PGRData/Script/matrix/xguide/node/XGuideFocusSetActive.lua

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local XGuideFocusSetActive = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "SetActive", CsBehaviorNodeType.Action, true, false)
--节点显隐的条件
function XGuideFocusSetActive:OnAwake()
if self.Fields == nil then
self.Node.Status = CsNodeStatus.ERROR
return
end
self.UiName = self.Fields["UiName"]
self.GameObject = self.Fields["GameObject"]
self.Active = self.Fields["Active"]
end
function XGuideFocusSetActive:OnEnter()
local ts = self.AgentProxy:FindTransformInUi(self.UiName, self.GameObject)
ts.gameObject:SetActiveEx(self.Active)
self.Node.Status = CsNodeStatus.SUCCESS
end