PGRData/Script/matrix/xui/xuiactivitybase/scratchticket/XUiScratchTicketGrid.lua

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3.1 KiB
Lua
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---@class XUiScratchTicketGrid
local XUiScratchTicketGrid = XClass(nil, "XUiScratchTicketGrid")
local GridStatus = {
Front = 1,
Back = 2
}
function XUiScratchTicketGrid:Ctor(uiGameObject, gridIndex, panel)
XTool.InitUiObjectByUi(self, uiGameObject)
self.Index = gridIndex
self.Panel = panel
self:InitGrid()
end
function XUiScratchTicketGrid:InitGrid()
self:Refresh()
XUiHelper.RegisterClickEvent(self, self.Transform, function() self:OnClick() end)
end
function XUiScratchTicketGrid:Refresh()
local ticket = self.Panel:GetTicket()
if ticket then
if ticket:CheckGridIsOpenByGridIndex(self.Index) then
self:SetFrontStatus()
self.GridStatus = GridStatus.Front
else
self:SetBackStatus()
self.GridStatus = GridStatus.Back
end
self.TxtNum.text = ticket:GetGridNumByGridIndex(self.Index)
else
self:SetBackStatus()
self.GridStatus = GridStatus.Back
end
end
function XUiScratchTicketGrid:SetMask()
if self.GridStatus == GridStatus.Front then
self:SetFrontWithMask()
elseif self.GridStatus == GridStatus.Back then
self:SetBackWithMask()
end
end
function XUiScratchTicketGrid:HideMask()
if self.GridStatus == GridStatus.Front then
self:SetFrontStatus()
elseif self.GridStatus == GridStatus.Back then
self:SetBackStatus()
end
end
function XUiScratchTicketGrid:SetBackStatus()
self.BackStatus.gameObject:SetActiveEx(true)
self.FrontStatus.gameObject:SetActiveEx(false)
self.FrontMask.gameObject:SetActiveEx(false)
self.BackMask.gameObject:SetActiveEx(false)
end
function XUiScratchTicketGrid:SetFrontStatus()
if self.GridStatus == GridStatus.Back then
if self.AnimCardFlip then
self.AnimCardFlip:Play()
end
end
--self.BackStatus.gameObject:SetActiveEx(false)
self.FrontStatus.gameObject:SetActiveEx(true)
self.FrontMask.gameObject:SetActiveEx(false)
self.BackMask.gameObject:SetActiveEx(false)
end
function XUiScratchTicketGrid:SetFrontWithMask()
if self.GridStatus == GridStatus.Back then
if self.AnimCardFlip then
self.AnimCardFlip:Play()
end
end
--self.BackStatus.gameObject:SetActiveEx(false)
self.FrontStatus.gameObject:SetActiveEx(true)
self.FrontMask.gameObject:SetActiveEx(true)
self.BackMask.gameObject:SetActiveEx(false)
end
function XUiScratchTicketGrid:SetBackWithMask()
self.BackStatus.gameObject:SetActiveEx(false)
self.FrontStatus.gameObject:SetActiveEx(false)
self.FrontMask.gameObject:SetActiveEx(false)
self.BackMask.gameObject:SetActiveEx(true)
end
function XUiScratchTicketGrid:OnClick()
if self.GridStatus == GridStatus.Front then
XUiManager.TipMsg(CS.XTextManager.GetText("ScratchTicketGridAlreadyOpenTips"))
return
end
if self.Panel.Controller:CheckPreviewFinish() then
XUiManager.TipMsg(CS.XTextManager.GetText("ScratchTicketMaxOpenTips"))
return
end
XDataCenter.ScratchTicketManager.OpenGrid(self.Panel.Controller:GetId(), self.Index)
end
return XUiScratchTicketGrid