PGRData/Script/matrix/xentity/xgoldenminer/XGoldenMinerRankData.lua

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local XGoldenMinerRankPlayerInfo = require("XEntity/XGoldenMiner/XGoldenMinerRankPlayerInfo")
local type = type
--黄金矿工排行榜数据
local XGoldenMinerRankData = XClass(nil, "XGoldenMinerRankData")
local Default = {
_Ranking = 0, --自己排名
_TotalCount = 0, --排行榜总人数
_RankPlayerInfos = {}, --排行榜列表
}
function XGoldenMinerRankData:Ctor()
for key, value in pairs(Default) do
if type(value) == "table" then
self[key] = {}
else
self[key] = value
end
end
self._MyRankPlayInfo = XGoldenMinerRankPlayerInfo.New()
end
function XGoldenMinerRankData:UpdateData(data)
local dataDb = XDataCenter.GoldenMinerManager.GetGoldenMinerDataDb()
self._Ranking = data.Ranking
self._TotalCount = data.TotalCount
self._MyRankPlayInfo:UpdateData({
Id = XPlayer.Id,
Name = XPlayer.Name,
HeadPortraitId = XPlayer.CurrHeadPortraitId,
HeadFrameId = XPlayer.CurrHeadFrameId,
Score = dataDb:GetTotalMaxScores(),
CharacterId = dataDb:GetTotalMaxScoresCharacter(),
Rank = self._Ranking
})
self:UpdateRankPlayerInfos(data.RankPlayerInfos)
end
function XGoldenMinerRankData:UpdateRankPlayerInfos(rankPlayerInfos)
self._RankPlayerInfos = {}
for i, v in ipairs(rankPlayerInfos) do
local rankPlayerInfo = XGoldenMinerRankPlayerInfo.New()
v.Rank = i
rankPlayerInfo:UpdateData(v)
self._RankPlayerInfos[i] = rankPlayerInfo
end
end
function XGoldenMinerRankData:GetRanking()
return self._Ranking
end
function XGoldenMinerRankData:GetTotalCount()
return self._TotalCount
end
function XGoldenMinerRankData:GetRankPlayerInfos()
return self._RankPlayerInfos
end
function XGoldenMinerRankData:GetMyRankPlayInfo()
return self._MyRankPlayInfo
end
return XGoldenMinerRankData