PGRData/Script/matrix/xmanager/XUiPcManager.lua

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XUiPcManagerCreator = function()
---@class XUiPcManager
local XUiPcManager = {}
local EditingKey = false
local ExitingGame = false
local FullScreenMode = CS.UnityEngine.FullScreenMode
XUiPcManager.Init = function()
-- if not XUiPcManager.IsPc() then
-- return
-- end
-- CsXGameEventManager.Instance:RegisterEvent(
-- CS.XEventId.EVENT_UI_AWAKE,
-- function(evt, ui)
-- XUiPcManager.OnUiSceneLoaded(ui)
-- end
-- )
end
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function XUiPcManager.OnUiEnable()
-- todo 删除
end
function XUiPcManager.OnUiDisable()
XDataCenter.BackManager.OnUiDisable()
end
function XUiPcManager.OnUiDisableAbandoned()
-- todo 删除
end
XUiPcManager.OnEscBtnClick = function()
XQuitHandler.OnEscBtnClick()
end
XUiPcManager.IsPc = function()
return CS.XUiPc.XUiPcManager.IsPcMode()
end
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XUiPcManager.IsOverSea = function()
return false
end
XUiPcManager.IsPcServer = function()
return CS.XUiPc.XUiPcManager.IsPcModeServer()
end
-- 设备分辨率,非游戏分辨率
XUiPcManager.GetDeviceScreenResolution = function()
local vector = CS.XSettingHelper.GetDeviceResolution()
return vector.x, vector.y
end
XUiPcManager.GetTabUiPcResolution = function()
local config = XUiPcConfig.GetTabUiPcResolution()
local deviceWidth, deviceHeight = XUiPcManager.GetDeviceScreenResolution()
local result = {}
for i, size in pairs(config) do
if size.y <= deviceHeight - 50
and size.x <= deviceWidth
then
result[#result + 1] = size
end
end
return result
end
XUiPcManager.GetOriginPcResolution = function()
local config = XUiPcConfig.GetTabUiPcResolution()
local result = {}
for i, size in pairs(config) do
result[#result + 1] = size
end
return result
end
XUiPcManager.OnUiSceneLoaded = function(ui)
local ui = ui[0]
local uiName = ui.UiData.UiName
-- local prefabPath = ui.UiData.PrefabUrl
local replaceDataArray = XUiPcConfig.GetTabUiPcReplace(uiName)
if #replaceDataArray > 0 then
local root = ui.GameObject.transform
for i = 1, #replaceDataArray do
local replaceData = replaceDataArray[i]
local buttonTransform = root:Find(replaceData.ButtonPath)
if buttonTransform then
if not buttonTransform:GetComponent('XUiPcControl') then
local uiPcControl = buttonTransform.gameObject:AddComponent(typeof(CS.XUiPc.XUiPcControl))
uiPcControl:SetReferenceDataEx(replaceData.PrefabPath, replaceData.PrefabGuid)
XLog.Debug('自动添加了组件Pc ui:' .. replaceData.ButtonPath)
end
end
end
end
end
XUiPcManager.SetEditingKeyState = function(editing)
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CS.XJoystickLSHelper.ForceResponse = not editing
XQuitHandler.SetEditingKeyState(editing)
CS.XGameEventManager.Instance:Notify(XEventId.EVENT_EDITING_KEYSET, editing)
end
XUiPcManager.RefreshJoystickActive = function()
XEventManager.DispatchEvent(XEventId.EVENT_JOYSTICK_ACTIVE_CHANGED)
end
XUiPcManager.RefreshJoystickType = function()
XEventManager.DispatchEvent(XEventId.EVENT_JOYSTICK_TYPE_CHANGED)
end
XUiPcManager.FullScreenableCheck = function()
local width, height = XUiPcManager.GetDeviceScreenResolution(); -- 获取设备分辨率
local resolutions = XUiPcManager.GetOriginPcResolution(); -- 获取配置表最大分辨率
local lastResolution = XUiPcManager.GetLastResolution() -- 获取上一次设备分辨率
local lastScreen = XUiPcManager.GetLastScreen() -- 获取上一次使用的屏幕分辨率
local unityScreen = XUiPcManager.GetUnityScreen() -- 获取Unity写入的屏幕分辨率
local length = #resolutions;
local minResolution = resolutions[1];
local maxResolution = resolutions[length];
local lastFullScreen = XUiPcManager.GetLastFullScreen();
local noFrame = XUiPcManager.GetLastNoFrame();
local windowdMode = FullScreenMode.Windowed;
local fullScreenMode = not noFrame and FullScreenMode.ExclusiveFullScreen or FullScreenMode.FullScreenWindow;
local mode = lastFullScreen and fullScreenMode or windowdMode;
CS.XLog.Debug("width", width, "height", height, "maxResolution", maxResolution, "lastResolution", lastResolution, "lastScreen", lastScreen)
if width > maxResolution.x or height > maxResolution.y then
CS.XLog.Debug("不能使用全屏")
-- compare -- 当获取的屏幕尺寸超过配置表最大值时
-- 这货不能用全屏, 给他禁掉
CS.XSettingHelper.ForceWindow = true;
-- 同时立即设置为窗口模式
CS.UnityEngine.Screen.fullScreen = false
local fitWidth;
local fitHeight;
if (lastScreen.width ~= 0 and lastScreen.height ~= 0) and lastScreen.width <= maxResolution.x and lastScreen.height <= maxResolution.y then
fitWidth = lastScreen.width;
fitHeight = lastScreen.height;
else
fitWidth = maxResolution.x;
fitHeight = maxResolution.y;
end
CS.XLog.Debug("fitResolution", fitWidth, fitHeight)
XUiPcManager.SetResolution(fitWidth, fitHeight, windowdMode)
elseif width < lastResolution.width or height < lastResolution.height then
if (lastScreen.width > minResolution.x and lastScreen.height > minResolution.y) and (width < lastScreen.width or height < lastScreen.height) then
-- 当前设备分辨率小于上一次使用的屏幕分辨率, 使其全屏
CS.XLog.Debug("新设备比旧设备分辨率小, 直接使用当前分辨率并全屏", width, height)
XUiPcManager.SetResolution(width, height, fullScreenMode);
CS.XSettingHelper.ForceWindow = false;
else
-- 当前设备分辨率大于上一次使用的屏幕分辨率, 直接使用上一次的作为当前窗口分辨率设置
CS.XLog.Debug("新设备比旧设备分辨率小, 但是大于上一次窗口分辨率设置, 使用上一次的窗口化分辨率", lastScreen.width, lastScreen.height, lastFullScreen)
local mode = lastFullScreen and fullScreenMode or windowdMode
XUiPcManager.SetResolution(lastScreen.width, lastScreen.height, mode)
end
else
if unityScreen.width < minResolution.x or unityScreen.height < minResolution.y then
-- unity读取的尺寸很可能导致条幅屏, 判断是否有正确的缓存值 -- todo 这里会存在和国服有差异的地方
if lastScreen.width > minResolution.x and lastScreen.height > minResolution.y then
-- 如果有正确的缓存值
CS.XLog.Debug("设置过正确的缓存值, 使用这个")
XUiPcManager.SetResolution(lastScreen.width, lastScreen.height, mode)
else
-- 没有正确的缓存值, 使用全屏
CS.XLog.Debug("未被设置过, 使用全屏")
XUiPcManager.SetResolution(width, height, mode)
end
else
CS.XLog.Debug("不需要任何变化")
end
CS.XSettingHelper.ForceWindow = false;
end
-- 记录设备分辨率
XUiPcManager.SaveResolution(width, height)
end
-- 得到窗口化时可使用的最大分辨率
XUiPcManager.GetWindowedMaxResolution = function()
-- 窗口化分辨率
local windowedMaxResolutions = XUiPcManager.GetTabUiPcResolution();
local windowedLength = #windowedMaxResolutions;
local windowedMaxResolution = windowedMaxResolutions[windowedLength];
return windowedMaxResolution;
end
XUiPcManager.LastResolution = nil
XUiPcManager.GetLastResolution = function()
if not XUiPcManager.LastResolution then
local prefs = CS.UnityEngine.PlayerPrefs.GetString("LastResolution", nil);
if not prefs or prefs == "" then
XUiPcManager.LastResolution = CS.UnityEngine.Screen.currentResolution;
else
local empty = CS.XUnityEx.ResolutionEmpty;
local arr = string.Split(prefs, ",");
empty.width = arr[1];
empty.height = arr[2];
XUiPcManager.LastResolution = empty;
end
end
return XUiPcManager.LastResolution;
end
XUiPcManager.LastScreen = nil
XUiPcManager.GetLastScreen = function()
if not XUiPcManager.LastScreen then
local prefs = CS.UnityEngine.PlayerPrefs.GetString("LastScreen", nil)
if not prefs or prefs == "" then
XUiPcManager.LastScreen = CS.XUnityEx.ResolutionEmpty
else
local empty = CS.XUnityEx.ResolutionEmpty
local arr = string.Split(prefs, ",")
empty.width = arr[1]
empty.height = arr[2]
XUiPcManager.LastScreen = empty
end
end
return XUiPcManager.LastScreen
end
XUiPcManager.GetUnityScreen = function()
local Screen = CS.UnityEngine.Screen
local result = {
width = Screen.width,
height = Screen.height
}
return result;
end
XUiPcManager.LastFullScreen = false
XUiPcManager.GotLastFullScreen = false
XUiPcManager.GetLastFullScreen = function()
if not XUiPcManager.GotLastFullScreen then
XUiPcManager.GotLastFullScreen = true
local prefs = CS.UnityEngine.PlayerPrefs.GetInt("LastFullScreen", -1)
if prefs == -1 then
XUiPcManager.LastFullScreen = CS.UnityEngine.Screen.fullScreen
else
XUiPcManager.LastFullScreen = prefs == 1
end
end
return XUiPcManager.LastFullScreen
end
XUiPcManager.LastNoFrame = false
XUiPcManager.GotLastNoFrame = false
XUiPcManager.GetLastNoFrame = function()
if not XUiPcManager.GotLastNoFrame then
XUiPcManager.GotLastNoFrame = true
local prefs = CS.UnityEngine.PlayerPrefs.GetInt("LastNoFrame", -1)
if prefs == -1 then
XUiPcManager.LastNoFrame = true
else
XUiPcManager.LastNoFrame = prefs == 1
end
end
return XUiPcManager.LastNoFrame
end
XUiPcManager.SetNoFrame = function(value)
XUiPcManager.LastNoFrame = value
CS.UnityEngine.PlayerPrefs.SetInt("LastNoFrame", value and 1 or 0)
CS.UnityEngine.PlayerPrefs.Save()
end
XUiPcManager.SetResolution = function(width, height, fullscreenMode)
CS.XSettingHelper.SetResolution(width, height, fullscreenMode)
XUiPcManager.SaveResolution(width, height)
XUiPcManager.SaveFullScreen(fullscreenMode == FullScreenMode.FullScreenWindow)
end
XUiPcManager.SaveResolution = function(width, height)
local empty = CS.XUnityEx.ResolutionEmpty;
empty.width = width;
empty.height = height;
XUiPcManager.LastResolution = empty;
CS.UnityEngine.PlayerPrefs.SetString("LastResolution", width .. "," .. height);
CS.UnityEngine.PlayerPrefs.Save();
end
XUiPcManager.SaveScreen = function(width, height)
local empty = CS.XUnityEx.ResolutionEmpty
empty.width = width
empty.height = height
XUiPcManager.LastScreen = empty
CS.UnityEngine.PlayerPrefs.SetString("LastScreen", width .. "," .. height)
CS.UnityEngine.PlayerPrefs.Save()
end
XUiPcManager.SaveFullScreen = function(fullScreen)
XUiPcManager.LastFullScreen = fullScreen
CS.UnityEngine.PlayerPrefs.SetInt("LastFullScreen", fullScreen and 1 or 0)
CS.UnityEngine.PlayerPrefs.Save()
end
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XUiPcManager.AddCustomUI = function(root)
CS.XUiManagerExtension.AddCustomUI(root)
end
XUiPcManager.RemoveCustomUI = function(root)
CS.XUiManagerExtension.RemoveCustomUI(root)
end
XUiPcManager.Init()
return XUiPcManager
end