PGRData/Client/Movie/Movies/MovieZX00102BA.json

1117 lines
24 KiB
JSON
Raw Normal View History

2022-12-19 17:21:16 +00:00
[
{
2022-12-20 07:23:11 +00:00
"Id": 1,
"ActionId": 1,
"NextActionId": null,
"Type": 101,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "AniZhuanchangEnd",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Assets/Product/Texture/Image/BgStory/BgStory11.jpg"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 2,
"ActionId": 2,
"NextActionId": null,
"Type": 401,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"201"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 3,
"ActionId": 3,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"500019"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 4,
"ActionId": 4,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": "DialogEnable",
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Construct Soldier",
"Take my arm. It's likely not as good as your original one, but at least it's still army grade.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 5,
"ActionId": 5,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Construct Soldier",
"I can't even move a finger now. It will be of better use in your hands. Please, defeat the Corrupted. I'll be counting on you.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 6,
"ActionId": 6,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 7,
"ActionId": 7,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"1021001",
"4"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 8,
"ActionId": 8,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lucia",
"...",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 9,
"ActionId": 9,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lucia",
"I understand. Thank you.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 10,
"ActionId": 10,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Without the means to salute, Lucia paid her respects to this Construct soldier through her wordless gaze."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 11,
"ActionId": 11,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 12,
"ActionId": 12,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"500019"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 13,
"ActionId": 13,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Construct Soldier",
"One more thing. Our squad had to abandon some weapon supplies when we engaged with the Corrupted just now. There are Levi-Gun core components in there.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 14,
"ActionId": 14,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Construct Soldier",
"If you can secure them, then that Support-type Construct over there should be able to hop back into action.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 15,
"ActionId": 15,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 16,
"ActionId": 16,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"1031001",
"7"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 17,
"ActionId": 17,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Liv",
"Really...?",
"1"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 18,
"ActionId": 18,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"6"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 19,
"ActionId": 19,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Liv looks expectantly at you."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 20,
"ActionId": 20,
"NextActionId": null,
"Type": 302,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Let's go together then.",
"21",
"The risk is too big.",
24.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 21,
"ActionId": 21,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"1"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 22,
"ActionId": 22,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Liv",
"Let's begin!",
"1"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 23,
"ActionId": 23,
"NextActionId": 31.0,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 24,
"ActionId": 24,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 25,
"ActionId": 25,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
"1011001",
"10"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 26,
"ActionId": 26,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lee",
"Gray Raven needs to recover quickly. Commandant, I believe you've witnessed the power of Liv's Levi-Guns before.",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 27,
"ActionId": 27,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 28,
"ActionId": 28,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"1021001",
"4"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 29,
"ActionId": 29,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lucia",
"Please reconsider, Commandant.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 30,
"ActionId": 30,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 31,
"ActionId": 31,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"500019"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 32,
"ActionId": 32,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Construct Soldier",
"Alright, that should be all. Good luck, and may we meet again on a better occasion...",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 33,
"ActionId": 33,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 34,
"ActionId": 34,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"..."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 35,
"ActionId": 35,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"System",
"Recalibrating neural link parameters..."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 36,
"ActionId": 36,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"System",
"M.I.N.D. deviation coefficient decreased by 0.015..."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 37,
"ActionId": 37,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"System",
"Consciousness: Lucia, online..."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 38,
"ActionId": 38,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": "PanelActor2Shake",
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"1021001",
"9"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 39,
"ActionId": 39,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lucia",
"Ugh!",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 40,
"ActionId": 40,
"NextActionId": null,
"Type": 505,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"PanelActor2Shake",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 41,
"ActionId": 41,
"NextActionId": null,
"Type": 203,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"400"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 42,
"ActionId": 42,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"1031001",
"-400"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 43,
"ActionId": 43,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 44,
"ActionId": 44,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Liv",
"Are you still in pain? I've treated more of your wounds...",
"1"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 45,
"ActionId": 45,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lucia",
"No, it's... nothing. Just, feeling unaccustomed to the sudden return of pain reception...",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 46,
"ActionId": 46,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 47,
"ActionId": 47,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
"1011001"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 48,
"ActionId": 48,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lee",
"It's good that you feel pain. Only then will your M.I.N.D. model slowly return to normal.",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 49,
"ActionId": 49,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lee",
"Now, try moving your new arm.",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 50,
"ActionId": 50,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 51,
"ActionId": 51,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"1021001"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 52,
"ActionId": 52,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lucia",
"Oh... It's very smooth, as if it was mine all along. How did you do that, Lee?",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 53,
"ActionId": 53,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 54,
"ActionId": 54,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
"1011001"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 55,
"ActionId": 55,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lee",
"I adjusted and buffered the possible kinetic deviations according to your previous movement data\u2014",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 56,
"ActionId": 56,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lee",
"What I mean is that, I had a feeling you'd do something like this someday, so I've made config presets of different limb models for you.",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 57,
"ActionId": 57,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 58,
"ActionId": 58,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"1031001",
"-400"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 59,
"ActionId": 59,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"2",
"1021001",
"400"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 60,
"ActionId": 60,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Liv",
"You're always so dependable when it comes to mechanics, Lee.",
"1"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 61,
"ActionId": 61,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lucia",
"Agreed.",
"2"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 62,
"ActionId": 62,
"NextActionId": null,
"Type": 202,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"2",
1.0
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 63,
"ActionId": 63,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lucia nods earnestly."
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 64,
"ActionId": 64,
"NextActionId": null,
"Type": 201,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3",
"1011001",
"10"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 65,
"ActionId": 65,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"1",
"Lee",
"... (The sarcasm flew right over their heads... Sigh...)",
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 66,
"ActionId": 66,
"NextActionId": null,
"Type": 204,
"IsBlock": null,
"IsEnd": null,
"BeginAnim": null,
"EndAnim": null,
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"3"
]
2022-12-20 07:23:11 +00:00
},
{
"Id": 67,
"ActionId": 67,
"NextActionId": null,
"Type": 301,
"IsBlock": null,
"IsEnd": 1.0,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
"BeginDelay": null,
"EndDelay": null,
2022-12-25 10:46:20 +00:00
"Params": [
"Lee",
"Anyway, we'll still need to test its functionality in actual battle.",
"3"
]
2022-12-19 17:21:16 +00:00
}
]