PGRData/Script/matrix/xconfig/XCoupletGameConfigs.lua

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local tableInsert = table.insert
XCoupletGameConfigs = XCoupletGameConfigs or {}
XCoupletGameConfigs.CouPletStatus = {
Incomplete = 0,
Complete = 1,
}
XCoupletGameConfigs.PlayVideoState = {
UnPlay = 0,
Played = 1,
}
XCoupletGameConfigs.HitFaceHelpState = {
NotHit = 0,
Hited = 1,
}
XCoupletGameConfigs.HitFaceVideoState = {
UnPlay = 0,
Played = 1,
}
-- XCoupletGameConfigs.COUPLET_GAME_DATA_KEY = "COUPLET_GAME_DATA_KEY" -- 对联游戏本地数据键
XCoupletGameConfigs.COUPLET_GAME_HELP_HIT_KEY = "COUPLET_GAME_HELP_HIT_KEY" -- 对联游戏帮助打脸键
XCoupletGameConfigs.COUPLET_GAME_VIDEO_HIT_KEY = "COUPLET_GAME_VIDEO_HIT_KEY" -- 对联游戏打脸剧情键
XCoupletGameConfigs.PLAY_VIDEO_STATE_KEY = "COUPLET_PLAY_VIDEO_STATE_KEY" -- 剧情播放信息键
local COUPLET_ACTIVITY_BASE_PATH = "Share/MiniActivity/CoupletGame/CoupletActivityBase.tab"
local COUPLET_PATH = "Share/MiniActivity/CoupletGame/Couplet.tab"
local COUPLET_WORD_PATH = "Share/MiniActivity/CoupletGame/CoupletWord.tab"
local ActivityBaseTemplates = {}
local CoupletTemplates = {}
local CoupletTemplatesWithAct = {}
local CoupletWordTemplates = {}
local DownWordArrList = {}
function XCoupletGameConfigs.Init()
ActivityBaseTemplates = XTableManager.ReadByIntKey(COUPLET_ACTIVITY_BASE_PATH, XTable.XTableCoupletActivityBase, "Id")
CoupletTemplates = XTableManager.ReadByIntKey(COUPLET_PATH, XTable.XTableCouplet, "Id")
CoupletWordTemplates = XTableManager.ReadByIntKey(COUPLET_WORD_PATH, XTable.XTabelCoupletWord, "Id")
for _, coupletTemplet in ipairs(CoupletTemplates) do
if coupletTemplet.ActivityId then
if not CoupletTemplatesWithAct[coupletTemplet.ActivityId] then
CoupletTemplatesWithAct[coupletTemplet.ActivityId] = {}
end
end
if CoupletTemplatesWithAct[coupletTemplet.ActivityId] then
tableInsert(CoupletTemplatesWithAct[coupletTemplet.ActivityId], coupletTemplet)
end
end
for _, coupletTemplate in pairs(CoupletTemplates) do
if DownWordArrList[coupletTemplate.Id] == nil then
DownWordArrList[coupletTemplate.Id] = {}
end
local downWordIdStrList = coupletTemplate.DownWordId
for _, downWordIdStr in ipairs(downWordIdStrList) do
local downWordIdArr = string.ToIntArray(downWordIdStr)
tableInsert(DownWordArrList[coupletTemplate.Id], downWordIdArr)
end
end
end
function XCoupletGameConfigs.GetCoupletBaseActivityById(id)
if not ActivityBaseTemplates or not next(ActivityBaseTemplates) or not ActivityBaseTemplates[id] then
return
end
return ActivityBaseTemplates[id]
end
function XCoupletGameConfigs.GetCoupletTemplatesByActId(actId)
if not CoupletTemplatesWithAct or not next(CoupletTemplatesWithAct) or not CoupletTemplatesWithAct[actId] then
return
end
return CoupletTemplatesWithAct[actId]
end
function XCoupletGameConfigs.GetCoupletTemplateById(id)
if not CoupletTemplates or not next(CoupletTemplates) or not CoupletTemplates[id] then
return
end
return CoupletTemplates[id]
end
function XCoupletGameConfigs.GetCoupletWordImageById(wordId)
if not CoupletWordTemplates or not next(CoupletWordTemplates) or not CoupletWordTemplates[wordId] then
return
end
return CoupletWordTemplates[wordId].WordImageUrl
end
function XCoupletGameConfigs.GetCoupletUpWordsId(coupletId)
if not CoupletTemplates or not next(CoupletTemplates) or not CoupletTemplates[coupletId] then
return
end
return CoupletTemplates[coupletId].UpWordId
end
function XCoupletGameConfigs.GetCoupletBatch(coupletId)
if not CoupletTemplates or not CoupletTemplates[coupletId] then
return
end
return CoupletTemplates[coupletId].BatchUrl
end
function XCoupletGameConfigs.GetCoupletDefaultBatch(coupletId)
if not CoupletTemplates or not CoupletTemplates[coupletId] then
return
end
return CoupletTemplates[coupletId].DefaultBatchUrl
end
function XCoupletGameConfigs.GetCoupletUpImgUrl(coupletId)
if not CoupletTemplates or not CoupletTemplates[coupletId] then
return
end
return CoupletTemplates[coupletId].UpImgUrl
end
function XCoupletGameConfigs.GetCoupletDownImgUrl(coupletId)
if not CoupletTemplates or not CoupletTemplates[coupletId] then
return
end
return CoupletTemplates[coupletId].DownImgUrl
end
function XCoupletGameConfigs.GetCoupletDownIdArr(coupletId, Index)
if not DownWordArrList or not DownWordArrList[coupletId] then
return
end
local coupletDownWordArr = DownWordArrList[coupletId]
if coupletDownWordArr and next(coupletDownWordArr) then
return coupletDownWordArr[Index]
end
end