PGRData/Script/matrix/xmovieactions/XMovieActionSetActorTransform.lua

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local XMovieActionSetActorTransform = XClass(XMovieActionBase,"XMovieActionSetActorTransform")
function XMovieActionSetActorTransform:Ctor(actionData)
local params = actionData.Params
local paramToNumber = XDataCenter.MovieManager.ParamToNumber
self.RoleId = params[1]
if params[2] then
local pos = string.Split(params[2], "|")
self.Position = CS.UnityEngine.Vector3(paramToNumber(pos[1]), paramToNumber(pos[2]), paramToNumber(pos[3]))
end
if params[3] then
local rotation = string.Split(params[3],"|")
self.Rotation = CS.UnityEngine.Vector3(paramToNumber(rotation[1]),paramToNumber(rotation[2]),paramToNumber(rotation[3]))
end
end
function XMovieActionSetActorTransform:OnInit()
---@type Movie.XMovie3DRole
local actor = self.UiRoot:GetModelActor(self.RoleId)
if not actor then
return
end
if self.Position then
actor.transform.position = self.Position
end
if self.Rotation then
actor.transform.localEulerAngles = self.Rotation
end
end
return XMovieActionSetActorTransform