PGRData/Script/matrix/xmanager/XRTextureManager.lua

33 lines
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Lua
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XRTextureManager = XRTextureManager or {}
local RTextureCache = nil
function XRTextureManager.SetTextureCache(rtImg)
--if not RTextureCache then
-- local screenWid = CS.XUiManager.RealScreenWidth
-- local screenHei = CS.XUiManager.RealScreenHeight
-- RTextureCache = CS.UnityEngine.RenderTexture(screenWid,screenHei,24)
-- RTextureCache.antiAliasing = 2
--end
--XRTextureManager.SetCamerRT()
--rtImg.texture = RTextureCache
--rtImg.gameObject:SetActive(true)
rtImg.gameObject:SetActive(false)
end
function XRTextureManager.ClearCamerRT()
--local cameraRest = CS.XUiManager.UiModelCamera
--cameraRest.targetTexture = nil
end
function XRTextureManager.SetCamerRT()
--local cameraRest = CS.XUiManager.UiModelCamera
--cameraRest.targetTexture = RTextureCache
end
function XRTextureManager.DeleteTextureCache()
if not RTextureCache then return end
RTextureCache = nil
end