawImage(headPath)
local conditionId = XGoldenMinerConfigs.GetCharacterCondition(characterId)
local redEnvelopeNpcId, needCount = XConditionManager.GetConditionParams(conditionId)
self.TextLockDesc.text = XConditionManager.GetConditionDescById(conditionId)
self.TxtNeedCount.text = "/" .. (needCount or 0)
self.TxtCurCount.text = self.DataDb:GetRedEnvelopeProgress(redEnvelopeNpcId)
local isActive = XDataCenter.GoldenMinerManager.IsCharacterUnLock(characterId)
self.ImgLock.gameObject:SetActiveEx(not isActive)
self.TxtDes.gameObject:SetActiveEx(isActive)
end
function XUiReplaceGrid:SetSelectActive(isSelect)
self.ImgSelect.gameObject:SetActiveEx(isSelect)
end
function XUiReplaceGrid:GetCharacterId()
return self.CharacterId
end
return XUiReplaceGrid