forked from endernon/PGRData
25 lines
832 B
Lua
25 lines
832 B
Lua
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---@class XGuideIsAnimPlayingNode : XLuaBehaviorNode
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---@field AgentProxy XGuideAgent
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local XGuideIsAnimPlayingNode = XLuaBehaviorManager.RegisterNode(XLuaBehaviorNode, "IsAnimPlaying", CsBehaviorNodeType.Condition, true, false)
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function XGuideIsAnimPlayingNode:OnAwake()
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if self.Fields == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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if self.Fields["UiName"] == nil or self.Fields["AnimName"] == nil then
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self.Node.Status = CsNodeStatus.ERROR
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return
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end
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self.UiName = self.Fields["UiName"]
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self.AnimName = self.Fields["AnimName"]
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end
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function XGuideIsAnimPlayingNode:OnEnter()
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local status = self.AgentProxy:CheckAnimIsPlaying(self.UiName, self.AnimName)
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and CsNodeStatus.SUCCESS or CsNodeStatus.FAILED
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self.Node.Status = status
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end
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