PGRData/Script/matrix/xmanager/XGmTestManager.lua

1084 lines
33 KiB
Lua
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XGmTestManager = XGmTestManager or {}
local Panel
local ReLogin = CS.XDebugManager.ReLogin
local function Open(name, ...)
if not XLoginManager.IsLogin() then
XUiManager.TipMsg("请先登录")
return
end
XLuaUiManager.Open(name, ...)
end
local function OpenActivity()
XActivityBriefConfigs.TestOpenActivity()
XUiManager.SystemDialogTip(
"",
"开启活动成功,重新登录生效",
XUiManager.DialogType.OnlySure,
nil,
function()
XLoginManager.DoDisconnect()
end
)
end
-----------更新版本信息------------
local TxtVersion
local function UpdateVersionInfo()
if not TxtVersion then
return
end
if CS.XInfo.Version == CS.XRemoteConfig.ApplicationVersion then
TxtVersion.text = string.format("客户端版本\n<color=#FFE900>%s</color>", CS.XRemoteConfig.ApplicationVersion)
else
TxtVersion.text =
string.format("原版本%s\n<color=#FFE900>现版本%s</color>", CS.XInfo.Version, CS.XRemoteConfig.ApplicationVersion)
end
end
---------------------------------
local function AddMoeWar()
Panel:AddButton(
"萌战主页",
function()
Open("UiMoeWarMain")
end
)
Panel:AddButton(
"萌战信息界面",
function()
Open("UiMoeWarMessage")
end
)
Panel:AddButton(
"萌战排行榜",
function()
Open("UiMoeWarRankingList")
end
)
Panel:AddButton(
"萌战赛程",
function()
Open("UiMoeWarSchedule")
end
)
local playerId = 1
local itemCount = 1
local itemNo = 1
Panel:AddInput(
"投票Id",
function(value)
playerId = tonumber(value)
end
)
Panel:AddInput(
"道具数量",
function(value)
itemCount = tonumber(value)
end
)
Panel:AddInput(
"道具类型",
function(value)
itemNo = tonumber(value)
end
)
Panel:AddButton(
"萌战投票",
function()
XDataCenter.MoeWarManager.GetPlayer(playerId):RequestVote(itemNo, itemCount)
end
)
---------萌战动画 begin------------
local winnerIndex = 1
local animGroupIds = {}
Panel:AddInput(
"胜利跑道\nIndex(1/2/3)",
function(value)
winnerIndex = tonumber(value)
end
)
for index = 1, 3 do
Panel:AddInput(
"动画组Id" .. index,
function(value)
animGroupIds[index] = tonumber(value)
end
)
end
Panel:AddButton(
"萌战动画",
function()
XMoeWarConfig.ReloadAnimationConfigs()
XLuaUiManager.Open("UiMoeWarAnimation", animGroupIds, winnerIndex, nil, {})
end
)
Panel:AddButton(
"萌战全动画",
function()
XMoeWarConfig.ReloadAnimationConfigs()
local allAnimGroupIds = XMoeWarConfig.GetAllAnimationGroupIds()
XLuaUiManager.Open("UiMoeWarAnimation", allAnimGroupIds, winnerIndex, nil, {})
end
)
local roleIndex
local animName
Panel:AddInput(
"动画名",
function(value)
animName = value
end
)
Panel:AddInput(
"角色Id",
function(value)
roleIndex = value
end
)
Panel:AddButton(
"播放动画",
function()
if not XLuaUiManager.IsUiShow("UiMoeWarMessage") then
XLuaUiManager.Open("UiMoeWarMessage")
end
--XEventManager.DispatchEvent(XEventId.EVENT_MOE_WAR_ANIMATION_TEST, roleIndex, animName)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_MOE_WAR_ANIMATION_TEST, roleIndex, animName)
end
)
---------萌战动画 end------------
end
local function AddSvnFunction()
local tool = CS.XExternalTool
local runSvn = tool.RunSvn
local asynRunTool = asynTask(tool.RunToolInNewThread)
local svnGuiTool = "TortoiseProc.exe"
local svnTool = tool.SvnPath
local checkRevCmd = "info --show-item last-changed-revision "
local log = XUiManager.TipMsgEnqueue
local manualResolveTip = function()
log("如果弹窗有红色列表,请手动解决冲突。如无则请手动关闭")
end
Panel:AddButton(
"更新资源包",
function()
RunAsyn(
function()
log("开始更新打包机已打包资源")
local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "File")
asynRunTool(svnTool, "cleanup " .. tool.ProductPath .. "File", false)
asynRunTool(svnTool, "update --accept tf " .. tool.ProductPath .. "File", false)
local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "File")
if oldRev ~= newRev then
--manualResolveTip()
--asynRunTool(svnGuiTool,"/command:resolve /path:"..tool.ProductPath.."File", true)
if XLoginManager.IsLogin() then
XLuaUiManager.RunMain()
else
ReLogin()
end
log("资源有更新,已自动重载并返回主界面")
else
log("资源无更新,版本号:" .. tonumber(newRev))
end
local info = runSvn("log -l 1 --incremental " .. tool.ProductPath .. "File")
XUiManager.UiFubenDialogTip("打包机最近打包时间", info)
end
)
end
)
Panel:AddButton(
"更新Lua",
function()
local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "Lua")
runSvn("update --accept mf " .. tool.ProductPath .. "Lua")
local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "Lua")
if oldRev ~= newRev then
ReLogin()
local info = runSvn("log -l 10 --incremental " .. tool.ProductPath .. "Lua")
XUiManager.UiFubenDialogTip(CS.XTextManager.GetText("TipTitle"), "--Lua有更新已自动热重载并重登以下是更新记录\n" .. info)
else
log("Lua无更新版本号" .. tonumber(newRev))
end
end
)
Panel:AddButton(
"更新配置表",
function()
RunAsyn(
function()
log("开始更新配置表")
local oldRev = runSvn(checkRevCmd .. tool.ProductPath .. "Table")
asynRunTool(svnTool, "cleanup " .. tool.ProductPath .. "Table", false)
asynRunTool(svnTool, "update --non-interactive " .. tool.ProductPath .. "Table", false)
local newRev = runSvn(checkRevCmd .. tool.ProductPath .. "Table")
if oldRev ~= newRev then
manualResolveTip()
asynRunTool(svnGuiTool, "/command:resolve /path:" .. tool.ProductPath .. "Table", true)
CS.XDebugManager.ReloadLuaTable()
local info = runSvn("log -l 15 --incremental " .. tool.ProductPath .. "Table")
XUiManager.UiFubenDialogTip("更新记录", info)
log("配置表有更新,已自动重载并重登,请查看近期更新记录")
else
log("配置表无更新,版本号:" .. tonumber(newRev))
end
end
)
end
)
end
local function AddArchiveFunction()
Panel:AddSubMenu("SVN操作\n(beta)", AddSvnFunction)
Panel:AddSubMenu("萌战相关", AddMoeWar)
Panel:AddButton(
"开启活动",
function()
OpenActivity()
end
)
Panel:AddButton(
"模拟Android",
function()
XUserManager.Platform = XUserManager.PLATFORM.Android
end
)
Panel:AddButton(
"模拟iOS",
function()
XUserManager.Platform = XUserManager.PLATFORM.IOS
end
)
Panel:AddButton(
"简单分享文字2",
function()
CS.XHeroShareAgent.Share(
function(a)
XLog.Debug("share status is ")
XLog.Debug(a)
end,
isShowUi,
CS.ShareType.Text,
heroSharePlatform,
" ",
false,
nil,
nil,
nil,
"简单分享文字",
nil
)
end
)
Panel:AddButton(
"分享文字",
function()
XPlatformShareManager.ShareByPlatformShareId(
platformType,
function(a)
XLog.Debug("share status is ", a)
end,
1,
isShowUi
)
end
)
Panel:AddButton(
"分享链接",
function()
XPlatformShareManager.ShareByPlatformShareId(
platformType,
function(a)
XLog.Debug("share status is ", a)
end,
2,
isShowUi
)
end
)
Panel:AddButton(
"分享图片",
function()
local runningPlatform = XUserManager.Platform
local dirPath
if runningPlatform == XUserManager.PLATFORM.Android then
dirPath = CS.UnityEngine.Application.persistentDataPath .. "/../../../../DCIM/"
elseif runningPlatform == XUserManager.PLATFORM.IOS then
dirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
elseif runningPlatform == XUserManager.PLATFORM.Win then
dirPath = CS.UnityEngine.Application.persistentDataPath .. "/"
end
if dirPath then
local testPicName = "test.png"
local fileFullPath = dirPath .. testPicName
XLog.Debug("fileFullPath = ", fileFullPath)
XPlatformShareManager.Share(
XPlatformShareConfigs.ShareType.Image,
platformType,
function(a)
XLog.Debug("share status is ", a)
end,
fileFullPath,
nil,
nil,
nil,
isShowUi
)
else
XLog.Debug("dirPath is nil")
end
end
)
Panel:AddButton(
"打印平台",
function()
XLog.Debug("AppPackageName = " .. CS.XAppPlatBridge.GetAppPackageName())
end,
3
)
end
local function AddInfo()
Panel:AddText(
"当前服务器",
function(TxtServer)
TxtServer.text = string.format("当前服务器\n<color=#F90000FF>%s</color>", XServerManager.GetCurServerName())
end
)
TxtVersion = Panel:AddText("当前版本", UpdateVersionInfo)
Panel:AddText(
"已启动时间",
function(TxtTime)
TxtTime.text =
string.format(
"已启动时间\n<color=#6BFF00>%s</color>",
XUiHelper.GetTime(
math.floor(CS.UnityEngine.Time.realtimeSinceStartup),
XUiHelper.TimeFormatType.DAILY_TASK
)
)
end
)
Panel:AddText(
"用户名",
function(TxtUsername)
TxtUsername.text = string.format("用户名\n<color=#48E0F0>%s</color>", XUserManager.UserName or "未登录")
end
)
end
local function AddServerFunction()
local version = 0
Panel:AddInput(
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CS.XInfo.Version,
function(value)
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version = value
end
)
Panel:AddButton(
"改版本号",
function()
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local reset = version == ""
local newVersion = reset and CS.XInfo.Version or version
CS.XRemoteConfig.SetVersion(newVersion)
UpdateVersionInfo()
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if newVersion == "1.0.0" then
XUiManager.TipMsgEnqueue("版本号被改为" .. newVersion .. '主干!(主干1.0.0,或不填重置)')
else
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XUiManager.TipMsgEnqueue("版本号被改为" .. newVersion .. "分支!(主干1.0.0,或不填重置)")
end
end
)
Panel:AddButton(
"重置版本号(远程配置)",
function()
CS.XUriPrefix.LocalMode = false
XUiManager.TipMsg("正在重置远程配置")
CS.XRemoteConfig.Reset()
XScheduleManager.ScheduleOnce(
function()
XServerManager.Init()
XUiManager.TipMsgEnqueue("版本号被改为" .. CS.XRemoteConfig.ApplicationVersion)
UpdateVersionInfo()
end,
2200
)
end
)
local tool = CS.XExternalTool
if not tool or type(tool.ProductPath) == "table" then
return
end
local serverPath = tool.ProductPath .. "Bin/NewServer/Bin/"
Panel:AddButton(
"开启/重启本地服",
function()
tool.RunToolInNewThread(serverPath .. "Start.bat", nil, true)
end
)
Panel:AddButton(
"关闭本地服",
function()
tool.RunToolInNewThread(serverPath .. "Stop.bat", nil, true)
end
)
Panel:AddButton(
"本地服清库",
function()
XUiManager.SystemDialogTip(
CS.XTextManager.GetText("TipTitle"),
"是否确定进行清库操作?\n操作后将无法恢复!",
XUiManager.DialogType.Normal,
nil,
function()
tool.RunToolInNewThread(serverPath .. "ClearDb.bat", nil, true)
end
)
end
)
end
local function AddDebugUse()
local uiName = "UiSet"
Panel:AddInput(
"界面名称",
function(value)
uiName = value
end
)
Panel:AddButton(
"打开界面",
function()
Open(uiName)
end
)
Panel:AddButton(
"重载Ui配置表",
function()
CS.XUiManager.Instance:Reset()
ReLogin()
end
)
---------新增临时服 begin------------
local ip
Panel:AddInput(
"临时服IP:",
function(value)
ip = tostring(value)
end
)
Panel:AddButton(
"新增临时服",
function()
local result, desc = XServerManager.InsertTempServer(ip)
if not result then
XUiManager.TipMsg(desc)
else
XUiManager.TipMsg("成功")
end
end
)
---------新增临时服 end------------
local keyWord
Panel:AddInput(
"协议关键字",
function(value)
keyWord = value
end
)
Panel:AddButton(
"添加协议关键字",
function()
if string.IsNilOrEmpty(keyWord) then
XUiManager.TipMsg("请输入网络协议关键字")
else
table.insert(XRpc.DebugKeyWords, keyWord)
XUiManager.TipMsg("添加成功,实用功能中开启网络调试日志即可查看")
end
end
)
Panel:AddButton(
"清空协议关键字",
function()
XRpc.DebugKeyWords = {}
end
)
Panel:AddButton(
"替换进战Loading界面",
function()
XDataCenter.FubenManager.OpenFightLoading = function()
XEventManager.DispatchEvent(XEventId.EVENT_FIGHT_LOADINGFINISHED)
local XArchiveCGEntity = require("XEntity/XArchive/XArchiveCGEntity")
XLuaUiManager.Open("UiArchiveCGDetail", {XArchiveCGEntity.New(106013)}, 1)
end
XDataCenter.FubenManager.CloseFightLoading = function()
XLuaUiManager.Remove("UiArchiveCGDetail")
end
XUiManager.TipMsg("进战界面替换成spine动画成功重登后恢复")
end
)
Panel:AddButton("hotfix镜头刷新", function()
xlua.hotfix(CS.XCamera, 'Update', function() end)
end)
Panel:AddButton("还原镜头刷新", function()
xlua.hotfix(CS.XCamera, 'Update', CS.XCamera.Update)
end)
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local videoId
Panel:AddInput(
"VideoId:",
function(value)
videoId = tonumber(value)
end
)
Panel:AddButton(
"播放视频",
function()
if videoId then
local fight = CS.XFight.Instance
XLog.Debug("PlayVideo " .. (fight and "In Fight" or "") .. ", VideoId:" .. tostring(videoId), type(videoId))
if fight then
local uiFightVideoPlayer = fight.UiManager:GetUi(typeof(CS.XUiFightVideoPlayer))
if uiFightVideoPlayer == nil then
fight.UiManager:GetUi(typeof(CS.XUiFight)):OpenChildUi("UiFightVideoPlayer", fight)
uiFightVideoPlayer = fight.UiManager:GetUi(typeof(CS.XUiFightVideoPlayer))
end
uiFightVideoPlayer:PlayVideo(videoId, 0)
else
XDataCenter.VideoManager.PlayMovie(videoId, nil, true, true)
end
end
end
)
end
local function AddTestUse()
local guideId = 50102
Panel:AddInput(
"引导Id",
function(value)
guideId = tonumber(value)
end
)
Panel:AddButton(
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"开启引导(强制)",
function()
XDataCenter.GuideManager:PlayGuide(guideId)
end
)
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Panel:AddButton(
"开启引导",
function()
local guide = XGuideConfig.GetGuideGroupTemplatesById(guideId)
XDataCenter.GuideManager.TryActiveGuide(guide)
end
)
Panel:AddButton(
"关闭新手引导",
function()
XDataCenter.GuideManager.ResetGuide()
end
)
---------UI遮罩测试 begin------------
local maskTime = 0
--遮罩计时
local timeId = nil
local txtMaskTime = Panel:AddText(string.format("距离上一次遮罩计时:<color=#F90000FF>%d</color>秒", maskTime))
local updateTxt = function()
if XTool.UObjIsNil(txtMaskTime) then
return
end
txtMaskTime.text = string.format("距离上一次遮罩计时:<color=#F90000FF>%d</color>秒", maskTime)
end
local reset = function()
maskTime = 0
if timeId then
XScheduleManager.UnSchedule(timeId)
timeId = nil
end
end
local addTimer = function()
timeId =
XScheduleManager.ScheduleForever(
function()
if XTool.UObjIsNil(txt) then
reset()
return
end
maskTime = maskTime + 1
updateTxt()
end,
XScheduleManager.SECOND
)
end
Panel:AddButton(
"添加UI遮罩",
function()
reset()
updateTxt()
addTimer()
XLuaUiManager.SetMask(true)
end
)
Panel:AddButton(
"取消UI遮罩",
function()
updateTxt()
XLuaUiManager.SetMask(false)
end
)
---------UI遮罩测试 end------------
---------LUA内存 begin------------
Panel:AddButton(
"开始记录LUA内存",
function()
XLuaMemoryMonitor.StartRecordAlloc()
end
)
Panel:AddButton(
"结束记录LUA内存",
function()
XLuaMemoryMonitor.StopRecordAlloc()
end
)
---------LUA内存 end------------
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---------帧率 begin------------
local frameDefault = 5
local frame = tostring(frameDefault)
Panel:AddInput(
frameDefault,
function(value)
frame = value
end
)
Panel:AddButton(
"改帧率",
function()
local reset = frame == ""
local newFrame = reset and frameDefault or frame
CS.UnityEngine.Application.targetFrameRate = newFrame
local frameRate = CS.XGraphicManager.RenderConst.QualitySettingsData.FrameRate
frameRate.HigherFrameRate = newFrame
frameRate.HighestFrameRate = newFrame
frameRate.MiddleFrameRate = newFrame
frameRate.LowFrameRate = newFrame
frameRate.HighFrameRate = newFrame
UpdateVersionInfo()
XUiManager.TipMsgEnqueue("帧率被改为" .. newFrame)
end
)
Panel:AddButton(
"60帧",
function()
local newFrame = 60
CS.UnityEngine.Application.targetFrameRate = newFrame
local frameRate = CS.XGraphicManager.RenderConst.QualitySettingsData.FrameRate
frameRate.HigherFrameRate = newFrame
frameRate.HighestFrameRate = newFrame
frameRate.MiddleFrameRate = newFrame
frameRate.LowFrameRate = newFrame
frameRate.HighFrameRate = newFrame
XUiManager.TipMsgEnqueue("帧率被改为" .. newFrame)
end
)
---------帧率 end------------
---------机器人配置调试 begin------------
--[[
///
]]
local robotId = 0
Panel:AddInput(
"机器人Id",
function(value)
robotId = tonumber(value)
end
)
Panel:AddButton(
"查看机器人数据",
function()
if not XTool.IsNumberValid(robotId) then
XUiManager.TipMsg("请先输入robotId!")
return
end
if not XRobotManager.CheckRobotExist(robotId) then
XUiManager.TipMsg(
"robotId不正确找不到对应配置robotId: " .. robotId .. ", 配置路径: " .. XRobotManager.GetConfigPath()
)
return
end
local partner = XRobotManager.GetRobotPartner(robotId)
local partnerAttr = not XTool.IsTableEmpty(partner) and partner:GetPartnerAttrMap(partner:GetLevel())
local equipResonanceAttr = XRobotManager.GetRobotResonanceAbilityList(robotId)
local equipAwakenAttr = XRobotManager.GetRobotAwakenAbilityList(robotId)
local content =
string.format(
[[
: %d\n
: %d\n
: %d\n
/: %s\n
: %s\n
]],
XRobotManager.GetRobotAbility(robotId),
XRobotManager.GetRobotPartnerAbility(robotId),
not XTool.IsTableEmpty(partnerAttr) and partnerAttr[1].Value or 0,
not XTool.IsTableEmpty(equipResonanceAttr) and "详见LOG" or "",
not XTool.IsTableEmpty(equipAwakenAttr) and "详见LOG" or ""
)
XUiManager.UiFubenDialogTip("机器人数据", content)
if not XTool.IsTableEmpty(equipResonanceAttr) then
XLog.Debug("机器人Id: " .. robotId .. ", 武器/意识共鸣增加属性值: ", equipResonanceAttr)
end
if not XTool.IsTableEmpty(equipAwakenAttr) then
XLog.Debug("机器人Id: " .. robotId .. ", 意识超频增加属性值: ", equipAwakenAttr)
end
end
)
local XRobot = require("XEntity/XRobot/XRobot")
XRobot.New(1001)
---------机器人配置调试 end------------
end
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local function AddActivityUse()
Panel:AddToggle(
"全境性能测试", function(value)
XDataCenter.AreaWarManager.SetPerformanceTesting(value)
end
)
end
local function AddPlannerUse()
local cueId
local typeId
Panel:AddInput(
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"音频类型",
function(value)
typeId = tonumber(value)
end
)
Panel:AddInput(
"CueId",
function(value)
cueId = tonumber(value)
end
)
local btnPlay =
Panel:AddButton(
"播放音效",
function()
if not cueId or not typeId then
XUiManager.TipMsg("请填写音频类型1->BGM、2->音效、3->CV和CueId后使用例如填写2、1020将播放进入战斗音效")
return
end
if not XSoundManager.PlayFunc[typeId] then
XUiManager.TipMsg("不存在音频类型"..typeId..",请检查是否填写正确")
return
end
CS.XAudioManager.StopAll()
XSoundManager.PlayFunc[typeId](cueId)
end
)
if btnPlay then
btnPlay.transform:GetComponent("XUguiPlaySound").enabled = false
end
Panel:AddButton(
"关闭音效",
function()
CS.XAudioManager.StopAll()
end
)
local skipId
Panel:AddInput(
"Skip跳转Id",
function(value)
skipId = tonumber(value)
end
)
Panel:AddButton(
"开始跳转",
function()
if skipId then
XFunctionManager.SkipInterface(tonumber(skipId))
else
XUiManager.TipMsg("请输入正确的SkipId后操作")
end
end
)
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Panel:AddButton(
"音频配置重载",
function()
CS.XAudioManager.InitConfig()
end
)
end
local function AddFightUse()
local uiName = "UiMultiDimFight"
Panel:AddInput(
"界面名称",
function(value)
uiName = value
end
)
Panel:AddButton(
"打开战斗界面",
function()
local fight = CS.XFight.Instance
if not fight then
return
end
fight.UiManager:GetUi(typeof(CS.XUiFight)):OpenChildUi(uiName, fight)
end
)
end
local function AddGuildDormUse()
Panel:AddToggle("键盘操作", function(res)
XGuildDormConfig.DebugKeyboard = res
end)
Panel:AddToggle("模拟延迟", function(res)
XGuildDormConfig.DebugNetworkDelay = res
end)
Panel:AddInput("最小延迟(毫秒)", function(value)
XGuildDormConfig.DebugNetworkDelayMin = value
end)
Panel:AddInput("最大延迟(毫秒)", function(value)
XGuildDormConfig.DebugNetworkDelayMax = value
end)
Panel:AddToggle("模拟断线重连按R键", function(res)
XGuildDormConfig.DebugOpenReconnect = res
end)
Panel:AddToggle("模拟玩家人数(需重进)", function(res)
XGuildDormConfig.DebugFullRole = res
end)
Panel:AddInput("玩家数量", function(value)
XGuildDormConfig.DebugFullRoleCount = value
end)
Panel:AddToggle("重新生成导航障碍", function(res)
XDataCenter.GuildDormManager.ResetRoomNavmeshObstacle()
end)
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Panel:AddToggle("切换新旧公会入口", function(res)
XGuildDormConfig.DebugOpenOldUi = res
end)
end
--------------Ui组件创建 begin----------------
function XGmTestManager.Init()
Panel = CS.XDebugManager.DebuggerGm
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Panel:AddSubMenu("本地测试", XGmTestManager.TestFunc)
Panel:AddSubMenu("当前信息", AddInfo, true)
Panel:AddSubMenu("服务器", AddServerFunction, true)
Panel:AddSubMenu("开发专用", AddDebugUse)
Panel:AddSubMenu("测试专用", AddTestUse)
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Panel:AddSubMenu("活动测试", AddActivityUse)
Panel:AddSubMenu("策划专用", AddPlannerUse)
Panel:AddSubMenu("归档功能", AddArchiveFunction)
Panel:AddSubMenu("战斗测试", AddFightUse)
Panel:AddSubMenu("公会宿舍", AddGuildDormUse)
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Panel:AddButton("新旧副本入口切换", function()
XFubenConfigs.DebugOpenOldMainUi = not XFubenConfigs.DebugOpenOldMainUi
end)
Panel:AddButton("新旧成员界面切换", function()
XEnumConst.CHARACTER.IS_NEW_CHARACTER = not XEnumConst.CHARACTER.IS_NEW_CHARACTER
end)
Panel:AddButton("新旧装备界面切换", function()
XEnumConst.EQUIP.IS_TEST_V2P6 = not XEnumConst.EQUIP.IS_TEST_V2P6
end)
end
--------------Ui组件创建 end----------------
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function XGmTestManager.TestFunc()
--XLoginManager.ResetHearbeatInterval()
XLoginManager.SpeedUpHearbeatInterval()
do return end
local DocumentFilePath = CS.UnityEngine.Application.persistentDataPath .. "/document"
local files = CS.XFileTool.GetFiles(DocumentFilePath .. "/" .. "matrix")
local appFiles = CS.XFileTool.GetFiles(DocumentFilePath .. "/" .. "launch")
local filesLength = files.Length
local appFilesLength = appFiles.Length
local INDEX = "index"
XLog.Debug("11 files:" .. filesLength .. ",files", files)
XLog.Debug("11 appFiles:" .. appFilesLength)
-- files:AddRangeWithoutGC(appFiles)
-- XLog.Debug("22 files:" .. filesLength)
local UpdateTable = {}
local length = filesLength + appFilesLength
-- for index = 0, length - 1 do
for i = 0, length - 1 do
-- local i = index
local file
if i < filesLength then
file = files[i]
print("111 i: " .. tostring(i) .. ", " .. file)
local name = CS.XFileTool.GetFileName(file)
UpdateTable[name] = true
else
i = i - filesLength -- 此处i会在迭代器中被重新复制
file = appFiles[i]
print("222 i: " .. tostring(i) .. ", " .. file)
end
end
XLog.Debug("UpdateTable", UpdateTable)
for i = 0, appFilesLength - 1 do
local file = appFiles[i]
local name = CS.XFileTool.GetFileName(file)
print("i :" .. tostring(i)..", name:" .. name .. ", file:" .. file)
if name == INDEX then
goto CONTINUE
end
local info = UpdateTable[name] -- 更新文件已存在
if info then
print("已经更新:" .. name)
goto CONTINUE
end
:: CONTINUE ::
end
do return end
local CsTool = CS.XTool
local CsApplication = CS.XApplication
local CsGameEventManager = CS.XGameEventManager.Instance
local cb = function()end
local documentPath = CS.UnityEngine.Application.persistentDataPath .. "/document"
-- string.Utf8Len
local files = CS.System.IO.Directory.GetFiles(documentPath, "*.zip", CS.System.IO.SearchOption.TopDirectoryOnly)
print("[Unzip] DocumentPath:" .. tostring(documentPath) .. ", files.length:" .. tostring(files.Length))
local length = files.Length
local function UnzipFile(index)
if index >= length then
if index > 0 then
CsApplication.SetProgress(1)
print("[Unzip] Finished.")
end
cb()
return
end
local file = files[index]
local nextIndex = index + 1
if string.find(file, "_resource") then
local overwrite = true
local password = nil
local totalCount = CS.ZipUtility.GetZipEntityCount(file, password)
print("[Unzip] Start File: " .. tostring(file))
if (totalCount > 0) then
local cancelCB = function()
UnzipFile(nextIndex)
end
local confirmCB = function()
local needUnit = false
CsGameEventManager:Notify(CS.XEventId.EVENT_LAUNCH_START_DOWNLOAD, totalCount, needUnit)
CsApplication.SetProgress(0)
local progressCB = function(counter, name)
local progress = counter / totalCount
CsApplication.SetProgress(progress)
print("[Unzip] progress:" .. tostring(counter) .. "/" .. tostring(totalCount) .. ", name:" .. tostring(name) .. ", zipFile: " .. tostring(file) .. ", outputPath:" .. tostring(documentPath))
end
local finishCB = function(counter)
if counter >= totalCount then
print("[Unzip] Completed file:" .. tostring(file))
CS.XFileTool.DeleteFile(file)
UnzipFile(nextIndex)
end
end
CS.ZipUtility.UnzipFile(file, documentPath, progressCB, finishCB, overwrite, password)
end
local text = "检查到本地压缩文件" .. CS.XFileTool.GetFileNameWithoutExtension(file) .. ", 是否进行解压?"
CsTool.WaitCoroutine(CsApplication.CoDialog(CsApplication.GetText("Tip"), text, cancelCB, confirmCB))
else
print("[Unzip] count <= 0, zipFile: " .. tostring(file))
UnzipFile(nextIndex)
end
else
print("[Unzip] name not Contains '_resource', zipFile: " .. tostring(file))
UnzipFile(nextIndex)
end
end
local index = 0
UnzipFile(index)
end