PGRData/Script/matrix/xmanager/XFubenCoupleCombatManager.lua

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local XCoupleCombatBaseData = require("XEntity/XCoupleCombat/XCoupleCombatBaseData")
local tableInsert = table.insert
local ipairs = ipairs
local pairs = pairs
XFubenCoupleCombatManagerCreator = function()
local XFubenCoupleCombatManager = {}
local ActivityInfo = nil
local ActivityDay = 0
local DefaultActivityInfo = nil
local CoupleCombatDb = XCoupleCombatBaseData.New()
local IsRegisterEditBattleProxy = false
-------- local function begin ----------
local function Init()
if ActivityInfo then
DefaultActivityInfo = ActivityInfo
else
local activityTemplates = XFubenCoupleCombatConfig.GetActTemplates()
for _, template in pairs(activityTemplates) do
DefaultActivityInfo = XFubenCoupleCombatConfig.GetActivityTemplateById(template.Id)
if XFunctionManager.CheckInTimeByTimeId(DefaultActivityInfo.TimeId) then
ActivityInfo = DefaultActivityInfo
end
end
end
XFubenCoupleCombatManager.RegisterEditBattleProxy()
end
-------- local function end ----------
local FUBEN_COUPLE_COMBAT_PROTO = {
ResetStageMemberRequest = "CoupleCombatResetStageMemberRequest",
AmendCharacterCareerSkillRequest = "CoupleCombatAmendCharacterCareerSkillRequest",
}
function XFubenCoupleCombatManager.GetCurrentActTemplate()
return ActivityInfo or DefaultActivityInfo
end
function XFubenCoupleCombatManager.GetChapterTemplate(type)
if not ActivityInfo then return {} end
local id = ActivityInfo.ChapterIds[type]
return XFubenCoupleCombatConfig.GetChapterTemplate(id) or {}
end
function XFubenCoupleCombatManager.OnActivityEnd()
XLuaUiManager.RunMain()
if XFubenCoupleCombatManager.GetIsActivityEnd() then
XUiManager.TipText("ActivityMainLineEnd", XUiManager.UiTipType.Wrong)
else
XUiManager.TipText("ArenaOnlineTimeOut", XUiManager.UiTipType.Wrong, true)
end
end
-- 检测关卡是否处于开放状态
function XFubenCoupleCombatManager.CheckStageOpen(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if not stageCfg then
return false
end
local openDay = XFubenCoupleCombatConfig.GetStageOpenDay(stageId)
if ActivityDay < openDay then
local nowTime = XTime.GetServerNowTimestamp()
local refreshTime = XTime.GetSeverNextRefreshTime()
local remainTime = XUiHelper.GetTime((openDay - ActivityDay - 1) * 60 * 60 * 24 + refreshTime - nowTime, XUiHelper.TimeFormatType.MOE_WAR)
return false, CS.XTextManager.GetText("ScheOpenCountdown", remainTime)
end
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
if not CoupleCombatDb:GetStageData(preStageId) then
return false, CS.XTextManager.GetText("FubenPreStageNotPass")
end
end
return true
end
function XFubenCoupleCombatManager.CheckChapterUnlock(chapterId)
local timeId = XFubenCoupleCombatConfig.GetChapterTimeId(chapterId)
if not XFunctionManager.CheckInTimeByTimeId(timeId) then
local nowTime = XTime.GetServerNowTimestamp()
local startTime = XFunctionManager.GetStartTimeByTimeId(timeId)
local timeDesc = XUiHelper.GetTime(startTime - nowTime)
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return false, timeDesc
end
local isUnlock = CoupleCombatDb:IsUnlockChapter(chapterId)
if isUnlock then
return true, ""
end
return false, XFubenCoupleCombatConfig.GetChapterLockDesc(chapterId)
end
-- 获取关卡进度
function XFubenCoupleCombatManager.GetStageSchedule(chapterId)
local stageIds = XFubenCoupleCombatConfig.GetChapterStageIds(chapterId)
local passCount = 0
local allCount = #stageIds
for _, stageId in ipairs(stageIds) do
if CoupleCombatDb:IsStageUsedCharacter(stageId) then
passCount = passCount + 1
end
end
return passCount, allCount
end
--获得区域进度
function XFubenCoupleCombatManager.GetChapterSchedule()
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local activityInfo = XFubenCoupleCombatManager.GetCurrentActTemplate()
local chapterIdList = not XTool.IsTableEmpty(activityInfo) and activityInfo.ChapterIds or XFubenCoupleCombatConfig.GetChapterIdList()
local chapterAllCount = #chapterIdList
local chapterPassCount = 0
local stagePassCount, stageAllCount
for _, chapterId in ipairs(chapterIdList) do
stagePassCount, stageAllCount = XFubenCoupleCombatManager.GetStageSchedule(chapterId)
if stagePassCount == stageAllCount then
chapterPassCount = chapterPassCount + 1
end
end
return chapterPassCount, chapterAllCount
end
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--==============================
---@desc 新副本界面进度
---@return string
--==============================
function XFubenCoupleCombatManager.GetProgressTips()
local activityInfo = XFubenCoupleCombatManager.GetCurrentActTemplate()
local chapterIdList = not XTool.IsTableEmpty(activityInfo) and activityInfo.ChapterIds or XFubenCoupleCombatConfig.GetChapterIdList()
local chapterStagePassCount = 0
local chapterStageAllCount = 0
for _, chapterId in ipairs(chapterIdList) do
local stagePassCount, stageAllCount = XFubenCoupleCombatManager.GetStageSchedule(chapterId)
chapterStagePassCount = chapterStagePassCount + stagePassCount
chapterStageAllCount = chapterStageAllCount + stageAllCount
end
return XUiHelper.GetText("ActivityBossSingleProcess", chapterStagePassCount, chapterStageAllCount)
end
function XFubenCoupleCombatManager.GetFeatureMatch(stageId, teamData)
local matchDic = {}
local featureList = {}
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local feature = XFubenCoupleCombatManager.GetStageFeatureIdList(stageId)
if not feature then return matchDic end
featureList[0] = feature
for _, v in ipairs(feature) do
matchDic[v] = 0
end
for i, id in ipairs(teamData) do
local charFeature = XFubenCoupleCombatConfig.GetCharacterFeature(id)
featureList[i] = charFeature
for _, v in ipairs(charFeature) do
if matchDic[v] then
matchDic[v] = matchDic[v] + 1
end
end
end
return matchDic, featureList
end
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--v1.32 角色特性与关卡推荐特性重合特性
function XFubenCoupleCombatManager.GetFeatureMatchOneChar(stageId, charId)
local matchDic = {}
local feature = XFubenCoupleCombatManager.GetStageFeatureIdList(stageId)
if not feature then return matchDic end
for _, v in ipairs(feature) do
matchDic[v] = 0
end
local charFeature = XFubenCoupleCombatConfig.GetCharacterFeature(charId)
for _, v in ipairs(charFeature) do
if matchDic[v] then
matchDic[v] = matchDic[v] + 1
end
end
return matchDic
end
--v1.32 获得关卡推荐特效
function XFubenCoupleCombatManager.GetStageFeatureIdList(stageId)
local featureDic = {}
local result = {}
local stageInterInfo = XFubenCoupleCombatConfig.GetStageInfo(stageId)
if not stageInterInfo then return featureDic end
for _, v in ipairs(stageInterInfo.Feature) do
if not XTool.IsNumberValid(featureDic[v]) then
table.insert(result, v)
end
featureDic[v] = v
end
return result
end
-- 检测角色是否已使用状态
function XFubenCoupleCombatManager.CheckCharacterUsed(stageId, charId)
return CoupleCombatDb:IsCharacterUsed(stageId, charId)
end
function XFubenCoupleCombatManager.GetStageUsedCharacter(stageId)
return CoupleCombatDb:GetCharacterIds(stageId)
end
function XFubenCoupleCombatManager.GetUsedSkillIds()
return CoupleCombatDb:GetUsedSkillIds()
end
function XFubenCoupleCombatManager.IsSkillUsed(skillId)
local usedSkillIds = XFubenCoupleCombatManager.GetUsedSkillIds()
for _, usedSkillId in ipairs(usedSkillIds) do
if usedSkillId == skillId then
return true
end
end
return false
end
--根据技能类型返回正在使用中的技能Id
function XFubenCoupleCombatManager.GetUsedSkillByType(type)
local usedSkillIds = XFubenCoupleCombatManager.GetUsedSkillIds()
for _, usedSkillId in ipairs(usedSkillIds) do
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local types = XFubenCoupleCombatConfig.GetCharacterCareerSkillType(usedSkillId)
for _, careerType in ipairs(types) do
if careerType == type then
return usedSkillId
end
end
end
end
function XFubenCoupleCombatManager.GetChapterRobotIdsByStageId(stageId)
local chapterId = XFubenCoupleCombatConfig.GetChapterIdByStageId(stageId)
if not chapterId then
return
end
local robotIds = XFubenCoupleCombatConfig.GetChapterRobotIds(chapterId)
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-- local characterLimitType = XFubenConfigs.GetStageCharacterLimitType(stageId)
-- local defaultCharacterType = XDataCenter.FubenManager.GetDefaultCharacterTypeByCharacterLimitType(characterLimitType)
-- local limitTypeRobotIdList = {}
-- for _, robotId in ipairs(robotIds) do
-- if defaultCharacterType == XRobotManager.GetRobotCharacterType(robotId) then
-- table.insert(limitTypeRobotIdList, robotId)
-- end
-- end
return robotIds
end
-- [初始化数据]
function XFubenCoupleCombatManager.InitStageInfo()
local stageIdList = XFubenCoupleCombatConfig.GetStageIdList()
for _, stageId in ipairs(stageIdList) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
if stageInfo then
stageInfo.Type = XDataCenter.FubenManager.StageType.CoupleCombat
end
end
-- 通关后会执行InitStage 所以需要刷新
XFubenCoupleCombatManager.RefreshStagePassed()
end
function XFubenCoupleCombatManager.RefreshStagePassed()
for _, chapter in pairs(XFubenCoupleCombatConfig.GetChapterTemplates()) do
for _, stageId in ipairs(chapter.StageIds) do
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
local stageCfg = XDataCenter.FubenManager.GetStageCfg(stageId)
if stageInfo then
stageInfo.Passed = CoupleCombatDb:GetStageData(stageId) and true or false
stageInfo.Unlock = XFubenCoupleCombatManager.CheckStageOpen(stageId)
stageInfo.IsOpen = true
if stageCfg.RequireLevel > 0 and XPlayer.Level < stageCfg.RequireLevel then
stageInfo.Unlock = false
end
for _, preStageId in pairs(stageCfg.PreStageId or {}) do
if preStageId > 0 then
if not CoupleCombatDb:GetStageData(preStageId) then
stageInfo.Unlock = false
stageInfo.IsOpen = false
break
end
end
end
end
end
end
end
function XFubenCoupleCombatManager.IsHaveNextStageIdByStageId(stageId)
local stageInfo = XDataCenter.FubenManager.GetStageInfo(stageId)
return stageInfo and stageInfo.NextStageId and true or false
end
function XFubenCoupleCombatManager.PreFight(stage, teamId)
local preFight = {}
preFight.CardIds = {}
preFight.RobotIds = {}
preFight.StageId = stage.StageId
local teamData = XDataCenter.TeamManager.LoadTeamLocal(stage.StageId)
for _, v in pairs(teamData.TeamData or {}) do
if not XRobotManager.CheckIsRobotId(v) then
table.insert(preFight.CardIds, v)
table.insert(preFight.RobotIds, 0)
else
table.insert(preFight.CardIds, 0)
table.insert(preFight.RobotIds, v)
end
end
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preFight.CaptainPos = teamData.CaptainPos
preFight.FirstFightPos = teamData.FirstFightPos
return preFight
end
function XFubenCoupleCombatManager.GetAvailableActs()
local act = ActivityInfo or DefaultActivityInfo
local activityList = {}
if act and
not XFubenCoupleCombatManager.GetIsActivityEnd() and
not XFunctionManager.CheckFunctionFitter(XFunctionManager.FunctionName.FubenCoupleCombat) then
tableInsert(activityList, {
Id = act.Id,
Type = XDataCenter.FubenManager.ChapterType.CoupleCombat,
Name = act.Name,
Icon = act.BannerBg,
})
end
return activityList
end
--判断活动是否开启
function XFubenCoupleCombatManager.GetIsActivityEnd()
local timeNow = XTime.GetServerNowTimestamp()
local isEnd = timeNow >= XFubenCoupleCombatManager.GetEndTime()
local isStart = timeNow >= XFubenCoupleCombatManager.GetStartTime()
local inActivity = (not isEnd) and (isStart)
return not inActivity, timeNow < XFubenCoupleCombatManager.GetStartTime()
end
--获取活动开始时间
function XFubenCoupleCombatManager.GetStartTime()
if DefaultActivityInfo then
return XFunctionManager.GetStartTimeByTimeId(DefaultActivityInfo.TimeId) or 0
end
return 0
end
--获取活动结束时间
function XFubenCoupleCombatManager.GetEndTime()
if DefaultActivityInfo then
return XFunctionManager.GetEndTimeByTimeId(DefaultActivityInfo.TimeId) or 0
end
return 0
end
--获得当前活动时间内的章节Id列表
function XFubenCoupleCombatManager.GetChapterIdList()
return DefaultActivityInfo and DefaultActivityInfo.ChapterIds or {}
end
-- 主题活动页面是否可挑战接口
function XFubenCoupleCombatManager.IsChallengeable()
if not ActivityInfo then return false end
local chapterIdList = XFubenCoupleCombatConfig.GetChapterIdList()
local isUnlock
local stageIds
for _, chapterId in ipairs(chapterIdList) do
isUnlock = XFubenCoupleCombatManager.CheckChapterUnlock(chapterId)
if not isUnlock then
goto continue
end
stageIds = XFubenCoupleCombatConfig.GetChapterStageIds(chapterId)
for _, stageId in ipairs(stageIds) do
if XFubenCoupleCombatManager.CheckStageOpen(stageId) and not CoupleCombatDb:GetStageData(stageId) then
return true
end
end
:: continue ::
end
return false
end
-- 注册出战界面代理
function XFubenCoupleCombatManager.RegisterEditBattleProxy()
if IsRegisterEditBattleProxy then return end
IsRegisterEditBattleProxy = true
XUiNewRoomSingleProxy.RegisterProxy(XDataCenter.FubenManager.StageType.CoupleCombat,
require("XUi/XUiFubenCoupleCombat/Proxy/XUiCoupleCombatNewRoomSingle"))
XUiRoomCharacterProxy.RegisterProxy(XDataCenter.FubenManager.StageType.CoupleCombat,
require("XUi/XUiFubenCoupleCombat/Proxy/XUiCoupleCombatRoomCharacter"))
end
--检查是否有新职业技能解锁,并弹出提示界面
function XFubenCoupleCombatManager.CheckCharacterCareerSkillInDic()
local activeSkillList = CoupleCombatDb:CheckCharacterCareerSkillInDic()
if XTool.IsTableEmpty(activeSkillList) then
return
end
XLuaUiManager.Open("UiCoupleCombatNewSkill", activeSkillList)
end
--检查自动装备技能
function XFubenCoupleCombatManager.CheckAutoAmendSkill()
local skillGroupTypeToSkillIdsMap = XFubenCoupleCombatConfig.GetSkillGroupTypeToSkillIdsMap()
local condition
local isUnlock
local selectedSkillIds = {}
local selectedSkillTypes = {}
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for careerType, skillIds in pairs(skillGroupTypeToSkillIdsMap) do
for _, skillId in ipairs(skillIds) do
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if selectedSkillTypes[careerType] then
goto continue
end
condition = XFubenCoupleCombatConfig.GetCharacterCareerSkillCondition(skillId)
isUnlock = not XTool.IsNumberValid(condition) and true or XConditionManager.CheckCondition(condition)
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if not CoupleCombatDb:GetUsedSkillIdBySkillType(careerType) and isUnlock then
table.insert(selectedSkillIds, skillId)
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selectedSkillTypes[careerType] = skillId
end
:: continue ::
end
end
if not XTool.IsTableEmpty(selectedSkillIds) then
XFubenCoupleCombatManager.RequestAmendCharacterCareerSkill(selectedSkillIds)
end
end
--修改上阵角色职业技能请求
function XFubenCoupleCombatManager.RequestAmendCharacterCareerSkill(selectedSkillIds)
local usedSkillIds = XTool.Clone(XFubenCoupleCombatManager.GetUsedSkillIds())
local selectedSkillType
local isSameTypeSkill
for _, selectedSkillId in ipairs(selectedSkillIds) do
isSameTypeSkill = false
selectedSkillType = XFubenCoupleCombatConfig.GetCharacterCareerSkillType(selectedSkillId)
for i, skillId in ipairs(usedSkillIds) do
--存在相同类型的技能时替换
if selectedSkillType == XFubenCoupleCombatConfig.GetCharacterCareerSkillType(skillId) then
usedSkillIds[i] = selectedSkillId
isSameTypeSkill = true
break
end
end
if not isSameTypeSkill then
table.insert(usedSkillIds, selectedSkillId)
end
end
XNetwork.Call(FUBEN_COUPLE_COMBAT_PROTO.AmendCharacterCareerSkillRequest, { SelectedSkillIds = usedSkillIds }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
CoupleCombatDb:UpdateUsedSkillIds(usedSkillIds)
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_AMEND_CHARACTER_CAREER_SKILL, selectedSkillIds)
end)
end
--重置关卡
function XFubenCoupleCombatManager.ResetStage(stageId, cb)
XNetwork.Call(FUBEN_COUPLE_COMBAT_PROTO.ResetStageMemberRequest, { StageId = stageId }, function(res)
if res.Code ~= XCode.Success then
XUiManager.TipCode(res.Code)
return
end
CoupleCombatDb:ResetStage(stageId)
XDataCenter.TeamManager.SaveTeamLocal(XTool.Clone(XDataCenter.TeamManager.EmptyTeam), stageId)
if cb then cb() end
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE)
end)
end
--登录/活动开始/跨周时下发
function XFubenCoupleCombatManager.NotifyData(data)
ActivityInfo = XFubenCoupleCombatConfig.GetActivityTemplateById(data.Data.ActivityId)
if not ActivityInfo then
CsXGameEventManager.Instance:Notify(XEventId.EVENT_ACTIVITY_ON_RESET, XDataCenter.FubenManager.StageType.CoupleCombat)
return
end
ActivityDay = data.ActivityDay
Init()
CoupleCombatDb:UpdateData(data.Data)
XFubenCoupleCombatManager.RefreshStagePassed()
XFubenCoupleCombatManager.CheckAutoAmendSkill()
CoupleCombatDb:CheckCharacterCareerSkillInDic()
end
-- 下发关卡数据(通关星数)
function XFubenCoupleCombatManager.NotifyStageData(data)
local stageInfo = data.StageData
CoupleCombatDb:UpdateStageData(stageInfo)
CoupleCombatDb:UpdateUnlockChapterIds(data.UnlockChapterIds)
XFubenCoupleCombatManager.RefreshStagePassed()
XDataCenter.TeamManager.SaveTeamLocal(XTool.Clone(XDataCenter.TeamManager.EmptyTeam), stageInfo.StageId)
XFubenCoupleCombatManager.CheckAutoAmendSkill()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE)
end
-- 下发活动天数(每日数据变化(日重置闹钟))
function XFubenCoupleCombatManager.NotifyDailyData(data)
ActivityDay = data.ActivityDay
XFubenCoupleCombatManager.RefreshStagePassed()
CsXGameEventManager.Instance:Notify(XEventId.EVENT_FUBEN_COUPLECOMBAT_UPDATE)
end
XEventManager.AddEventListener(XEventId.EVENT_LOGIN_DATA_LOAD_COMPLETE, function()
Init()
end)
return XFubenCoupleCombatManager
end
XRpc.NotifyCoupleCombatData = function(data)
XDataCenter.FubenCoupleCombatManager.NotifyData(data)
end
XRpc.NotifyCoupleCombatStageData = function(data)
XDataCenter.FubenCoupleCombatManager.NotifyStageData(data)
end
XRpc.NotifyCoupleCombatDailyData = function(data)
XDataCenter.FubenCoupleCombatManager.NotifyDailyData(data)
end