forked from endernon/PGRData
159 lines
6.5 KiB
Lua
159 lines
6.5 KiB
Lua
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local XUiGridDetailDormCharacter = require("XUi/XUiDormCharacterDetail/XUiGridDetailDormCharacter")
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local XUiDormCharacterDetail = XLuaUiManager.Register(XLuaUi, "UiDormCharacterDetail")
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function XUiDormCharacterDetail:OnAwake()
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self:AddListener()
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CS.XGlobalIllumination.SetSceneType(CS.XSceneType.Ui)
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XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_MOOD_CHANGED, self.UpdateMoodInfo, self)
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XEventManager.AddEventListener(XEventId.EVENT_CHARACTER_VITALITY_CHANGED, self.UpdateVitalityInfo, self)
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--这里处理一下场景类型
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end
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function XUiDormCharacterDetail:OnDisable()
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XHomeDormManager.ShowOrHideBuilding(true)
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CS.XGlobalIllumination.SetSceneType(CS.XSceneType.Dormitory)
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end
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function XUiDormCharacterDetail:OnDestroy()
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XEventManager.RemoveEventListener(XEventId.EVENT_CHARACTER_MOOD_CHANGED, self.UpdateMoodInfo, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_CHARACTER_VITALITY_CHANGED, self.UpdateVitalityInfo, self)
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if self.Resource then
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self.Resource:Release()
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end
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if self.Model then
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CS.UnityEngine.Object.Destroy(self.Model)
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end
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end
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function XUiDormCharacterDetail:OnStart(characterId, fromDorm)
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XHomeDormManager.ShowOrHideBuilding(false)
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self.CharacterId = characterId
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self.FromDorm = fromDorm
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XHomeCharManager.HideAllCharacter()
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self:InitStyleInfo()
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self:InitModelInfo()
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self:InitExpInfo()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.DormCoin, XDataCenter.ItemManager.ItemId.FurnitureCoin)
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end
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function XUiDormCharacterDetail:AddListener()
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self:RegisterClickEvent(self.BtnBack, self.OnBtnBackClick)
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self:RegisterClickEvent(self.BtnMainUi, self.OnBtnMainUiClick)
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self:RegisterClickEvent(self.BtnLikeInfo, self.OnBtnLikeInfoClick)
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self:RegisterClickEvent(self.BtnFriendInfo, self.OnBtnFriendInfoClick)
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end
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function XUiDormCharacterDetail:OnBtnMainUiClick()
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XHomeCharManager.ShowAllCharacter()
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XHomeDormManager.SetIllumination()
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XLuaUiManager.RunMain()
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end
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function XUiDormCharacterDetail:OnBtnBackClick()
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XHomeCharManager.ShowAllCharacter()
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if self.FromDorm then
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XHomeDormManager.SetIllumination()
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end
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self:Close()
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end
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function XUiDormCharacterDetail:OnBtnLikeInfoClick()
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XLuaUiManager.Open("UiDormCharacterLikeInfo", self.CharacterId)
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end
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function XUiDormCharacterDetail:OnBtnFriendInfoClick()
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-- 暂未开放
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XUiManager.TipMsg(CS.XTextManager.GetText("ComingSoon"), XUiManager.UiTipType.Tip)
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end
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function XUiDormCharacterDetail:InitStyleInfo()
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self.GridHostelCharacter.gameObject:SetActive(false)
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local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(self.CharacterId)
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local loveTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LoveType)
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local likeTypeConfig = XFurnitureConfigs.GetDormFurnitureType(charStyleConfig.LikeType)
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self.TxtName.text = charStyleConfig.NameFrist
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self.TxtLastName.text = charStyleConfig.NameLast
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self:SetUiSprite(self.ImgLove, loveTypeConfig.TypeIcon)
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self:SetUiSprite(self.ImgLike, likeTypeConfig.TypeIcon)
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self.TxtLove.text = CS.XTextManager.GetText("DormHight", loveTypeConfig.Color, loveTypeConfig.TypeName)
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self.TxtLike.text = CS.XTextManager.GetText("DormMiddle", likeTypeConfig.Color, likeTypeConfig.TypeName)
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for i = 1, #charStyleConfig.LikeCharIds do
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local grid = CS.UnityEngine.Object.Instantiate(self.GridHostelCharacter)
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local gridDormCharacter = XUiGridDetailDormCharacter.New(grid)
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gridDormCharacter:Refresh(charStyleConfig.LikeCharIds[i], true)
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grid.transform:SetParent(self.PanelLikeConent, false)
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gridDormCharacter.GameObject:SetActive(true)
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end
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for i = 1, #charStyleConfig.HateCharIds do
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local grid = CS.UnityEngine.Object.Instantiate(self.GridHostelCharacter)
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local gridDormCharacter = XUiGridDetailDormCharacter.New(grid)
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gridDormCharacter:Refresh(charStyleConfig.HateCharIds[i], false)
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grid.transform:SetParent(self.PanelHateConent, false)
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gridDormCharacter.GameObject:SetActive(true)
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end
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end
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function XUiDormCharacterDetail:InitModelInfo()
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local charStyleConfig = XDormConfig.GetCharacterStyleConfigById(self.CharacterId)
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local root = self.UiModelGo.transform
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local target = root:FindTransform("PanelRoleModel")
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self.Resource = CS.XResourceManager.Load(charStyleConfig.Model)
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self.Model = CS.UnityEngine.Object.Instantiate(self.Resource.Asset)
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self.Model.transform:SetParent(target, false)
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self.Model.gameObject:SetLayerRecursively(target.gameObject.layer)
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self.PanelDrag.Target = self.Model.transform
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local animator = self.Model:GetComponent("Animator")
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animator:SetInteger("State", 1)
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end
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function XUiDormCharacterDetail:InitExpInfo()
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local characterData = XDataCenter.DormManager.GetCharacterDataByCharId(self.CharacterId)
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self.ImgHpExp.fillAmount = characterData.Vitality / XDormConfig.DORM_VITALITY_MAX_VALUE
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self.ImgMoodExp.fillAmount = characterData.Mood / XDormConfig.DORM_MOOD_MAX_VALUE
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self.TxtHpCount.text = CS.XTextManager.GetText("DormCharacterHpLeft", characterData.Vitality, XDormConfig.DORM_VITALITY_MAX_VALUE)
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self.TxtMoodState.text = XDormConfig.GetMoodStateDesc(characterData.Mood)
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self.ImgMoodExp.color = XDormConfig.GetMoodStateColor(characterData.Mood)
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XDataCenter.DormManager.GetDormitoryRecoverSpeed(self.CharacterId, function(moodSpeed, vitalitySpeed)
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self.TxtMoodRecover.text = CS.XTextManager.GetText("DormCharacterMoodSpeed", moodSpeed)
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self.TxtHpRecover.text = CS.XTextManager.GetText("DormCharacterHpSpeed", vitalitySpeed)
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end)
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end
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function XUiDormCharacterDetail:UpdateMoodInfo(characterId)
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if not self.CharacterId or self.CharacterId ~= characterId then
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return
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end
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local characterData = XDataCenter.DormManager.GetCharacterDataByCharId(self.CharacterId)
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self.ImgMoodExp.fillAmount = characterData.Mood / XDormConfig.DORM_MOOD_MAX_VALUE
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self.TxtMoodState.text = XDormConfig.GetMoodStateDesc(characterData.Mood)
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self.ImgMoodExp.color = XDormConfig.GetMoodStateColor(characterData.Mood)
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end
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function XUiDormCharacterDetail:UpdateVitalityInfo(characterId)
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if not self.CharacterId or self.CharacterId ~= characterId then
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return
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end
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local characterData = XDataCenter.DormManager.GetCharacterDataByCharId(self.CharacterId)
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self.ImgHpExp.fillAmount = characterData.Vitality / XDormConfig.DORM_VITALITY_MAX_VALUE
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self.TxtHpCount.text = CS.XTextManager.GetText("DormCharacterHpLeft", characterData.Vitality, XDormConfig.DORM_VITALITY_MAX_VALUE)
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end
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