PGRData/Script/matrix/xmanager/XLivWarmSoundsActivityManager.lua

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Lua
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XLivWarmSoundsActivityCreator = function()
local pairs = pairs
local stringFormat = string.format
local XLivWarmSoundsActivityManager = {}
-----------------活动入口 begin----------------
local _ActivityId = XLivWarmSoundsActivityConfig.GetDefaultActivityId() --当前开放活动Id
local _ActivityEnd = false --活动是否结束
local function UpdateActivityId(activityId)
XCountDown.RemoveTimer(XCountDown.GTimerName.LivWarmSoundsActivity)
if not XTool.IsNumberValid(activityId) then
_ActivityId = XLivWarmSoundsActivityConfig.GetDefaultActivityId()
return
end
_ActivityId = activityId
local nowTime = XTime.GetServerNowTimestamp()
local leftTime = XLivWarmSoundsActivityManager.GetEndTime() - nowTime
if leftTime > 0 then
XCountDown.CreateTimer(XCountDown.GTimerName.LivWarmSoundsActivity, leftTime)
end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_STATUS_CHANGE)
end
function XLivWarmSoundsActivityManager.GetActivityName()
return XLivWarmSoundsActivityConfig.GetActivityName(_ActivityId)
end
function XLivWarmSoundsActivityManager.GetActivityId()
return _ActivityId
end
function XLivWarmSoundsActivityManager.IsOpen()
if not XTool.IsNumberValid(_ActivityId) then
return false
end
local nowTime = XTime.GetServerNowTimestamp()
local beginTime = XLivWarmSoundsActivityManager.GetStartTime()
local endTime = XLivWarmSoundsActivityManager.GetEndTime()
return beginTime <= nowTime and nowTime < endTime
end
function XLivWarmSoundsActivityManager.GetStartTime()
local timerId = XLivWarmSoundsActivityConfig.GetActivityTimeId(_ActivityId)
local startTime = XFunctionManager.GetStartTimeByTimeId(timerId)
return startTime
end
function XLivWarmSoundsActivityManager.GetEndTime()
local timerId = XLivWarmSoundsActivityConfig.GetActivityTimeId(_ActivityId)
local endTime = XFunctionManager.GetEndTimeByTimeId(timerId)
return endTime
end
function XLivWarmSoundsActivityManager.GetCurrActivityTime()
return XLivWarmSoundsActivityManager.GetStartTime(), XLivWarmSoundsActivityManager.GetEndTime()
end
function XLivWarmSoundsActivityManager.GetLeftTimeStamp()
local endTime = XLivWarmSoundsActivityManager.GetEndTime()
return endTime > 0 and endTime - XTime.GetServerNowTimestamp() or 0
end
function XLivWarmSoundsActivityManager.SetActivityEnd()
_ActivityEnd = true
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_END)
end
function XLivWarmSoundsActivityManager.ClearActivityEnd()
_ActivityEnd = nil
end
function XLivWarmSoundsActivityManager.OnActivityEnd()
if not _ActivityEnd then
return false
end
if CS.XFight.IsRunning
or XLuaUiManager.IsUiLoad("UiLoading")
or XLuaUiManager.IsUiLoad("UiSettleLose")
or XLuaUiManager.IsUiLoad("UiSettleWin") then
return false
end
--延迟是为了防止打断UI动画
XScheduleManager.ScheduleOnce(function()
XLuaUiManager.RunMain()
end, 1000)
XLivWarmSoundsActivityManager.ClearActivityEnd()
return true
end
function XLivWarmSoundsActivityManager.EnterUiMain(beforeOpenUiCb)
if not XFunctionManager.DetectionFunction(XFunctionManager.FunctionName.KillZone) then
return
end
if not XLivWarmSoundsActivityManager.IsOpen() then
XUiManager.TipText("KillZoneActivityNotOpen")
return
end
if beforeOpenUiCb then
beforeOpenUiCb(function()
XLuaUiManager.Open("UiLivWarmSoundsActivity")
end)
else
XLuaUiManager.Open("UiLivWarmSoundsActivity")
end
end
-----------------活动入口 end------------------
-----------------关卡相关 begin------------------
local XLivWarmSoundsStage = require("XEntity/XLivWarmActivity/XLivWarmSoundsStage")
local _StageDic = {} --关卡记录
local _NewStages = {} --可完成关卡
local function GetStageInfo(stageId)
return _StageDic[stageId]
end
--本地构造stageDb
local function StageInfoInit()
local stageIds = XLivWarmSoundsActivityConfig.GetStagesByActivityId(_ActivityId)
for i, stageId in pairs(stageIds) do
local stage = GetStageInfo(stageId)
if not stage then
stage = XLivWarmSoundsStage.New(stageId)
_StageDic[stageId] = stage
end
end
end
local function UpdateStageInfo(data)
local stageId = data.StageId
local stage = GetStageInfo(stageId)
if stage then
stage:UpdateData(data)
end
end
local function UpdateStagesInfo(data)
--未完成的也会存储stage数据
for _, info in pairs(data) do
UpdateStageInfo(info)
end
XEventManager.DispatchEvent(XEventId.EVENT_XLIVWARMSOUND_STAGE_CHANGE)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_STAGE_CHANGE)
end
--tip数量
function XLivWarmSoundsActivityManager.StageTipCount(stageId)
local stage = GetStageInfo(stageId)
return stage and stage:GetTipCount() or 0
end
--tip数量是否最大
function XLivWarmSoundsActivityManager.IsTipCountMax(stageId)
local count = XLivWarmSoundsActivityManager.StageTipCount(stageId)
if count >= #XLivWarmSoundsActivityConfig.GetStageHint(stageId) then
return true
end
return false
end
--设置TipCount
function XLivWarmSoundsActivityManager.SetTipCount(stageId)
if not XTool.IsNumberValid(stageId) then
return
end
local req = { StageId = stageId }
XNetwork.Call("LivWarmSoundsActivityAddTipRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local stage = GetStageInfo(stageId)
local oldTipCount = stage:GetTipCount()
stage:SetTipCount(oldTipCount + 1)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_TIP_COUNT_CHANGE, oldTipCount + 1)
end)
end
--关卡是否解锁
function XLivWarmSoundsActivityManager.IsStageUnlock(stageId)
local preStageId = XLivWarmSoundsActivityConfig.GetStagePreStageId(stageId)
if XTool.IsNumberValid(preStageId) then
return XLivWarmSoundsActivityManager.IsStageFinished(preStageId)
end
return true
end
--关卡是否通关
function XLivWarmSoundsActivityManager.IsStageFinished(stageId)
local stage = GetStageInfo(stageId)
if XTool.IsTableEmpty(stage) then
return false
end
return stage:IsFinished()
end
--关卡全部通关
function XLivWarmSoundsActivityManager.IsAllStageFinished()
local stageIds = XLivWarmSoundsActivityManager.GetStages()
if not XTool.IsTableEmpty(stageIds) then
for i, v in pairs(stageIds) do
if not XLivWarmSoundsActivityManager.IsStageFinished(v) then
return false
end
end
end
return true
end
--关卡音效顺序
function XLivWarmSoundsActivityManager.GetStageAnswer(stageId)
local stageInfo = GetStageInfo(stageId)
return stageInfo:GetAnswer()
end
--设置关卡音效顺序
function XLivWarmSoundsActivityManager.SetStageAnswer(stageId, answer)
local req = { StageId = stageId, Answer = answer }
XNetwork.Call("LivWarmSoundsActivityChangeStageRequest", req, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
local stageInfo = GetStageInfo(stageId)
stageInfo:SetAnswer(answer)
stageInfo:SetIsWin(res.IsWin)
XLivWarmSoundsActivityManager.UpdateNewStage()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CHANGE)
end)
end
--海外新增接口:判断是否是正确顺序
function XLivWarmSoundsActivityManager.CheckStageAnswer(stageId, answer)
local stageInfo = GetStageInfo(stageId)
local finishAnswer = stageInfo:GetFinishAnswer(stageId)
for i = 1, #finishAnswer do
if answer[i] ~= finishAnswer[i] then
return false
end
end
return true
end
--本地设置关卡音效顺序
function XLivWarmSoundsActivityManager.SetClientStageAnswer(stageId, answer)
local stageInfo = GetStageInfo(stageId)
stageInfo:SetAnswer(answer)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_STAGE_AUDIO_CLIENT_CHANGE)
end
--获取当前活动id下的所有stage
function XLivWarmSoundsActivityManager.GetStages()
return XLivWarmSoundsActivityConfig.GetStagesByActivityId(_ActivityId)
end
function XLivWarmSoundsActivityManager.GetIsActCanOpen()
local stageIds = XLivWarmSoundsActivityManager.GetStages()
local conditionId
local desc
local isPass
table.sort(stageIds)
for i, stageId in ipairs(stageIds) do
conditionId = XLivWarmSoundsActivityConfig.GetStageCondition(stageId)
isPass, desc = XConditionManager.CheckCondition(conditionId, stageId)
return isPass, desc
end
return false
end
--打脸提示
function XLivWarmSoundsActivityManager.CheckShowHelp()
local IsShow = false
local hitFaceData = XSaveTool.GetData(stringFormat("%d_%d_XLivWarmSoundsActivityManager_CookieKeyNewFirstOpen", XPlayer.Id, _ActivityId))
if not hitFaceData then
IsShow = true
XSaveTool.SaveData(stringFormat("%d_%d_XLivWarmSoundsActivityManager_CookieKeyNewFirstOpen", XPlayer.Id, _ActivityId), true)
end
return IsShow
end
------新开启关卡----
function XLivWarmSoundsActivityManager.UpdateNewStage()
local stageIds = XLivWarmSoundsActivityManager.GetStages()
local conditionId
_NewStages = {}
for _, stageId in pairs(stageIds) do
--关卡解锁且未通关
conditionId = XLivWarmSoundsActivityConfig.GetStageCondition(stageId)
if not XLivWarmSoundsActivityManager.IsStageFinished(stageId) and XConditionManager.CheckCondition(conditionId, stageId) then
_NewStages[stageId] = stageId
end
end
XEventManager.DispatchEvent(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_NEW_STAGE_CHANGE)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_XLIVWARMSOUND_ACTIVITY_NEW_STAGE_CHANGE)
end
--检查有没有新关卡
function XLivWarmSoundsActivityManager.CheckIsHasNewStage()
return not XTool.IsTableEmpty(_NewStages) and true or false
end
--最新关卡
function XLivWarmSoundsActivityManager.GetTheNewestStage()
local newest = 1
if not XTool.IsTableEmpty(_NewStages) then
for stageId in pairs(_NewStages) do
if newest <= stageId then
newest = stageId
end
end
end
return newest
end
-----------------关卡相关 end------------------
----------红点-----
--检查红点判断任务可领取
function XLivWarmSoundsActivityManager.CheckTaskRedPoint()
return XDataCenter.TaskManager.GetIsRewardFor(XDataCenter.TaskManager.TaskType.LivWarmSoundsActivity)
end
--检查红点判断有没有新关卡
function XLivWarmSoundsActivityManager.CheckNewStageRedPoint()
return XLivWarmSoundsActivityManager.CheckIsHasNewStage()
end
function XLivWarmSoundsActivityManager.CheckRedPoint()
local result = XLivWarmSoundsActivityManager.CheckIsHasNewStage() or XLivWarmSoundsActivityManager.CheckTaskRedPoint()
return result
end
--------红点end-----
local function ResetData()
XLivWarmSoundsActivityManager.SetActivityEnd()
_ActivityId = 0 --当前开放活动Id
_StageDic = {} --关卡记录
_NewStages = {}
end
function XLivWarmSoundsActivityManager.NotifyLivWarmSoundsActivityOnChange(data)
local data = data.ActivityDb
if XTool.IsNumberValid(_ActivityId) and data.ActivityId ~= _ActivityId then
ResetData()
XLivWarmSoundsActivityManager.Init()
end
UpdateActivityId(data.ActivityId)
UpdateStagesInfo(data.StageDbs)
XLivWarmSoundsActivityManager.UpdateNewStage()
end
function XLivWarmSoundsActivityManager.Init()
StageInfoInit()
end
XLivWarmSoundsActivityManager.Init()
return XLivWarmSoundsActivityManager
end
---------------------Notify begin------------------
XRpc.NotifyLivWarmSoundsActivityOnChange = function(data)
XDataCenter.LivWarmSoundsActivityManager.NotifyLivWarmSoundsActivityOnChange(data)
end
---------------------Notify end------------------