forked from endernon/PGRData
4422 lines
150 KiB
JSON
4422 lines
150 KiB
JSON
|
[
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||
|
{
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"Id": 1,
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"CharacterId": 1011002,
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"VitalityRecoveryType": 1,
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"VitalityRecovery": 100,
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"MoodRecoveryType": 1,
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"MoodRecovery": 100,
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"Pre": 1,
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],
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"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
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||
|
"Id": 2,
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"CharacterId": 1011002,
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"VitalityRecoveryType": 0,
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"VitalityRecovery": 300,
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"MoodRecoveryType": 0,
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"MoodRecovery": 50,
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"Pre": 2,
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"CompareType": 1,
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"AttrTotal": 1200,
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
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||
|
"Id": 3,
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|
"CharacterId": 1011002,
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"VitalityRecoveryType": 0,
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||
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"VitalityRecovery": 400,
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"MoodRecoveryType": 0,
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"MoodRecovery": 100,
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"Pre": 3,
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"CompareType": 1,
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"AttrTotal": 3500,
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
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||
|
},
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|
{
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|
"Id": 4,
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"CharacterId": 1011002,
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"VitalityRecoveryType": 0,
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"VitalityRecovery": 500,
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||
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"MoodRecoveryType": 0,
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"MoodRecovery": 200,
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"Pre": 4,
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"CompareType": 1,
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"AttrTotal": 5500,
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"AttrCondition": [
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0,
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3500,
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2000
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],
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"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
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|
{
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||
|
"Id": 5,
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"CharacterId": 1011002,
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"VitalityRecoveryType": 0,
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||
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"VitalityRecovery": 600,
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||
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"MoodRecoveryType": 0,
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"MoodRecovery": 500,
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"Pre": 5,
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"CompareType": 1,
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"AttrTotal": 10000,
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"AttrCondition": [
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0,
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6500,
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3500
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],
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"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 6,
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"CharacterId": 1021001,
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||
|
"VitalityRecoveryType": 1,
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||
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"VitalityRecovery": 100,
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"MoodRecoveryType": 1,
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"MoodRecovery": 100,
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"Pre": 1,
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"CompareType": 1,
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"AttrTotal": 0,
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0,
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],
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|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 7,
|
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|
"CharacterId": 1021001,
|
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|
"VitalityRecoveryType": 0,
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||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
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"MoodRecovery": 50,
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"Pre": 2,
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"CompareType": 1,
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"AttrTotal": 1200,
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"AttrCondition": [
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 8,
|
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|
"CharacterId": 1021001,
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||
|
"VitalityRecoveryType": 0,
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||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
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||
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"MoodRecovery": 100,
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"Pre": 3,
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"CompareType": 1,
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"AttrTotal": 3500,
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"AttrCondition": [
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 9,
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|
"CharacterId": 1021001,
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"VitalityRecoveryType": 0,
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||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
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||
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"MoodRecovery": 200,
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"Pre": 4,
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"CompareType": 1,
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"AttrTotal": 5500,
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"AttrCondition": [
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2000
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],
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|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 10,
|
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|
"CharacterId": 1021001,
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|
"VitalityRecoveryType": 0,
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||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
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||
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"MoodRecovery": 500,
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"Pre": 5,
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"CompareType": 1,
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"AttrTotal": 10000,
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"AttrCondition": [
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0,
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6500,
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3500
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],
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|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 11,
|
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|
"CharacterId": 1031001,
|
||
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"VitalityRecoveryType": 1,
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||
|
"VitalityRecovery": 100,
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"MoodRecoveryType": 1,
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"MoodRecovery": 100,
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"Pre": 1,
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"CompareType": 1,
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],
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|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 12,
|
||
|
"CharacterId": 1031001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
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"MoodRecoveryType": 0,
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"MoodRecovery": 50,
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"Pre": 2,
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"CompareType": 1,
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"AttrTotal": 1200,
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 13,
|
||
|
"CharacterId": 1031001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
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||
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"MoodRecovery": 100,
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"Pre": 3,
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"CompareType": 1,
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"AttrTotal": 3500,
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 14,
|
||
|
"CharacterId": 1031001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
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"Pre": 4,
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"CompareType": 1,
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"AttrTotal": 5500,
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"AttrCondition": [
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3500,
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2000,
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0
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],
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||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 15,
|
||
|
"CharacterId": 1031001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
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"Pre": 5,
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|
"CompareType": 1,
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"AttrTotal": 10000,
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"AttrCondition": [
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6500,
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|
3500,
|
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|
0
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|
],
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||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 16,
|
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|
"CharacterId": 1041002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
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"MoodRecovery": 100,
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"Pre": 1,
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"CompareType": 1,
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],
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|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 17,
|
||
|
"CharacterId": 1041002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
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"CompareType": 1,
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"AttrTotal": 1200,
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"AttrCondition": [
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 18,
|
||
|
"CharacterId": 1041002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
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"Pre": 3,
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"CompareType": 1,
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 19,
|
||
|
"CharacterId": 1041002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
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|
"CompareType": 1,
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"AttrTotal": 5500,
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"AttrCondition": [
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0,
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|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 20,
|
||
|
"CharacterId": 1041002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
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|
"AttrTotal": 10000,
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"AttrCondition": [
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0,
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3500,
|
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|
6500
|
||
|
],
|
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|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 21,
|
||
|
"CharacterId": 1051001,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
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"CompareType": 1,
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],
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|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 22,
|
||
|
"CharacterId": 1051001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
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"CompareType": 1,
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"AttrTotal": 1200,
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"AttrCondition": [
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 23,
|
||
|
"CharacterId": 1051001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
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"CompareType": 1,
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"AttrTotal": 3500,
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"AttrCondition": [
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],
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"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 24,
|
||
|
"CharacterId": 1051001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
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"CompareType": 1,
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"AttrTotal": 5500,
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"AttrCondition": [
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],
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||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 25,
|
||
|
"CharacterId": 1051001,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
6500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 26,
|
||
|
"CharacterId": 1061002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 27,
|
||
|
"CharacterId": 1061002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 28,
|
||
|
"CharacterId": 1061002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 29,
|
||
|
"CharacterId": 1061002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 30,
|
||
|
"CharacterId": 1061002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 31,
|
||
|
"CharacterId": 1071002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 32,
|
||
|
"CharacterId": 1071002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 33,
|
||
|
"CharacterId": 1071002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 34,
|
||
|
"CharacterId": 1071002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 35,
|
||
|
"CharacterId": 1071002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 36,
|
||
|
"CharacterId": 1081002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 37,
|
||
|
"CharacterId": 1081002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 38,
|
||
|
"CharacterId": 1081002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 39,
|
||
|
"CharacterId": 1081002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 40,
|
||
|
"CharacterId": 1081002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 41,
|
||
|
"CharacterId": 1021002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 42,
|
||
|
"CharacterId": 1021002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 43,
|
||
|
"CharacterId": 1021002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 44,
|
||
|
"CharacterId": 1021002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 45,
|
||
|
"CharacterId": 1021002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 46,
|
||
|
"CharacterId": 1031002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 47,
|
||
|
"CharacterId": 1031002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 48,
|
||
|
"CharacterId": 1031002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 49,
|
||
|
"CharacterId": 1031002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 50,
|
||
|
"CharacterId": 1031002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 51,
|
||
|
"CharacterId": 1011003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 52,
|
||
|
"CharacterId": 1011003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 53,
|
||
|
"CharacterId": 1011003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 54,
|
||
|
"CharacterId": 1011003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 55,
|
||
|
"CharacterId": 1011003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 56,
|
||
|
"CharacterId": 1031003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 57,
|
||
|
"CharacterId": 1031003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 58,
|
||
|
"CharacterId": 1031003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 59,
|
||
|
"CharacterId": 1031003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 60,
|
||
|
"CharacterId": 1031003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 61,
|
||
|
"CharacterId": 1061003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 62,
|
||
|
"CharacterId": 1061003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 63,
|
||
|
"CharacterId": 1061003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 64,
|
||
|
"CharacterId": 1061003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 65,
|
||
|
"CharacterId": 1061003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 66,
|
||
|
"CharacterId": 1071003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 67,
|
||
|
"CharacterId": 1071003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 68,
|
||
|
"CharacterId": 1071003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 69,
|
||
|
"CharacterId": 1071003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 70,
|
||
|
"CharacterId": 1071003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 71,
|
||
|
"CharacterId": 1051003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 72,
|
||
|
"CharacterId": 1051003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 73,
|
||
|
"CharacterId": 1051003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 74,
|
||
|
"CharacterId": 1051003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 75,
|
||
|
"CharacterId": 1051003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
6500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 76,
|
||
|
"CharacterId": 1021003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 77,
|
||
|
"CharacterId": 1021003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 78,
|
||
|
"CharacterId": 1021003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 79,
|
||
|
"CharacterId": 1021003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 80,
|
||
|
"CharacterId": 1021003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 81,
|
||
|
"CharacterId": 1081003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 82,
|
||
|
"CharacterId": 1081003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 83,
|
||
|
"CharacterId": 1081003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 84,
|
||
|
"CharacterId": 1081003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 85,
|
||
|
"CharacterId": 1081003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 86,
|
||
|
"CharacterId": 1091002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 87,
|
||
|
"CharacterId": 1091002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 88,
|
||
|
"CharacterId": 1091002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 89,
|
||
|
"CharacterId": 1091002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 90,
|
||
|
"CharacterId": 1091002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
6500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 91,
|
||
|
"CharacterId": 90370,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 92,
|
||
|
"CharacterId": 90370,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 93,
|
||
|
"CharacterId": 90370,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 94,
|
||
|
"CharacterId": 90370,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 95,
|
||
|
"CharacterId": 90370,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 96,
|
||
|
"CharacterId": 90220,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 97,
|
||
|
"CharacterId": 90220,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 98,
|
||
|
"CharacterId": 90220,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 99,
|
||
|
"CharacterId": 90220,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 100,
|
||
|
"CharacterId": 90220,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 101,
|
||
|
"CharacterId": 1041003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 102,
|
||
|
"CharacterId": 1041003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 103,
|
||
|
"CharacterId": 1041003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 104,
|
||
|
"CharacterId": 1041003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 105,
|
||
|
"CharacterId": 1041003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 106,
|
||
|
"CharacterId": 1111002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 107,
|
||
|
"CharacterId": 1111002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 108,
|
||
|
"CharacterId": 1111002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 109,
|
||
|
"CharacterId": 1111002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 110,
|
||
|
"CharacterId": 1111002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 111,
|
||
|
"CharacterId": 81600,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 112,
|
||
|
"CharacterId": 81600,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 113,
|
||
|
"CharacterId": 81600,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 114,
|
||
|
"CharacterId": 81600,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 115,
|
||
|
"CharacterId": 81600,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 116,
|
||
|
"CharacterId": 81500,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 117,
|
||
|
"CharacterId": 81500,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 118,
|
||
|
"CharacterId": 81500,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 119,
|
||
|
"CharacterId": 81500,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 120,
|
||
|
"CharacterId": 81500,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 121,
|
||
|
"CharacterId": 92030,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 122,
|
||
|
"CharacterId": 92030,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 123,
|
||
|
"CharacterId": 92030,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 124,
|
||
|
"CharacterId": 92030,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 125,
|
||
|
"CharacterId": 92030,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 126,
|
||
|
"CharacterId": 1121002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 127,
|
||
|
"CharacterId": 1121002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 128,
|
||
|
"CharacterId": 1121002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 129,
|
||
|
"CharacterId": 1121002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 130,
|
||
|
"CharacterId": 1121002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 131,
|
||
|
"CharacterId": 92670,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 132,
|
||
|
"CharacterId": 92670,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 133,
|
||
|
"CharacterId": 92670,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 134,
|
||
|
"CharacterId": 92670,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 135,
|
||
|
"CharacterId": 92670,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 136,
|
||
|
"CharacterId": 813000,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 137,
|
||
|
"CharacterId": 813000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 138,
|
||
|
"CharacterId": 813000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 139,
|
||
|
"CharacterId": 813000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 140,
|
||
|
"CharacterId": 813000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
6500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 141,
|
||
|
"CharacterId": 1000000,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 142,
|
||
|
"CharacterId": 1000000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 143,
|
||
|
"CharacterId": 1000000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 144,
|
||
|
"CharacterId": 1000000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 145,
|
||
|
"CharacterId": 1000000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 146,
|
||
|
"CharacterId": 1021004,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 147,
|
||
|
"CharacterId": 1021004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 148,
|
||
|
"CharacterId": 1021004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 149,
|
||
|
"CharacterId": 1021004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 150,
|
||
|
"CharacterId": 1021004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 151,
|
||
|
"CharacterId": 1131002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 152,
|
||
|
"CharacterId": 1131002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 153,
|
||
|
"CharacterId": 1131002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 154,
|
||
|
"CharacterId": 1131002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 155,
|
||
|
"CharacterId": 1131002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 156,
|
||
|
"CharacterId": 1511003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 157,
|
||
|
"CharacterId": 1511003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 158,
|
||
|
"CharacterId": 1511003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 159,
|
||
|
"CharacterId": 1511003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 160,
|
||
|
"CharacterId": 1511003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 161,
|
||
|
"CharacterId": 1141003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 162,
|
||
|
"CharacterId": 1141003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 163,
|
||
|
"CharacterId": 1141003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 164,
|
||
|
"CharacterId": 1141003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 165,
|
||
|
"CharacterId": 1141003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 166,
|
||
|
"CharacterId": 1521003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 167,
|
||
|
"CharacterId": 1521003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 168,
|
||
|
"CharacterId": 1521003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 169,
|
||
|
"CharacterId": 1521003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 170,
|
||
|
"CharacterId": 1521003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 171,
|
||
|
"CharacterId": 1161002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 172,
|
||
|
"CharacterId": 1161002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 173,
|
||
|
"CharacterId": 1161002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 174,
|
||
|
"CharacterId": 1161002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 175,
|
||
|
"CharacterId": 1161002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 176,
|
||
|
"CharacterId": 837000,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 177,
|
||
|
"CharacterId": 837000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 178,
|
||
|
"CharacterId": 837000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 179,
|
||
|
"CharacterId": 837000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 180,
|
||
|
"CharacterId": 837000,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 181,
|
||
|
"CharacterId": 1171003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 182,
|
||
|
"CharacterId": 1171003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 183,
|
||
|
"CharacterId": 1171003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 184,
|
||
|
"CharacterId": 1171003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 185,
|
||
|
"CharacterId": 1171003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 186,
|
||
|
"CharacterId": 1181003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 187,
|
||
|
"CharacterId": 1181003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 188,
|
||
|
"CharacterId": 1181003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 189,
|
||
|
"CharacterId": 1181003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 190,
|
||
|
"CharacterId": 1181003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 191,
|
||
|
"CharacterId": 1191003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 192,
|
||
|
"CharacterId": 1191003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 193,
|
||
|
"CharacterId": 1191003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 194,
|
||
|
"CharacterId": 1191003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 195,
|
||
|
"CharacterId": 1191003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 196,
|
||
|
"CharacterId": 1201003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color>points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color>point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 197,
|
||
|
"CharacterId": 1201003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 198,
|
||
|
"CharacterId": 1201003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 199,
|
||
|
"CharacterId": 1201003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 200,
|
||
|
"CharacterId": 1201003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 201,
|
||
|
"CharacterId": 1211002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 202,
|
||
|
"CharacterId": 1211002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 203,
|
||
|
"CharacterId": 1211002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 204,
|
||
|
"CharacterId": 1211002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 205,
|
||
|
"CharacterId": 1211002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 206,
|
||
|
"CharacterId": 1531003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 207,
|
||
|
"CharacterId": 1531003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 208,
|
||
|
"CharacterId": 1531003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 209,
|
||
|
"CharacterId": 1531003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 210,
|
||
|
"CharacterId": 1531003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 211,
|
||
|
"CharacterId": 1121003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 212,
|
||
|
"CharacterId": 1121003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 213,
|
||
|
"CharacterId": 1121003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 214,
|
||
|
"CharacterId": 1121003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
2000,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 215,
|
||
|
"CharacterId": 1121003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 216,
|
||
|
"CharacterId": 1221002,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 217,
|
||
|
"CharacterId": 1221002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 218,
|
||
|
"CharacterId": 1221002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 219,
|
||
|
"CharacterId": 1221002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 220,
|
||
|
"CharacterId": 1221002,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 221,
|
||
|
"CharacterId": 1131003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 222,
|
||
|
"CharacterId": 1131003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 223,
|
||
|
"CharacterId": 1131003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 224,
|
||
|
"CharacterId": 1131003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 225,
|
||
|
"CharacterId": 1131003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 226,
|
||
|
"CharacterId": 1541003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 227,
|
||
|
"CharacterId": 1541003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 228,
|
||
|
"CharacterId": 1541003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 229,
|
||
|
"CharacterId": 1541003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 230,
|
||
|
"CharacterId": 1541003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 231,
|
||
|
"CharacterId": 1031004,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 232,
|
||
|
"CharacterId": 1031004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 233,
|
||
|
"CharacterId": 1031004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 234,
|
||
|
"CharacterId": 1031004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 235,
|
||
|
"CharacterId": 1031004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 236,
|
||
|
"CharacterId": 1531004,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 237,
|
||
|
"CharacterId": 1531004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 238,
|
||
|
"CharacterId": 1531004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 239,
|
||
|
"CharacterId": 1531004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
2000,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 240,
|
||
|
"CharacterId": 1531004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Beauty and Comfort of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 241,
|
||
|
"CharacterId": 1551003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 242,
|
||
|
"CharacterId": 1551003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 243,
|
||
|
"CharacterId": 1551003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 244,
|
||
|
"CharacterId": 1551003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
3500,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 245,
|
||
|
"CharacterId": 1551003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
6500,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Comfort and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 246,
|
||
|
"CharacterId": 1051004,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 247,
|
||
|
"CharacterId": 1051004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 248,
|
||
|
"CharacterId": 1051004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 249,
|
||
|
"CharacterId": 1051004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
3500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>3,500</color> points and <color=#FF4E4EFF>2,000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 250,
|
||
|
"CharacterId": 1051004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
6500,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the Comfort and Beauty of the current Dormitory reach <color=#FF4E4EFF>6,500</color> points and <color=#FF4E4EFF>3,500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 251,
|
||
|
"CharacterId": 1561003,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 252,
|
||
|
"CharacterId": 1561003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1,200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 253,
|
||
|
"CharacterId": 1561003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 254,
|
||
|
"CharacterId": 1561003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
2000,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 255,
|
||
|
"CharacterId": 1561003,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
6500
|
||
|
],
|
||
|
"Description": "When the Utility and Beauty of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 256,
|
||
|
"CharacterId": 1071004,
|
||
|
"VitalityRecoveryType": 1,
|
||
|
"VitalityRecovery": 100,
|
||
|
"MoodRecoveryType": 1,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 1,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 0,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory is under <color=#FF4E4EFF>1,200</color> points, both Constructs' Stamina and Mood will decrease by <color=#28CFFFFF>1</color> point per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 257,
|
||
|
"CharacterId": 1071004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 300,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 50,
|
||
|
"Pre": 2,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 1200,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>1200</color> points, Constructs will restore <color=#28CFFFFF>3</color> Stamina and <color=#28CFFFFF>0.5</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 258,
|
||
|
"CharacterId": 1071004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 400,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 100,
|
||
|
"Pre": 3,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 3500,
|
||
|
"AttrCondition": [
|
||
|
0,
|
||
|
0,
|
||
|
0
|
||
|
],
|
||
|
"Description": "When the total value of the current Dormitory reaches <color=#FF4E4EFF>3,500</color> points, Constructs will restore <color=#28CFFFFF>4</color> Stamina and <color=#28CFFFFF>1</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 259,
|
||
|
"CharacterId": 1071004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 500,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 200,
|
||
|
"Pre": 4,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 5500,
|
||
|
"AttrCondition": [
|
||
|
3500,
|
||
|
0,
|
||
|
2000
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>3500</color> points and <color=#FF4E4EFF>2000</color> points respectively, Constructs will restore <color=#28CFFFFF>5</color> Stamina and <color=#28CFFFFF>2</color> Mood per hour."
|
||
|
},
|
||
|
{
|
||
|
"Id": 260,
|
||
|
"CharacterId": 1071004,
|
||
|
"VitalityRecoveryType": 0,
|
||
|
"VitalityRecovery": 600,
|
||
|
"MoodRecoveryType": 0,
|
||
|
"MoodRecovery": 500,
|
||
|
"Pre": 5,
|
||
|
"CompareType": 1,
|
||
|
"AttrTotal": 10000,
|
||
|
"AttrCondition": [
|
||
|
6500,
|
||
|
0,
|
||
|
3500
|
||
|
],
|
||
|
"Description": "When the Beauty and Utility of the current Dormitory reach <color=#FF4E4EFF>6500</color> points and <color=#FF4E4EFF>3500</color> points respectively, Constructs will restore <color=#28CFFFFF>6</color> Stamina and <color=#28CFFFFF>5</color> Mood per hour."
|
||
|
}
|
||
|
]
|