forked from endernon/PGRData
55 lines
2.5 KiB
Lua
55 lines
2.5 KiB
Lua
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local XUiPanelBfrtRoomRoleDetail = XClass(nil, "XUiPanelBfrtRoomRoleDetail")
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local CONDITION_HEX_COLOR = {
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[true] = "000000FF",
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[false] = "BC0F23FF",
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}
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function XUiPanelBfrtRoomRoleDetail:Ctor(ui)
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XUiHelper.InitUiClass(self, ui)
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self.ViewData = nil
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self.Team = nil
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XUiHelper.RegisterClickEvent(self, self.BtnTeamPrefab, self.OnBtnTeamPrefabClicked)
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end
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function XUiPanelBfrtRoomRoleDetail:SetData(viewData, currentEntityId, team)
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self.ViewData = viewData
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self.Team = team
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self.TxtRequireAbility.text = viewData.RequireAbility
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self.TxtEchelonName.text = XDataCenter.BfrtManager.GetEchelonNameTxt(viewData.EchelonType, viewData.EchelonIndex)
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end
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function XUiPanelBfrtRoomRoleDetail:Refresh(currentEntityId)
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local curCharacter = XDataCenter.CharacterManager.GetCharacter(currentEntityId)
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local passed = curCharacter and curCharacter.Ability >= self.ViewData.RequireAbility or false
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self.TxtRequireAbility.color = XUiHelper.Hexcolor2Color(CONDITION_HEX_COLOR[passed])
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end
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function XUiPanelBfrtRoomRoleDetail:OnBtnTeamPrefabClicked()
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RunAsyn(function()
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local stageId = self.ViewData.StageId
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local limitBuffId = XFubenConfigs.GetStageCharacterLimitBuffId(stageId)
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local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
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local stageInfos = XDataCenter.FubenManager.GetStageInfo(stageId)
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local stageType = stageInfos and stageInfos.Type
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XLuaUiManager.Open("UiRoomTeamPrefab", nil, nil, characterLimitType, limitBuffId, stageType, nil, nil, stageId)
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local signalCode, teamData = XLuaUiManager.AwaitSignal("UiRoomTeamPrefab", "RefreshTeamData", self)
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if signalCode ~= XSignalCode.SUCCESS then return end
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for i, entityId in ipairs(teamData.TeamData) do
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if i > self.ViewData.EchelonRequireCharacterNum then
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break
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end
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self.ViewData.CharacterSwapEchelonCb(entityId, self.Team:GetEntityIdByTeamPos(i))
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self.Team:UpdateEntityTeamPos(entityId, i, true)
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end
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XDataCenter.BfrtManager.SetTeamCaptainPos(self.ViewData.EchelonId, teamData.CaptainPos)
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XDataCenter.BfrtManager.SetTeamFirstFightPos(self.ViewData.EchelonId, teamData.FirstFightPos)
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-- 提示与关闭
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XUiManager.TipText("SCRoleSkillUploadSuccess")
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self.ViewData.TeamResultCb(self.Team:GetEntityIds())
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XLuaUiManager.Remove("UiBattleRoomRoleDetail")
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end)
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end
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return XUiPanelBfrtRoomRoleDetail
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