PGRData/Script/matrix/xconfig/XUiFightButtonDefaultStyleConfig.lua

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XUiFightButtonDefaultStyleConfig = XUiFightButtonDefaultStyleConfig or {}
local TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE = "Client/Fight/UiFightButtonDefaultStyle.tab"
local UiFightButtonDefaultStyle = nil
function XUiFightButtonDefaultStyleConfig.Init()
UiFightButtonDefaultStyle = XTableManager.ReadByIntKey(TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE, XTable.XTableUiFightButtonDefaultStyle, "Id")
end
function XUiFightButtonDefaultStyleConfig.GetStyleById(id)
return UiFightButtonDefaultStyle[id]
end
function XUiFightButtonDefaultStyleConfig.SaveDefaultStyleById(id)
if not UiFightButtonDefaultStyle then
UiFightButtonDefaultStyle = XTableManager.ReadByIntKey(TABLE_UIFIGHT_BUTTON_DEFAULTSTYLE, XTable.XTableUiFightButtonDefaultStyle, "Id")
end
if not UiFightButtonDefaultStyle then
return
end
local config = UiFightButtonDefaultStyle[id]
if config and config.Scheme then
CS.XCustomUi.Instance:SaveButtonCustom(config.Scheme)
end
end
function XUiFightButtonDefaultStyleConfig.GetDefaultStyle()
return CS.UnityEngine.PlayerPrefs.GetString("CustomUI");
end
function XUiFightButtonDefaultStyleConfig.GetCurSchemeStyle()
return CS.XCustomUi.Instance.CurScheme or 0
end
function XUiFightButtonDefaultStyleConfig.IsHaveCurSchemeStyle()
return CS.UnityEngine.PlayerPrefs.HasKey("CustomUI")
end