PGRData/Script/matrix/xconfig/XGuildConfig.lua

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XGuildConfig = XGuildConfig or {}
local CLIENT_GUILD_WELFARE = "Client/Guild/GuildWelfare.tab"
local CLIENT_GUILD_CHALLENGE = "Client/Guild/GuildChallengeDetails.tab"
local CLIENT_GUILD_TALENTDETAIL = "Client/Guild/GuildTalentDetails.tab"
local CLIENT_GUILD_WELCOME = "Client/Guild/GuildWelcome.tab"
local SHARE_GUILD_LEVEL = "Share/Guild/GuildLevel.tab"
local SHARE_GUILD_POSITION = "Share/Guild/GuildPosition.tab"
local SHARE_GUILD_HEADPORTRAIT = "Share/Guild/GuildHeadPortrait.tab"
local SHARE_GUILD_GIFT = "Share/Guild/GuildGift.tab"
local SHARE_GUILD_NEWS = "Share/Guild/GuildNews.tab"
local SHARE_GUILD_PRESENT = "Share/Guild/GuildPresent.tab"
local SHARE_GUILD_TALENT = "Share/Guild/GuildTalent.tab"
local SHARE_GUILD_CUSTOMNAME = "Share/Guild/GuildCustomName.tab"
local SHARE_GUILD_CREATE = "Share/Guild/GuildCreate.tab"
-- 心愿发布
local SHARE_GUILD_TRUSTITEM = "Share/Trust/CharacterTrustItem.tab"
local GuildWelfare = {}
local GuildChallenge = {}
local GuildTalentDetails = {}
local GuildCreate = {}
local GuildLevel = {}
local GuildPosition = {}
local GuildHeadPortrait = {}
local GuildGift = {}
local GuildNews = {}
local SortedGuildGift = {}
local GuildTrustItems = {}
local GuildTrustItemsList = {}
local GuildTrustItemsCharacterId = {}
local GuildTrustCharacterIdsList = {}
local GuildPresentTemplate = {}
local GuildTalentTemplate = {}
local GuildWelcomeTemplate = {}
local GuildCustomNameTemplate = {}
local SortedTalentPoint = {}
XGuildConfig.KEY_LAST_LEVEL = "KeyGuildLastLevel"
XGuildConfig.KEY_LAST_RANK = "KeyGuildLastRank"
XGuildConfig.KEY_CUR_RANK = "KeyGuildCurrentRank"
XGuildConfig.GuildLikeCoin = 37 -- 点赞道具
XGuildConfig.GuildContributeCoin = 38 -- 公会贡献
XGuildConfig.GuildCoin = 39 -- 公会币
XGuildConfig.GuildTalent = 46 -- 天赋
XGuildConfig.GuildPersonalShop = 4001 -- 公会个人商店
XGuildConfig.GuildPurchaseShop = 9998 -- 公会采购商店
XGuildConfig.GuildDefaultDay = 7 -- 默认天数
XGuildConfig.GuildDefaultWelcomeWord = 4 -- 默认迎新语数量
XGuildConfig.RecommendLevel = CS.XGame.Config:GetInt("GuildPlayerRecommendLevel") --推荐等级
XGuildConfig.RecommendCount = CS.XGame.Config:GetInt("GuildPlayerRecommendCountPage") --推荐数量
XGuildConfig.RecommendPage = CS.XGame.Config:GetInt("GuildPlayerRecommendCountPage") --推荐页数
XGuildConfig.RecommendRefresh = CS.XGame.Config:GetInt("GuildPlayerRecommendRefresh") --推荐刷新间隔
XGuildConfig.GuildChatCacheCount = CS.XGame.ClientConfig:GetInt("GuildChatCacheCount")
XGuildConfig.LikeItemId = CS.XGame.Config:GetInt("GuildLikedItemId") --点赞道具
XGuildConfig.AddPopularity = CS.XGame.Config:GetInt("GuildAddPopularity") --点赞一次增加的人气数
XGuildConfig.GloryPointsPerLevel = CS.XGame.Config:GetInt("GuildGloryPointsPerLevel") --荣耀等级每一级所需天赋点数
XGuildConfig.GuildGloryMaxLevel = CS.XGame.Config:GetInt("GuildGloryMaxLevel") --最高荣耀等级
-- 公会宣言/内部通讯字数
XGuildConfig.AnnouncementWordMaxCount = CS.XGame.ClientConfig:GetInt("GuildAnnouncementMaxLen")
XGuildConfig.InterComWordMaxCount = CS.XGame.ClientConfig:GetInt("GuildInterComMaxLen")
-- 公会动态最大数量
XGuildConfig.GuildNewsMaxCount = CS.XGame.ClientConfig:GetInt("GuildNewsMaxCount")
-- 公会招募刷新cd
XGuildConfig.GUildRefreshCDTime = CS.XGame.ClientConfig:GetInt("GuildRefreshRecruitTime")
-- 公会动态刷新频率
XGuildConfig.GUildNewsRefreshFrequency = 3
-- 公会主界面刷新cd
XGuildConfig.GuildMainRefreshCD = CS.XGame.ClientConfig:GetInt("GuildMainInfoRefreshTime")
XGuildConfig.NewsType = {
Guild = 1,
Member = 2,
All = 3,
}
XGuildConfig.NewsList = {
"All","Guild","Member",
}
XGuildConfig.NewsName = {
[XGuildConfig.NewsType.All] = CS.XTextManager.GetText("GuildNewsAll"),
[XGuildConfig.NewsType.Guild] = CS.XTextManager.GetText("GuildNewsGuild"),
[XGuildConfig.NewsType.Member] = CS.XTextManager.GetText("GuildNewsMember"),
}
-- 公会频道、本地缓存数量
XGuildConfig.CHANNEL_MAX_COUNT = CS.XGame.ClientConfig:GetInt("GuildChannelMaxCount")
XGuildConfig.EnlistType = {
Recruit = 1,
News = 2
}
-- 类型:申请设置、改变职位、公会改名
XGuildConfig.TipsType = {
ApplySetting = 1,
ChangePosition = 2,
SetName = 3,
}
-- 文字编辑类型:公告、内部通讯
XGuildConfig.InformationType = {
Announcement = 1,
InternalCommunication = 2,
}
-- 申请设置
XGuildConfig.ApplySetting = {
NoneApply = 1,
NeedApply = 2,
Forbidden = 3,
}
-- 维护状态
XGuildConfig.GuildMaintainState = {
Normal = 0,
Urgent = 1,
}
-- 公会任务
XGuildConfig.GuildTaskType = {
Daily = 1,
Mainly = 2,
}
-- 公会创建的ItemId
local GuildCreateCostItemType
-- 公会创建的Item的数量
local GuildCreateCostItemCount
--公会人员等级
XGuildConfig.GuildRankLevel = {
Leader = 1, --会长
CoLeader = 2, --副会长
Elder = 3, --精英
Member = 4, --会员
Tourist = 5, --游客
Nothing = 9, --啥也不是
}
XGuildConfig.GUildRankIcon = {
[XGuildConfig.GuildRankLevel.Leader] = CS.XGame.ClientConfig:GetString("GuildRankIcon1"),
[XGuildConfig.GuildRankLevel.CoLeader] = CS.XGame.ClientConfig:GetString("GuildRankIcon2"),
[XGuildConfig.GuildRankLevel.Elder] = CS.XGame.ClientConfig:GetString("GuildRankIcon3"),
[XGuildConfig.GuildRankLevel.Member] = CS.XGame.ClientConfig:GetString("GuildRankIcon4"),
[XGuildConfig.GuildRankLevel.Tourist] = CS.XGame.ClientConfig:GetString("GuildRankIcon5"),
}
XGuildConfig.GuildChallengeEnter = {
GuildTask = 1,
GuildPet = 2,
GuildBoss = 3
}
XGuildConfig.GuildEventType = {
Contribute = 1,
Build = 2,
GiftContribute = 3,
Level = 4,
ApplyChanged = 5,
KickOut = 6,
ContributeReward = 7,
WeeklyReset = 8,
RankLevelChanged = 9,
Talent = 10,--value = 天赋id, value2 = 天赋等级
TalentPoint = 11,--value = 天赋值
MemberChanged = 12,--value = 最新人数
Recruit = 13,--是否有公会邀请
FreeChangeName = 14, -- 公会被强制改名,获得免费改名机会(仅会长收到)
GuildBossHpBox = 20, --有公会boss血量奖励可以领取
GuildBossScoreBox = 21, --公会boss积分奖励可以领取
GuildBossWeeklyTask = 22, --工会boss周长任务
}
XGuildConfig.GuildSortType = {
SortByContribute = 1,
SortByLevel = 2,
SortByRankLevel = 3,
}
XGuildConfig.GuildSortName = {
[XGuildConfig.GuildSortType.SortByContribute] = CS.XTextManager.GetText("GuildSortByContribute"),
[XGuildConfig.GuildSortType.SortByLevel] = CS.XTextManager.GetText("GuildSortByLevel"),
[XGuildConfig.GuildSortType.SortByRankLevel] = CS.XTextManager.GetText("GuildSortByRankLevel"),
}
--请求推荐数据时间间隔
XGuildConfig.GuildRequestRecommandTime = CS.XGame.ClientConfig:GetInt("GuildReqRecommandCdTime")
--请求收到的招募数据时间间隔
XGuildConfig.GuildRequestRecruitTime = 30
--请求排行列表的时间间隔
XGuildConfig.GuildRequestRankTime = 10
--请求游客数据时间间隔
XGuildConfig.GuildRequestVistorTime = 0
--公会内部排名页面人数
XGuildConfig.RankTopListCount = 5
XGuildConfig.RankBottomPageCount = 6
function XGuildConfig.Init()
GuildWelfare = XTableManager.ReadByIntKey(CLIENT_GUILD_WELFARE, XTable.XTableGuildWelfare, "Id")
GuildChallenge = XTableManager.ReadByIntKey(CLIENT_GUILD_CHALLENGE, XTable.XTableGuildChallengeDetails, "Id")
GuildTalentDetails = XTableManager.ReadByIntKey(CLIENT_GUILD_TALENTDETAIL, XTable.XTableGuildTalentDetails, "Id")
GuildLevel = XTableManager.ReadByIntKey(SHARE_GUILD_LEVEL, XTable.XTableGuildLevel, "Level")
GuildPosition = XTableManager.ReadByIntKey(SHARE_GUILD_POSITION, XTable.XTableGuildPosition, "Id")
GuildHeadPortrait = XTableManager.ReadByIntKey(SHARE_GUILD_HEADPORTRAIT, XTable.XTableGuildHeadPortrait, "Id")
GuildGift = XTableManager.ReadByIntKey(SHARE_GUILD_GIFT, XTable.XTableGuildGift, "Id")
GuildNews = XTableManager.ReadByIntKey(SHARE_GUILD_NEWS, XTable.XTableGuildNews, "Id")
GuildTrustItems = XTableManager.ReadByIntKey(SHARE_GUILD_TRUSTITEM, XTable.XTableCharacterTrustItem, "Id")
GuildTalentTemplate = XTableManager.ReadByIntKey(SHARE_GUILD_TALENT, XTable.XTableGuildTalent, "Id")
GuildPresentTemplate = XTableManager.ReadByIntKey(SHARE_GUILD_PRESENT, XTable.XTableGuildPresent, "Id")
GuildCreate = XTableManager.ReadByIntKey(SHARE_GUILD_CREATE, XTable.XTableGuildCreate, "Id")
XGuildConfig.InitGuildGift()
XGuildConfig.InitGuildTalent()
end
function XGuildConfig.InitGuildGift()
for _, v in pairs(GuildGift or {}) do
if not SortedGuildGift[v.GuildLevel] then
SortedGuildGift[v.GuildLevel] = {}
end
if not SortedGuildGift[v.GuildLevel][v.GiftLevel] then
SortedGuildGift[v.GuildLevel][v.GiftLevel] = {}
end
SortedGuildGift[v.GuildLevel][v.GiftLevel] = v
end
end
function XGuildConfig.GetGuildCreate()
return GuildCreate[1]
end
--v1.27-公会优化-获取创建道具所需资源Id
function XGuildConfig.GetCreateCostItemType()
local config = XGuildConfig.GetGuildCreate()
return config.ItemId
end
--v1.27-公会优化-获取创建道具所需资源数
function XGuildConfig.GetCreateCostItemCount()
local config = XGuildConfig.GetGuildCreate()
return config.ItemNum
end
--v1.27-公会优化-获取工会创建前置条件
function XGuildConfig.GetCreateConditionals()
local config = XGuildConfig.GetGuildCreate()
return config.ConditionIds
end
function XGuildConfig.GetGuildWelfares()
return GuildWelfare
end
function XGuildConfig.GetGuildWelfareById(id)
local welfareData = GuildWelfare[id]
if not welfareData then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildWelfareById", "GuildWelfare", CLIENT_GUILD_WELFARE, "Id", tostring(id))
return
end
return welfareData
end
function XGuildConfig.GetGuildChallenges()
return GuildChallenge
end
function XGuildConfig.GetGuildChallengeById(id)
local challengeData = GuildChallenge[id]
if not challengeData then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildChallengeById", "GuildChallengeDetails", CLIENT_GUILD_CHALLENGE, "Id", tostring(id))
return
end
return challengeData
end
function XGuildConfig.GetGuildLevelDataBylevel(level)
local guildLevelData = GuildLevel[level]
if not guildLevelData then
return
end
return guildLevelData
end
function XGuildConfig.GetGuildLevelDatas()
return GuildLevel
end
--公会容量
function XGuildConfig.GetGuildCapacityByLevel(level)
local guildLevelData = XGuildConfig.GetGuildLevelDataBylevel(level)
if not guildLevelData then
return
end
return guildLevelData.Capacity
end
--每天可求助次数
function XGuildConfig.GetGuildWishMaxCountByLevel(level)
local guildLevelData = XGuildConfig.GetGuildLevelDataBylevel(level)
if not guildLevelData then
return
end
return guildLevelData.WishMaxCount
end
-- 每天可捐献次数
function XGuildConfig.GetGuildWishContributeMaxCountByLevel(level)
local guildLevelData = XGuildConfig.GetGuildLevelDataBylevel(level)
if not guildLevelData then
return
end
return guildLevelData.WishContributeMaxCount
end
function XGuildConfig.GetGuildPositionById(id)
local guildPositionData = GuildPosition[id]
if not guildPositionData then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildPositionById", "GuildPosition", SHARE_GUILD_POSITION, "Id", tostring(id))
return
end
return guildPositionData
end
function XGuildConfig.GetAllGuildPositions()
return GuildPosition
end
function XGuildConfig.GetGuildHeadPortraitById(id)
local headPortraitData = GuildHeadPortrait[id]
if not headPortraitData then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildHeadPortraitById", "GuildHeadPortrait", SHARE_GUILD_HEADPORTRAIT, "Id", tostring(id))
return
end
return headPortraitData
end
function XGuildConfig.GetGuildHeadPortraitDatas()
return GuildHeadPortrait
end
function XGuildConfig.GetGuildHeadPortraitIconById(id)
local headPortraitData = GuildHeadPortrait[id]
if not headPortraitData then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildHeadPortraitById", "GuildHeadPortrait", SHARE_GUILD_HEADPORTRAIT, "Id", tostring(id))
return
end
return headPortraitData.Icon
end
function XGuildConfig.GetGuildGiftByGuildLevelAndGiftLevel(guildLv, giftLv)
if not SortedGuildGift[guildLv] or not SortedGuildGift[guildLv][giftLv] then
return
end
return SortedGuildGift[guildLv][giftLv]
end
function XGuildConfig.GetGuildGiftByGuildLevel(guildLv)
if SortedGuildGift[guildLv] then
table.sort(SortedGuildGift[guildLv], function(gift1, gift2)
return gift1.GiftLevel < gift2.GiftLevel
end)
return SortedGuildGift[guildLv]
end
end
function XGuildConfig.GetGuildGiftById(guildId)
if not GuildGift[guildId] then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildGiftById", "GuildGift", SHARE_GUILD_GIFT, "guildId", tostring(guildId))
return
end
return GuildGift[guildId]
end
function XGuildConfig.GetGuildNewsById(msgId)
if not GuildNews[msgId] then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildNewsById", "GuildNews", SHARE_GUILD_NEWS, "Id", tostring(msgId))
return
end
return GuildNews[msgId]
end
function XGuildConfig.InitCharacterTrustItems()
for _, v in pairs(GuildTrustItems) do
local favorCharacterIds = v.FavorCharacterId
for _, id in pairs(favorCharacterIds) do
if not GuildTrustItemsCharacterId[id] then
GuildTrustItemsCharacterId[id] = {}
table.insert(GuildTrustCharacterIdsList, { Id = id })
end
table.insert(GuildTrustItemsCharacterId[id], v.Id)
end
end
end
function XGuildConfig.GetTrustItemsByCharacterId(id)
if not next(GuildTrustItemsCharacterId) then
XGuildConfig.InitCharacterTrustItems()
end
return GuildTrustItemsCharacterId[id]
end
function XGuildConfig.GetGuildTrustItemsList()
if not next(GuildTrustItemsList) then
for _, v in pairs(GuildTrustItems) do
if v.FavorCharacterId and #(v.FavorCharacterId) > 0 then
table.insert(GuildTrustItemsList, { Id = v.Id })
end
end
end
return GuildTrustItemsList
end
function XGuildConfig.GetTrustCharacterIds()
if not next(GuildTrustCharacterIdsList) then
XGuildConfig.InitCharacterTrustItems()
end
return GuildTrustCharacterIdsList
end
-- 送礼
function XGuildConfig.GetGuildPresentById(id)
if not GuildPresentTemplate[id] then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildPresentById", "GuildPresentTemplate", SHARE_GUILD_PRESENT, "Id", tostring(id))
return
end
return GuildPresentTemplate[id]
end
function XGuildConfig.GetAllGuildPresent()
return GuildPresentTemplate
end
-- 天赋
function XGuildConfig.GetGuildTalentById(id)
if not GuildTalentTemplate[id] then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildTalentById", "GuildTalentTemplate", SHARE_GUILD_TALENT, "Id", tostring(id))
return
end
return GuildTalentTemplate[id]
end
function XGuildConfig.GetGuildTalentConfigById(id)
if not GuildTalentDetails[id] then
XLog.ErrorTableDataNotFound("XGuildConfig.GetGuildTalentConfigById", "GuildTalentDetails", CLIENT_GUILD_TALENTDETAIL, "Id", tostring(id))
return
end
return GuildTalentDetails[id]
end
function XGuildConfig.InitGuildTalent()
for _, v in pairs(GuildTalentDetails) do
SortedTalentPoint[v.IndexInMap] = {
Id = v.Id,
IndexInMap = v.IndexInMap
}
end
for _, v in pairs(GuildTalentTemplate) do
local childIndex = GuildTalentDetails[v.Id].IndexInMap
for i = 1, #v.Parent do
local curId = v.Parent[i]
if curId > 0 then
local curIndex = GuildTalentDetails[curId].IndexInMap
if SortedTalentPoint[curIndex] then
if not SortedTalentPoint[curIndex].ChildNodes then
SortedTalentPoint[curIndex].ChildNodes = {}
end
SortedTalentPoint[curIndex].ChildNodes[v.Id] = childIndex
end
end
end
end
end
function XGuildConfig.GetSortedTalentPoints()
return SortedTalentPoint
end
function XGuildConfig.GetDefaultWelcomeWords()
if not next(GuildWelcomeTemplate) then
GuildWelcomeTemplate = XTableManager.ReadByIntKey(CLIENT_GUILD_WELCOME, XTable.XTableGuildWelcome, "Id")
end
return GuildWelcomeTemplate
end
function XGuildConfig.GetCustomNameTemplate()
if not next(GuildCustomNameTemplate) then
GuildCustomNameTemplate = XTableManager.ReadByIntKey(SHARE_GUILD_CUSTOMNAME, XTable.XTableGuildCustomName, "Id")
end
return GuildCustomNameTemplate
end