forked from endernon/PGRData
105 lines
3.2 KiB
Lua
105 lines
3.2 KiB
Lua
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local XUiArchiveCG = XLuaUiManager.Register(XLuaUi, "UiArchiveCG")
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local Object = CS.UnityEngine.Object
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function XUiArchiveCG:OnEnable()
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self:DynamicTableDataSync()
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end
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function XUiArchiveCG:OnStart()
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self.CGIndex = {}
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self:SetButtonCallBack()
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self:InitDynamicTable()
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self:InitTypeButton()
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self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
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end
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function XUiArchiveCG:OnDestroy()
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XDataCenter.ArchiveManager.ClearCGRedPointByGroup()
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end
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function XUiArchiveCG:InitRedPoint(btn,type)
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XRedPointManager.AddRedPointEvent(btn,
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function (_,count)
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btn:ShowReddot(count >= 0)
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end, self,
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{ XRedPointConditions.Types.CONDITION_ARCHIVE_CG_TYPE_RED },
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type)
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end
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function XUiArchiveCG:InitDynamicTable()
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self.DynamicTable = XDynamicTableNormal.New(self.PanelDynamicTable)
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self.DynamicTable:SetProxy(XUiGridArchiveCG)
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self.DynamicTable:SetDelegate(self)
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self.GridCGItem.gameObject:SetActiveEx(false)
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end
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function XUiArchiveCG:SetupDynamicTable(type)
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self.PageDatas = XDataCenter.ArchiveManager.GetArchiveCGDetailList(type)
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self.DynamicTable:SetDataSource(self.PageDatas)
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self.DynamicTable:ReloadDataSync()
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end
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function XUiArchiveCG:DynamicTableDataSync()
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self.DynamicTable:ReloadDataSync()
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end
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function XUiArchiveCG:OnDynamicTableEvent(event, index, grid)
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if event == DYNAMIC_DELEGATE_EVENT.DYNAMIC_GRID_ATINDEX then
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grid:UpdateGrid(self.PageDatas, self, index)
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end
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end
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function XUiArchiveCG:SetButtonCallBack()
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self.BtnBack.CallBack = function()
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self:OnBtnBackClick()
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end
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self.BtnMainUi.CallBack = function()
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self:OnBtnMainUiClick()
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end
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end
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function XUiArchiveCG:InitTypeButton()
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self.GroupList = XDataCenter.ArchiveManager.GetArchiveCGGroupList()
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self.CurType = 1
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self.CGGroupBtn = {}
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for _, v in pairs(self.GroupList) do
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local btn = Object.Instantiate(self.BtnTabShortNew)
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btn.gameObject:SetActive(true)
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btn.transform:SetParent(self.TabBtnContent.transform, false)
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local btncs = btn:GetComponent("XUiButton")
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local name = v.Name
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btncs:SetName(name or "")
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table.insert(self.CGGroupBtn, btncs)
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self:InitRedPoint(btncs,v.Id)
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end
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self.TabBtnContent:Init(self.CGGroupBtn, function(index) self:SelectType(index) end)
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self.BtnTabShortNew.gameObject:SetActiveEx(false)
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self.TabBtnContent:SelectIndex(self.CurType)
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end
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function XUiArchiveCG:SelectType(index)
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self.CurType = index
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self:SetupDynamicTable(self.GroupList[index].Id)
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self:PlayAnimation("QieHuan")
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self:ShowCGRateInfo(index)
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if self.OldType then
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XDataCenter.ArchiveManager.ClearCGRedPointByGroup(self.GroupList[self.OldType].Id)
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end
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self.OldType = index
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end
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function XUiArchiveCG:OnBtnBackClick()
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self:Close()
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end
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function XUiArchiveCG:OnBtnMainUiClick()
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XLuaUiManager.RunMain()
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end
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function XUiArchiveCG:ShowCGRateInfo(index)
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self.TxtCollectionDesc.text = self.GroupList[index].Name
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self.RateNum.text = string.format("%d%s", XDataCenter.ArchiveManager.GetCGCompletionRate(self.GroupList[index].Id), "%")
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end
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