forked from endernon/PGRData
34 lines
917 B
Lua
34 lines
917 B
Lua
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local XHomeCharCheckPlayAnimationNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "HomeCharCheckPlayAnimation", CsBehaviorNodeType.Condition, true, false)
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function XHomeCharCheckPlayAnimationNode:OnAwake()
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if self.Fields == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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if self.Fields["AnimationName"] == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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local list = self.Fields["AnimationName"]
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self.AnimationName = {}
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local count = list.Count
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for i = 0, count - 1 do
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local v = list[i]
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table.insert(self.AnimationName, v)
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end
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end
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function XHomeCharCheckPlayAnimationNode:OnEnter()
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local result = self.AgentProxy:CheckIsPlayingAnimation(self.AnimationName)
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if result then
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self.Node.Status = CsNodeStatus.SUCCESS
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else
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self.Node.Status = CsNodeStatus.FAILED
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end
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end
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