forked from endernon/PGRData
72 lines
2.3 KiB
Lua
72 lines
2.3 KiB
Lua
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local XRpgMakerGameObject = require("XEntity/XRpgMakerGame/Object/XRpgMakerGameObject")
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local type = type
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local pairs = pairs
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local Default = {
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_OpenStatus = 0, --状态,1开启,0关闭
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}
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--终点对象
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local XRpgMakerGameEndPoint = XClass(XRpgMakerGameObject, "XRpgMakerGameEndPoint")
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function XRpgMakerGameEndPoint:Ctor(id)
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for key, value in pairs(Default) do
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if type(value) == "table" then
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self[key] = {}
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else
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self[key] = value
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end
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end
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end
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function XRpgMakerGameEndPoint:InitData(mapId)
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self.StatusIsChange = false --新的状态是否和旧的不同
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local endPointId = XRpgMakerGameConfigs.GetRpgMakerGameEndPointId(mapId)
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local pointX = XRpgMakerGameConfigs.GetRpgMakerGameEndPointX(endPointId)
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local pointY = XRpgMakerGameConfigs.GetRpgMakerGameEndPointY(endPointId)
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local endPointType = XRpgMakerGameConfigs.GetRpgMakerGameEndPointType(endPointId)
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self:SetId(endPointId)
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self:UpdatePosition({PositionX = pointX, PositionY = pointY})
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self:UpdateData({OpenStatus = endPointType})
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end
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function XRpgMakerGameEndPoint:UpdateData(data)
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self:SetStatusIsChange(self._OpenStatus ~= data.OpenStatus)
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self._OpenStatus = data.OpenStatus
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end
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function XRpgMakerGameEndPoint:SetStatusIsChange(isChange)
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self.StatusIsChange = isChange
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end
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function XRpgMakerGameEndPoint:IsOpen()
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return self._OpenStatus == XRpgMakerGameConfigs.XRpgMakerGameEndPointType.DefaultOpen
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end
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function XRpgMakerGameEndPoint:EndPointOpen()
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self:SetStatusIsChange(true)
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self._OpenStatus = XRpgMakerGameConfigs.XRpgMakerGameEndPointType.DefaultOpen
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end
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function XRpgMakerGameEndPoint:UpdateObjStatus()
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self:PlayEndPointStatusChangeAction()
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end
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function XRpgMakerGameEndPoint:PlayEndPointStatusChangeAction(action, cb)
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local modelKey = self:IsOpen() and XRpgMakerGameConfigs.ModelKeyMaps.GoldOpen or XRpgMakerGameConfigs.ModelKeyMaps.GoldClose
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local modelPath = XRpgMakerGameConfigs.GetRpgMakerGameModelPath(modelKey)
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local sceneObjRoot = self:GetGameObjModelRoot()
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self:LoadModel(modelPath, sceneObjRoot, nil, modelKey)
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if self.StatusIsChange then
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XSoundManager.PlaySoundByType(XSoundManager.UiBasicsMusic.RpgMakerGame_EndPointOpen, XSoundManager.SoundType.Sound)
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end
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if cb then
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cb()
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end
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end
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return XRpgMakerGameEndPoint
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