PGRData/Script/matrix/xconfig/xconfigplanet/XPlanetCharacterConfigs.lua

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2024-09-01 20:49:41 +00:00
XPlanetCharacterConfigs = XPlanetCharacterConfigs or {}
local XPlanetCharacterConfigs = XPlanetCharacterConfigs
XPlanetCharacterConfigs.ATTR = {
Life = 1,
MaxLife = 2,
Attack = 3,
Defense = 4,
CriticalChance = 5,
CriticalDamage = 6,
AttackSpeed = 7,
}
---@type XConfig
local _ConfigCharacter
---@type XConfig
local _ConfigAttr
---@type XConfig
local _ConfigBaseAttr
function XPlanetCharacterConfigs.Init()
_ConfigAttr = XConfig.New("Client/PlanetRunning/PlanetRunningAttr.tab", XTable.XTablePlanetRunningAttr, "Id")
_ConfigBaseAttr = XConfig.New("Share/PlanetRunning/PlanetRunningFightingGrowUp.tab", XTable.XTablePlanetRunningFightingGrowUp, "Name")
end
function XPlanetCharacterConfigs._GetConfigCharacter()
if not _ConfigCharacter then
_ConfigCharacter = XConfig.New("Share/PlanetRunning/PlanetRunningCharacter.tab", XTable.XTablePlanetRunningCharacter, "Id")
end
return _ConfigCharacter
end
function XPlanetCharacterConfigs.GetCharacterModel(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Model")
end
function XPlanetCharacterConfigs.CheckHasCharacter(characterId)
return _ConfigCharacter:GetConfigs()[characterId]
end
function XPlanetCharacterConfigs.GetCharacterEvents(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Events")
end
function XPlanetCharacterConfigs.GetCharacterName(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Name")
end
function XPlanetCharacterConfigs.GetCharacterStory(characterId)
local text = XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Story")
return XUiHelper.ReplaceTextNewLine(text)
end
function XPlanetCharacterConfigs.GetCharacterFrom(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "From")
end
function XPlanetCharacterConfigs.GetCharacterIcon(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Icon")
end
function XPlanetCharacterConfigs.GetAllCharacter()
return XPlanetCharacterConfigs._GetConfigCharacter():GetConfigs()
end
function XPlanetCharacterConfigs.GetCharacterPriority(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "Sorting")
end
function XPlanetCharacterConfigs.GetCharacterDefaultUnlock(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "DefaultUnlock")
end
function XPlanetCharacterConfigs.GetCharacterLockDesc(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "LockDesc")
end
function XPlanetCharacterConfigs.GetCharacterAttrId(characterId)
return XPlanetCharacterConfigs._GetConfigCharacter():GetProperty(characterId, "NpcAttributeId")
end
function XPlanetCharacterConfigs.GetAttrName(key)
return _ConfigAttr:GetProperty(key, "Name")
end
function XPlanetCharacterConfigs.GetAttrValue4Ui(attrType, value)
if attrType == XPlanetCharacterConfigs.ATTR.AttackSpeed
or attrType == XPlanetCharacterConfigs.ATTR.CriticalChance
or attrType == XPlanetCharacterConfigs.ATTR.CriticalDamage
then
return string.format("%.1f%%", value / 100)
end
return value
end
function XPlanetCharacterConfigs.GetAllAttr()
local allAttr = _ConfigAttr:GetConfigs()
local result = {}
for i, config in pairs(allAttr) do
if not string.IsNilOrEmpty(config.Desc) then
result[#result + 1] = {
Name = config.Name,
Desc = config.Desc
}
end
end
return result
end
function XPlanetCharacterConfigs.GetBaseSpeed()
local params = _ConfigBaseAttr:TryGetProperty("AttackSpeed", "Params") or {}
return params[1] or 0
end