forked from endernon/PGRData
38 lines
1.3 KiB
Lua
38 lines
1.3 KiB
Lua
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XUiFightButtonDefaultStyleConfig = XUiFightButtonDefaultStyleConfig or {}
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local TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE = "Client/Fight/UiFightButtonDefaultStyle.tab"
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local UiFightButtonDefaultStyle = nil
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function XUiFightButtonDefaultStyleConfig.Init()
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UiFightButtonDefaultStyle = XTableManager.ReadByIntKey(TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE, XTable.XTableUiFightButtonDefaultStyle, "Id")
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end
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function XUiFightButtonDefaultStyleConfig.GetStyleById(id)
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return UiFightButtonDefaultStyle[id]
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end
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function XUiFightButtonDefaultStyleConfig.SaveDefaultStyleById(id)
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if not UiFightButtonDefaultStyle then
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UiFightButtonDefaultStyle = XTableManager.ReadByIntKey(TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE, XTable.XTableUiFightButtonDefaultStyle, "Id")
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end
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if not UiFightButtonDefaultStyle then
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return
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end
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local config = UiFightButtonDefaultStyle[id]
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if config and config.Scheme then
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CS.XCustomUi.Instance:SaveButtonCustom(config.Scheme)
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end
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end
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function XUiFightButtonDefaultStyleConfig.GetDefaultStyle()
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return CS.UnityEngine.PlayerPrefs.GetString("CustomUI");
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end
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function XUiFightButtonDefaultStyleConfig.GetCurSchemeStyle()
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return CS.XCustomUi.Instance.CurScheme or 0
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end
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function XUiFightButtonDefaultStyleConfig.IsHaveCurSchemeStyle()
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return CS.UnityEngine.PlayerPrefs.HasKey("CustomUI")
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end
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