PGRData/Script/matrix/xmovieactions/XMovieActionModelMove.lua

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local XMovieActionModelMove = XClass(XMovieActionBase,"XMovieActionModelMove")
function XMovieActionModelMove:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
self.RoleId = params[1]
self.Animation = params[2]
local pos = string.Split(params[3], "|")
self.Speed = paramToNumber(params[4])
self.TargetPosition = CS.UnityEngine.Vector3(paramToNumber(pos[1]), paramToNumber(pos[2]), paramToNumber(pos[3]))
end
function XMovieActionModelMove:IsBlock()
return true
end
function XMovieActionModelMove:OnRunning()
---@type Movie.XMovie3DRole
local actor = self.UiRoot:GetModelActor(self.RoleId)
actor:MoveTo(self.TargetPosition,self.Speed,self.Animation,function() self:OnMoveEnd() end)
end
function XMovieActionModelMove:OnMoveEnd()
--todo aafasou 支持多人移动
XEventManager.DispatchEvent(XEventId.EVENT_MOVIE_BREAK_BLOCK)
end
return XMovieActionModelMove