forked from endernon/PGRData
225 lines
8.9 KiB
Lua
225 lines
8.9 KiB
Lua
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local GuideForceStepNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "GuideForceStep", CsBehaviorNodeType.Action, true, false)
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local GuideForceStepType = {
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RunMain = 100, --返回主界面
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OpenUi = 200, --打开不带参数的UI(Par1:Ui名字)
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OpenFubenUi = 201, --打开副本页面(Par1:难度ID)
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ClickMainLineBanner = 300, --点击主线副本章节(Par1:主章节ID)
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ClickFubenStage = 301, --点击关卡(Par1:关卡ID)
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ClickStartFight = 302, --点击作战开始进入战前准备(Par1:关卡ID)
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ClickEnterFight = 303, --点击开始战斗进入关卡(Par1:关卡ID)
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GetTaskReward = 400, --领取任务奖励(Par1:奖励ID)
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SetUpEquip = 500, --装备意识
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OpenAwarenessReplace = 600, --打开意识装备界面(Par1:位置)
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OpenAwarenessDetail = 700, --打开意识详情界面(Par1:意识ID)
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ClickAwarenessPos = 800, --选择意识装备栏(Par1:位置)
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GetLiFu = 900, --领取丽芙
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OpenCharacterUi = 901, --打开角色培养界面
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SelectCharacterList = 1000, --选取角色养成列表(Par1:角色ID)
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ClickButtonLevelUp = 1100, --点击培养按钮
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ClickButtonLevel = 1200, --点击升级按钮
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ClickLevelUpItem = 1300, --点击经验物品
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LevelUp = 1400, --升级
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ClickTaskJump = 1500, --点击任务跳转(BtnSkip)
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ClickNewRoomChar1 = 1600, --点击出战页面第一个角色槽位
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ClickSelectChar = 1700, --点击选择一个角色
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ConformSelectChar = 1800, --确认选人
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SelectSkillLevelTab = 1900, --养成界面选择技能tab
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SelectSkillBall = 2000, --养成界面选择技能tab后选择技能球
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SelectSkillBallLevelUp = 2100, --养成界面选择技能tab后选择技能球后点升级
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}
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--引导开启节点
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function GuideForceStepNode:OnStart()
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-- self.GuideId = self.BehaviorTree:GetLocalField("GuideId").Value
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end
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function GuideForceStepNode:OnEnter()
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local type = self.Fields["Type"]
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if type == GuideForceStepType.RunMain then
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if not XLuaUiManager.IsUiShow("UiMain") then
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XLuaUiManager.RunMain()
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end
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elseif type == GuideForceStepType.OpenUi then
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local cb = function(ui)
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self.Agent:SetVarDicByKey(self.Fields["Par1"], ui)
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end
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XLuaUiManager.OpenWithCallback(self.Fields["Par1"], cb)
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elseif type == GuideForceStepType.OpenFubenUi then
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XLuaUiManager.Open("UiFuben")
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elseif type == GuideForceStepType.ClickMainLineBanner then
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local chapter = XDataCenter.FubenMainLineManager.GetChapterCfgByChapterMain(tonumber(self.Fields["Par1"]), CS.XGame.Config:GetInt("FubenDifficultNormal"))
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local cb = function(ui)
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self.Agent:SetVarDicByKey("UiFubenMainLineChapter", ui)
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end
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XLuaUiManager.OpenWithCallback("UiFubenMainLineChapter", cb, chapter)
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elseif type == GuideForceStepType.ClickFubenStage then
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local stage = XDataCenter.FubenManager.GetStageCfg(tonumber(self.Fields["Par1"]))
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local ui = self.Agent:GetVarDicByKey("UiFubenMainLineChapter")
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if ui then
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ui:OpenOneChildUi("UiFubenMainLineDetail", ui)
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end
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elseif type == GuideForceStepType.ClickStartFight then
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local stage = XDataCenter.FubenManager.GetStageCfg(tonumber(self.Fields["Par1"]))
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local cb = function(ui)
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self.Agent:SetVarDicByKey("UiNewRoomSingle", ui)
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end
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XLuaUiManager.OpenWithCallback("UiNewRoomSingle", cb, stage.StageId)
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elseif type == GuideForceStepType.ClickEnterFight then
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local stage = XDataCenter.FubenManager.GetStageCfg(tonumber(self.Fields["Par1"]))
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local teamId = CS.XGame.Config:GetInt("TypeIdMainLine")
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XDataCenter.FubenManager.EnterFight(stage, XDataCenter.TeamManager.GetPlayerTeam(teamId).TeamId, false)
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elseif type == GuideForceStepType.GetTaskReward then
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XDataCenter.TaskManager.FinishTask(tonumber(self.Fields["Par1"]), function(rewardGoodsList)
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XUiManager.OpenUiObtain(rewardGoodsList)
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end)
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elseif type == GuideForceStepType.SetUpEquip then
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XDataCenter.EquipManager.PutOn(self.Agent:GetVarDicByKey("UiEquipCharacterId"), self.Agent:GetVarDicByKey("UiEquipSelectEquipId"))
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elseif type == GuideForceStepType.OpenAwarenessReplace then
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local cb = function(ui)
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ui.UiProxy.UiLuaTable.CharacterId = tonumber(self.Fields["Par1"])
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self.Agent:SetVarDicByKey("UiEquipAwarenessReplace", ui)
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self.Agent:SetVarDicByKey("UiEquipCharacterId", tonumber(self.Fields["Par1"]))
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end
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XLuaUiManager.OpenWithCallback("UiEquipAwarenessReplace", cb, tonumber(self.Fields["Par1"]), tonumber(self.Fields["Par2"]))
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elseif type == GuideForceStepType.OpenAwarenessDetail then
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local ui = self.Agent:GetVarDicByKey("UiEquipAwarenessReplace")
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if ui then
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local templateId = tonumber(self.Fields["Par1"])
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ui.UiProxy.UiLuaTable.SelectEquipId = XDataCenter.EquipManager.GetFirstEquip(templateId).Id
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XLuaUiManager.Open("UiEquipAwarenessPopup", ui.UiProxy.UiLuaTable, false)
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self.Agent:SetVarDicByKey("UiEquipSelectEquipId", ui.UiProxy.UiLuaTable.SelectEquipId)
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end
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elseif type == GuideForceStepType.ClickAwarenessPos then
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local ui = self.Agent:GetVarDicByKey("UiEquipAwarenessReplace")
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if ui then
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ui.UiProxy.UiLuaTable:SelectEquipSite(tonumber(self.Fields["Par1"]))
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end
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elseif type == GuideForceStepType.GetLiFu then
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XDataCenter.TaskManager.GetCourseReward(tonumber(self.Fields["Par1"]))
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elseif type == GuideForceStepType.OpenCharacterUi then
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local cb = function(ui)
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self.Agent:SetVarDicByKey("UiCharacter", ui)
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end
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XLuaUiManager.OpenWithCallback("UiCharacter", cb)
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elseif type == GuideForceStepType.SelectCharacterList then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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local characterId = tonumber(self.Fields["Par1"])
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ui.UiProxy.UiLuaTable:UpdateCharacterList(characterId)
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end
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elseif type == GuideForceStepType.ClickButtonLevelUp then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiCharacterOwnedInfo"):OnBtnLevelUpClick()
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end
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elseif type == GuideForceStepType.ClickButtonLevel then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiPanelCharProperty").PanelsMap[1]:OnBtnLevelUpButtonClick()
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end
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elseif type == GuideForceStepType.ClickLevelUpItem then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiPanelCharProperty").PanelsMap[1].SelectLevelItems:DealSelectItem(1, 1)
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end
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elseif type == GuideForceStepType.LevelUp then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiPanelCharProperty").PanelsMap[1].SelectLevelItems:SendLevelExpItems()
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end
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elseif type == GuideForceStepType.ClickTaskJump then
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local taskId = tonumber(self.Fields["Par1"])
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local skipId = XDataCenter.TaskManager.GetTaskTemplate(taskId).SkipId
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XFunctionManager.SkipInterface(skipId)
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elseif type == GuideForceStepType.ClickNewRoomChar1 then
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local ui = self.Agent:GetVarDicByKey("UiNewRoomSingle")
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if ui then
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ui.UiProxy.UiLuaTable:OnBtnChar1Click()
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end
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elseif type == GuideForceStepType.ClickSelectChar then
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local ui = self.AgentProxy:GetUi("UiRoomCharacter")
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if ui then
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ui:SelectCharacter(tonumber(self.Fields["Par1"]))
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end
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elseif type == GuideForceStepType.ConformSelectChar then
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local ui = self.AgentProxy:GetUi("UiRoomCharacter")
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if ui then
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ui:OnBtnJoinTeamClick()
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end
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elseif type == GuideForceStepType.SelectSkillLevelTab then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiPanelCharProperty"):OnClickTabCallBack(4)
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end
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elseif type == GuideForceStepType.SelectSkillBall then
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local ui = self.Agent:GetVarDicByKey("UiCharacter")
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if ui then
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ui.UiProxy.UiLuaTable:FindChildUiObj("UiPanelCharProperty").PanelsMap[4]:OnSelectSkill(1)
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end
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elseif type == GuideForceStepType.SelectSkillBallLevelUp then
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local cb = function()
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XEventManager.DispatchEvent(XEventId.EVENT_CHARACTER_INCREASE_TIP, CS.XTextManager.GetText("CharacterUngradeSkillComplete"))
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local ui = self.AgentProxy:GetUi("UiPanelCharProperty")
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if ui then
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ui:RefreshData()
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ui:Refresh()
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end
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end
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XDataCenter.CharacterManager.UpgradeSubSkillLevel(tonumber(self.Fields["Par1"]), tonumber(self.Fields["Par2"]), cb)
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end
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self.Node.Status = CsNodeStatus.SUCCESS
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end
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