PGRData/Client/Movie/Movies/MovieJZ11707BA.json

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[
{
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"Id": 1,
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"Type": 101,
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"BeginAnim": "AniZhuanchangEnd",
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"Params": [
"Assets/Product/Texture/Image/BgStory/BgStory00.png"
]
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},
{
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"Id": 2,
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"Params": [
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},
{
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"Id": 3,
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"BeginAnim": "DialogEnable",
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"Params": [
"Channel Noise",
"(She is an anomaly. Even within the boundaries of knowledge, her birth was special.)"
]
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},
{
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"Id": 4,
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"EndDelay": null,
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"Params": [
"Channel Noise",
"(She is the enemy of human will, but at the same time, she seems more human than humanity itself.)"
]
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},
{
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"Id": 5,
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"BeginDelay": null,
"EndDelay": null,
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"Params": [
"Channel Noise",
"(Unpredictability will throw the world into chaos once more.)"
]
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},
{
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"Id": 6,
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"Params": [
"Channel Noise",
"(Isn't this what you want?)"
]
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},
{
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"Id": 7,
"ActionId": 7,
"NextActionId": null,
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"EndDelay": null,
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"Params": [
"Channel Noise",
"(No, this isn't what I want. What I want is to control all the variables and prevent falsification, not useless trial and error.)"
]
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},
{
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"Id": 8,
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"Params": [
"Channel Noise",
"(But sometimes, mistakes are a necessity.)"
]
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},
{
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"Id": 9,
"ActionId": 9,
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"Params": [
"Channel Noise",
"(I can't understand results that are not grounded in logic and deduction.)"
]
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},
{
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"Id": 10,
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"Params": [
"Channel Noise",
"(Aren't you planning on doing something then?)"
]
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},
{
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"Id": 11,
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"Params": [
"Channel Noise",
"(We have never been chess players, nor are we merely pawns on the chessboard.)"
]
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},
{
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"Id": 12,
"ActionId": 12,
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"BeginDelay": null,
"EndDelay": null,
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"Params": [
"Channel Noise",
"(Well, then... In this metaphor, what are we?)"
]
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},
{
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"Id": 13,
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"EndDelay": null,
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"Params": [
"Channel Noise",
"(We are just spectators... We are not qualified to intervene. All we need to do is watch quietly until the chess game is decided.)"
]
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},
{
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"Id": 14,
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"Params": [
"Channel Noise",
"(You and I are not qualified, unlike \"that person.\" One day, they will meet. Their destiny\u2014I don't know of a more suitable word\u2014will be entangled. Perhaps, the only result will be mutual destruction.)"
]
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},
{
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"Id": 15,
"ActionId": 15,
"NextActionId": null,
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"Params": [
"Channel Noise",
"(If that's the case, then that is in fact destiny.)"
]
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},
{
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"Id": 16,
"ActionId": 16,
"NextActionId": null,
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"BeginDelay": null,
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"Params": [
"Channel Noise",
"(...I hate talking to you.)"
]
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},
{
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"Id": 17,
"ActionId": 17,
"NextActionId": null,
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"IsEnd": 1.0,
"BeginAnim": null,
"EndAnim": "AniZhuanchangBegin",
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"EndDelay": null,
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"Params": [
"Channel Noise",
"(Looks like you've learnt something, after all... May we speak again at another time.)"
]
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}
]