PGRData/Script/launch/XLaunchAppVersionModule.lua

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local UnityPlayerPrefs = CS.UnityEngine.PlayerPrefs
local CsLog = CS.XLog
local CsInfo = CS.XInfo
local CsRemoteConfig = CS.XRemoteConfig
-- 应用版本模块
local XLaunchAppVersionModule = {}
local DOCUMENT_VERSION = "DOCUMENT_VERSION"
local LAUNCH_MODULE_VERSION = "LAUNCH_MODULE_VERSION"
local AppVersion
local OldDocVersion
local NewDocVersion
local OldLaunchModuleVersion
local NewLaunchModuleVersion
local IsCurAppVersionMatched = false
local IsCurDocVersionMatched = false
local IsCurLaunchModuleVersionMatched = false
local IsDocUpdated = true
local IsLaunchModuleUpdated = true
local PrintVersion
-- 初始化
local Init = function()
AppVersion = CsInfo.Version
IsCurAppVersionMatched = CsRemoteConfig.ApplicationVersion == AppVersion
OldDocVersion = UnityPlayerPrefs.GetString(DOCUMENT_VERSION, CsInfo.Version)
NewDocVersion = CsRemoteConfig.DocumentVersion
IsCurDocVersionMatched = NewDocVersion == AppVersion
IsDocUpdated = NewDocVersion == OldDocVersion
OldLaunchModuleVersion = UnityPlayerPrefs.GetString(LAUNCH_MODULE_VERSION, CsInfo.Version)
NewLaunchModuleVersion = CsRemoteConfig.LaunchModuleVersion
IsCurLaunchModuleVersionMatched = AppVersion == NewLaunchModuleVersion
IsLaunchModuleUpdated = OldLaunchModuleVersion == NewLaunchModuleVersion
PrintVersion()
end
PrintVersion = function()
CsLog.Debug("AppVersion: " .. tostring(AppVersion))
CsLog.Debug("OldDocVersion: " .. tostring(OldDocVersion))
CsLog.Debug("NewDocVersion: " .. tostring(NewDocVersion))
CsLog.Debug("OldLaunchModuleVersion: " .. tostring(OldLaunchModuleVersion))
CsLog.Debug("NewLaunchModuleVersion: " .. tostring(NewLaunchModuleVersion))
CsLog.Debug("IsCurDocVersionMatched: " .. tostring(IsCurDocVersionMatched))
end
function XLaunchAppVersionModule.GetAppVersion()
return AppVersion
end
function XLaunchAppVersionModule.GetNewDocVersion()
return NewDocVersion
end
function XLaunchAppVersionModule.GetNewLaunchModuleVersion()
return NewLaunchModuleVersion
end
function XLaunchAppVersionModule.CheckAppUpdate()
return not IsCurAppVersionMatched
end
function XLaunchAppVersionModule.CheckDocUpdate()
return not IsCurDocVersionMatched
end
function XLaunchAppVersionModule.CheckLaunchModuleUpdate()
return not IsCurLaunchModuleVersionMatched
end
function XLaunchAppVersionModule.HasDocUpdated()
return IsDocUpdated
end
function XLaunchAppVersionModule.HasLaunchModuleUpdated()
return IsLaunchModuleUpdated
end
function XLaunchAppVersionModule.UpdateDocVersion()
OldDocVersion = NewDocVersion
IsCurDocVersionMatched = NewDocVersion == AppVersion
IsDocUpdated = NewDocVersion == OldDocVersion
UnityPlayerPrefs.SetString(DOCUMENT_VERSION, CsRemoteConfig.DocumentVersion)
UnityPlayerPrefs.Save()
end
function XLaunchAppVersionModule.UpdateLaunchVersion()
OldLaunchModuleVersion = NewLaunchModuleVersion
IsCurLaunchModuleVersionMatched = AppVersion == NewLaunchModuleVersion
IsLaunchModuleUpdated = OldLaunchModuleVersion == NewLaunchModuleVersion
UnityPlayerPrefs.SetString(LAUNCH_MODULE_VERSION, CsRemoteConfig.LaunchModuleVersion)
UnityPlayerPrefs.Save()
end
Init()
--PrintVersion()
return XLaunchAppVersionModule