"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Physical DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Fire DMG and stun the enemy for <color=#0f70bc>2s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Ice DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Lightning DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>300%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>600%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>400%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>800%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>500%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>1000%</color> Dark DMG and stun the enemy for <color=#0f70bc>2s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Physical DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Physical DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Fire DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Fire DMG and stun the enemy for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Ice DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Ice DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Lightning DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Lightning DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>50%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>100%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>100%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>200%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>150%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>300%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>200%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>400%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Yuan Ye charge toward the target, dealing <color=#0f70bc>250%</color> Dark DMG. If Yuan Ye hits the enemy, it will knock the enemy again to deal <color=#0f70bc>500%</color> Dark DMG and stun the enemy for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>160%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>40%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>320%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>80%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>480%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>120%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>640%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>160%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>3s</color> and a shield with capacity equal to <color=#0f70bc>200%</color> of the CUB's Attack for 10s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Physical DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Fire DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Ice DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Lightning DMG to the enemies nearby while granting the character Super Armor for <color=#0f70bc>5s</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>200%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>40%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>400%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>80%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>600%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>120%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>800%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>160%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Noctua fly one circle around the character currently in control, dealing <color=#0f70bc>1000%</color> Dark DMG to the enemies nearby while leaving a mark on them that deals <color=#0f70bc>200%</color> Dark DMG upon detonation. While this skill is being cast, Noctua grants the character Super Armor for <color=#0f70bc>5s</color>. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>0.6%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.2%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>1.8%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier casts a 3-Ping skill, their Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>4</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>8</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>12</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>16</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"Each time the carrier hits the enemy with a Basic Attack, their ATK increases by <color=#0f70bc>20</color> for 5s, stacking up to <color=#0f70bc>4</color> times. Once this effect reaches max stack, triggering it again will renew its duration."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Toniris charge forward, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Physical DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Physical attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Physical Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Fire DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Fire attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Fire Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Ice DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Ice attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Ice Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Lightning DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Lightning attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Lightning Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Advanced Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>300%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>120%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>600%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>240%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>900%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>360%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1200%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>480%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After tapping it, Toniris and the carrier will charge forward together, dealing <color=#0f70bc>1500%</color> Dark DMG and pulling the enemies toward its charging path, while inflicting them with <color=#0f70bc>Explosion</color> for 8s. Dark attacks can detonate the <color=#0f70bc>Explosion</color> and cause <color=#0f70bc>600%</color> Dark Area DMG. The character is invincible while charging with Toniris. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>1%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>2%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>3%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>4%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Lightning DMG, their Lightning DMG increases by <color=#0f70bc>5%</color> for 8s, stacking up to <color=#0f70bc>2</color> times. Triggering this effect again will renew its duration."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Physical DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Fire DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Ice DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Lightning DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>150%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>300%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>450%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>600%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will stomp from above, dealing <color=#0f70bc>750%</color> Dark DMG and applying <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Physical DMG and <color=#0f70bc>200%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Physical DMG and <color=#0f70bc>400%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Physical DMG and <color=#0f70bc>600%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Physical DMG and <color=#0f70bc>800%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Physical DMG and <color=#0f70bc>1000%</color> Physical DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Physical DMG for <color=#0f70bc>8s</color>. Adds <color=#935ee1>Advanced Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Fire DMG and <color=#0f70bc>200%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Fire DMG and <color=#0f70bc>400%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Fire DMG and <color=#0f70bc>600%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Fire DMG and <color=#0f70bc>800%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generate a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Fire DMG and <color=#0f70bc>1000%</color> Fire DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Fire DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Ice DMG and <color=#0f70bc>200%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Ice DMG and <color=#0f70bc>400%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Ice DMG and <color=#0f70bc>600%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Ice DMG and <color=#0f70bc>800%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Ice DMG and <color=#0f70bc>1000%</color> Ice DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Ice DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Lightning DMG and <color=#0f70bc>200%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Lightning DMG and <color=#0f70bc>400%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Lightning DMG and <color=#0f70bc>600%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Lightning DMG and <color=#0f70bc>800%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Lightning DMG and <color=#0f70bc>1000%</color> Lightning DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Lightning DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>100%</color> Dark DMG and <color=#0f70bc>200%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>25%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>200%</color> Dark DMG and <color=#0f70bc>400%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>50%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>300%</color> Dark DMG and <color=#0f70bc>600%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>75%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>400%</color> Dark DMG and <color=#0f70bc>800%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>100%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"The CUB button will light up after any 6 basic orbs have been pinged. Frost Oath will defend the active character, blocking attacks for 0.3s and stomping the enemy, dealing <color=#0f70bc>500%</color> Dark DMG and <color=#0f70bc>1000%</color> Dark DMG upon a successful block. Applies <color=#935ee1>Rigidness</color> to the target and generates a <color=#935ee1>Snowthorn Forest</color> field, dealing <color=#0f70bc>125%</color> Dark DMG for <color=#0f70bc>4s</color>. Adds <color=#935ee1>Data ATK</color>. <color=#935ee1>Rigidness</color>: Enemies will be snared for 2s."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>20%</color>/<color=#0f70bc>20%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>400%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>40%</color>/<color=#0f70bc>40%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>800%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>60%</color>/<color=#0f70bc>60%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>80%</color>/<color=#0f70bc>80%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>1600%</color> Physical DMG."
"Desc":"Rosetta: Rigor summons the Forest Guard to perform a clustered attack when she charges the <color=#0f70bc>Small/Medium Electromagnetic Beam</color>, dealing <color=#0f70bc>100%</color>/<color=#0f70bc>100%</color> Physical DMG to enemies in front, and slow down the enemies. Unleashing the <color=#0f70bc>Wide-area Electromagnetic Beam</color> will summon the Forest Guard to fire a volley on the target's location in a large area, dealing <color=#0f70bc>2000%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Physical Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Fire Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Ice Area DMG and slows the enemies it hits. Hitting an enemy again will renew the slow duration. The grenades also cause <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Lightning Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>50%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>100%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>150%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>200%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>1</color> grenade from the turret. Each time Seeshell fires a grenade, there is a <color=#0f70bc>78%</color> chance to fire <color=#0f70bc>1</color> additional grenade, up to a total of <color=#0f70bc>9</color> grenades. Each grenade deals <color=#0f70bc>250%</color> Dark Area DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Physical Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Fire Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Ice Area DMG in total and slowing the enemies hit for 5s. Also causes <color=#935ee1>Data Attack</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Lightning Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>200%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>400%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>600%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>800%</color> Dark Area DMG in total."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. Tapping it will make Seeshell expand its shells to launch <color=#0f70bc>4</color> grenades from the turret, dealing <color=#0f70bc>1000%</color> Dark Area DMG in total."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>0.8%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>1.6%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>2.4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>3.2%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"Each time the carrier makes a 3-Ping, their Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 5s, stacking up to <color=#0f70bc>3</color> times."
"Desc":"After the carrier obtains <color=#0f70bc>12</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>11</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>10</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>9</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"After the carrier obtains <color=#0f70bc>8</color> basic Signal Orbs, they will gain one extra basic Orb the next time they gain a basic Orb. 1.4s cooldown."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, the character will retreat, while commanding Nitor to attack nearby enemies with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>300%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>600%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>900%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Nitor will rush toward the enemy, attack with continuous swiping and trigger one explosion, dealing <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>1%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>2%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>3%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>4%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration."
"Desc":"Each time the carrier deals Fire DMG, their Fire DMG increases by <color=#0f70bc>5%</color> for 8s, stacking up to 2 times. Triggering this effect again will renew its duration."
"Desc":"When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>6%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>300%</color> Fire DMG."
"Desc":"When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>12%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>600%</color> Fire DMG."
"Desc":"When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>18%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>900%</color> Fire DMG."
"Desc":"When Karenina: Ember is in Thermal Enhanced State, Extra DMG increases by <color=#0f70bc>24%</color>. When <color=#0f70bc>Wingman Support's</color> flying laser cannons are on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"When Karenina: Ember is in Heat Enhanced State, Extra DMG increases by <color=#0f70bc>30%</color>. When the <color=#0f70bc>Drone Support's</color> laser-shooting drone is on the field, <color=#935ee1>Flare Spark</color>/<color=#935ee1>Blazing Blitz</color> will trigger extra laser shots, dealing <color=#0f70bc>1500%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Physical DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Physical DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Physical DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Physical DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Physical DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Fire DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Fire DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Fire DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Fire DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Fire DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Ice DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Ice DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Ice DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Ice DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Ice DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>2400</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>4800</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>7200</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>9600</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Lightning DMG to hit enemies and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>12000</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>160%</color> Dark DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>320%</color> Dark DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>480%</color> Dark DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>640%</color> Dark DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies in a straight line at medium speed, dealing <color=#0f70bc>800%</color> Dark DMG to hit enemies."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Ice DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>2400</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>4800</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>7200</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>9600</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Lightning DMG and applying Charge to them. Lingya will accumulate <color=#0f70bc>10%</color> of the Lightning DMG its carrier has dealt to them. Once the accumulated DMG reaches <color=#0f70bc>12000</color> or has lasted <color=#0f70bc>5</color>s, Lingya inflicts the accumulated DMG on the enemy."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>240%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>480%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>720%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>960%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Lingya will shoot an electric ball that flies at high speed and explodes when hitting the enemy, dealing <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The carrier's ATK increases by <color=#0f70bc>6</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb."
"Desc":"The carrier's ATK increases by <color=#0f70bc>12</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb."
"Desc":"The carrier's ATK increases by <color=#0f70bc>18</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb."
"Desc":"The carrier's ATK increases by <color=#0f70bc>24</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb."
"Desc":"The carrier's ATK increases by <color=#0f70bc>30</color> for 5s after pinging basic Signal Orbs 3 times. It can be stacked up to 2 times. After it reaches max stacks, the duration will refresh whenever it is triggered. The next switched-in member will gain an extra Blue Orb."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>150%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>0.6%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.2%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>450%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.8%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>2.4%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>750%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>3%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>300%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>600%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>900%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy to deal <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Fire DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>150%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>0.6%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.2%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>450%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>1.8%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>2.4%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>750%</color> Ice DMG and apply a Weakness Mark on the target that increases the Extra DMG Bonus by <color=#0f70bc>3%</color> for 8s upon taking Ice DMG. Triggering this effect again will renew its duration."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Lightning DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>300%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>600%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>900%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The CUB button will be activated after 6 random pings. After casting, Boreas will fly toward the enemy along with the carrier to deal <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Boreas casts an active skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>6%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>100%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s."
"Desc":"Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>12%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>200%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s."
"Desc":"Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>18%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>300%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s."
"Desc":"Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>24%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>400%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s."
"Desc":"Upon activating Frost Spirit, Chrome: Glory receives Boreas's enhancement, gaining <color=#0f70bc>30%</color> more Basic Attack DMG. Boreas will also continuously create frost hawks that fly toward the enemy for 8s, dealing Ice DMG equal to <color=#0f70bc>500%</color> of Chrome: Glory's ATK. When <color=#0f70bc>Condensed Frost</color> is triggered, Boreas will also cast <color=#935ee1>Azure Blast</color>. Cooldown: 2.5s."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Physical DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Physical DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Physical DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Physical DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Physical DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Fire DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Fire DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Fire DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Fire DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Fire DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Ice DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Ice DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Ice DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Ice DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Ice DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Lightning DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Lightning DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Lightning DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Lightning DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Lightning DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>20%</color> Dark DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>40%</color> Dark DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>60%</color> Dark DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>80%</color> Dark DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy. On hit, Thorny will spin attack <color=#0f70bc>10</color> times with each time dealing <color=#0f70bc>100%</color> Dark DMG to the enemy."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Physical DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Fire DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Ice DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Lightning DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>100%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>2%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>200%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>4%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>300%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>6%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>400%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>8%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>75%</color> Extra DMG (up to 75%)."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Thorny will dash toward the enemy and shoot needles at other enemies around, dealing <color=#0f70bc>500%</color> Dark DMG and gaining a shield equal to <color=#0f70bc>10%</color> of the carrier's max HP for 2s. Each time a needle hits an enemy, Thorny's next attack will gain <color=#0f70bc>15%</color> Extra DMG (up to 75%)."
"Desc":"Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Each time Thorny casts an active skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 5s. Triggering this effect again will renew its duration."
"Desc":"Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>40%</color> of the carrier's ATK. The effect can only be triggered once every 2s."
"Desc":"Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>80%</color> of the carrier's ATK. The effect can only be triggered once every 2s."
"Desc":"Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>120%</color> of the carrier's ATK. The effect can only be triggered once every 2s."
"Desc":"Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>160%</color> of the carrier's ATK. The effect can only be triggered once every 2s."
"Desc":"Thorny will mark an enemy upon dealing DMG to the enemy via an Active Skill. When the marked enemy receives DMG, the mark will be removed and the enemy will take Physical DMG equal to <color=#0f70bc>200%</color> of the carrier's ATK. The effect can only be triggered once every 2s."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Physical DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Physical DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Physical DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>50%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>100%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>150%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>200%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Fire DMG. If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>250%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Ice DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Ice DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Ice DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Ice DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Ice DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Lightning DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Lightning DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Lightning DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Lightning DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Lightning DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>300%</color> Dark DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>600%</color> Dark DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>900%</color> Dark DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target, pulling in surrounding enemies and performing a spinning slash that deals <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Physical DMG and inflicting a laceration that deals Physical DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>120%</color> Fire DMG and trigger the laceration to deal all of its DMG at once."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>240%</color> Fire DMG and trigger the laceration to deal all of its DMG at once."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>360%</color> Fire DMG and trigger the laceration to deal all of its DMG at once."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>480%</color> Fire DMG and trigger the laceration to deal all of its DMG at once."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Fire DMG and inflicting a laceration that deals Fire DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.) If Nanami: Starfarer triggers branch attacks during its spinning slash, it will launch a claw attack to deal <color=#0f70bc>600%</color> Fire DMG and trigger the laceration to deal all of its DMG at once."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Ice DMG and inflicting a laceration that deals Ice DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Lightning DMG and inflicting a laceration that deals Lightning DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>200%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>20%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>400%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>40%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>600%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>60%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>800%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>80%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Jet Jaeger will charge toward the target and perform a spinning slash, dealing <color=#0f70bc>1000%</color> Dark DMG and inflicting a laceration that deals Dark DMG equal to <color=#0f70bc>100%</color> of Jet Jaeger's ATK every second for 8s. (Triggering this effect again will renew its duration.)"
"Desc":"Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Jet Jaeger casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>10%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>1%</color> during <color=#0f70bc>\"Thunderer\" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>\"Bzzz\" Mode</color>, dealing <color=#0f70bc>100%</color> Fire DMG."
"Desc":"Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>20%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>2%</color> during <color=#0f70bc>\"Thunderer\" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>\"Bzzz\" Mode</color>, dealing <color=#0f70bc>200%</color> Fire DMG."
"Desc":"Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>30%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>3%</color> during <color=#0f70bc>\"Thunderer\" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>\"Bzzz\" Mode</color>, dealing <color=#0f70bc>300%</color> Fire DMG."
"Desc":"Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>40%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>4%</color> during <color=#0f70bc>\"Thunderer\" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>\"Bzzz\" Mode</color>, dealing <color=#0f70bc>400%</color> Fire DMG."
"Desc":"Jet Jaeger fires homing lasers alongside Nanami: Starfarer when she enters Slide Mode, dealing <color=#0f70bc>50%</color> Fire DMG. Fire DMG Bonus will increase by <color=#0f70bc>5%</color> during <color=#0f70bc>\"Thunderer\" Mode</color>. Jet Jaeger will cast <color=#935ee1>Earthshattering Driller</color>/<color=#935ee1>Flaming Slash</color> during <color=#0f70bc>\"Bzzz\" Mode</color>, dealing <color=#0f70bc>500%</color> Fire DMG."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Physical DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Fire DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Ice DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Lightning DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>20%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>40%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>60%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>80%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Dark DMG to all enemies inside every 0.5s for 4s. Enemies inside the Anti-gravity field will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Physical DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Physical DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Fire DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Fire DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Ice DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Ice DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Lightning DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Lightning DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>200%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>100%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>400%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>200%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>600%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>300%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>800%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>400%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"The CUB button will be activated after pinging 6 basic Signal Orbs. Upon casting, Moonhopper will teleport into the air and smash to the ground, interrupting enemy skills, dealing <color=#0f70bc>1000%</color> Dark DMG, and creating an Anti-gravity Field that deals <color=#0f70bc>500%</color> Dark DMG upon its creation. The Anti-gravity Field lasts 2s, in which enemies will be slowed down and unable to use their skills."
"Desc":"Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>1%</color>. Can be stacked up to 3 times."
"Desc":"Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>2%</color>. Can be stacked up to 3 times."
"Desc":"Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>3%</color>. Can be stacked up to 3 times."
"Desc":"Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>4%</color>. Can be stacked up to 3 times."
"Desc":"Each time Moonhopper casts an Active Skill, the Extra DMG Bonus of the carrier's Signature Move increases by <color=#0f70bc>5%</color>. Can be stacked up to 3 times."
"Desc":"When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>20%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>."
"Desc":"When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>40%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>."
"Desc":"When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>60%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>."
"Desc":"When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>80%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>."
"Desc":"When Karenina: Scire performs her Signature Move while carrying Moonhopper, Moonhopper will be swung to the enemy, increasing the Signature Move's Base DMG Bonus by <color=#0f70bc>100%</color>. While Karenina: Scire is charging up by holding the Basic Attack button, Moonhopper will pull in surrounding enemies and unleash <color=#935ee1>Super Moonfall Field</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Physical DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Physical DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Physical DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Physical DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Physical DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Physical DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Fire DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Fire DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Fire DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Fire DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Fire DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Fire DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Ice DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Ice DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Ice DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Ice DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Ice DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Ice DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Lightning DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Lightning DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Lightning DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Lightning DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Lightning DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Lightning DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>100%</color> Dark DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>200%</color> Dark DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>300%</color> Dark DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>400%</color> Dark DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Dark DMG and pull in the enemies with a beam to inflict <color=#0f70bc>500%</color> Dark DMG on enemies within range using its laser cannon."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Physical DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Fire DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Ice DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Lightning DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>200%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>100%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>400%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>200%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>600%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>300%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>800%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>400%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Shimmer will dash toward the target for <color=#0f70bc>1000%</color> Dark DMG and shoot 3 laser beams, each dealing <color=#0f70bc>500%</color> Dark DMG to enemies within range."
"Desc":"When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>10%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>6%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike."
"Desc":"When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>20%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>12%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike."
"Desc":"When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>30%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>18%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike."
"Desc":"When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>40%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>24%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike."
"Desc":"When Bianca: Stigmata is carrying Shimmer and Luminous Realm is activated, CRIT DMG increases by <color=#0f70bc>50%</color>; Base DMG of Sword Dance in Sword Form increases by <color=#0f70bc>30%</color>; Bianca: Stigmata's upward thrust attack will summon Shimmer to cast its basic Active Skill for a combination strike."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Physical DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Physical DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Physical DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Physical DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Physical DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Fire DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Fire DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Fire DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Fire DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Fire DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Ice DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Ice DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Ice DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Ice DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Ice DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Lightning DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Lightning DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Lightning DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Lightning DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Lightning DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>350%</color> Dark DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>700%</color> Dark DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1050%</color> Dark DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1400%</color> Dark DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch downward, dealing <color=#0f70bc>1750%</color> Dark DMG to all enemies across the screen."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Physical DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Physical DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Physical DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Physical DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Physical DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Fire DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Fire DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Fire DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Fire DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Fire DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Ice DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Ice DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Ice DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Ice DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Ice DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Lightning DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Lightning DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Lightning DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Lightning DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Lightning DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>100%</color> Dark DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>200%</color> Dark DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>300%</color> Dark DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>400%</color> Dark DMG 5 times to enemies in a small area."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Punchy will open a portal and then quickly throw an Ultralimit Punch upward, dealing <color=#0f70bc>500%</color> Dark DMG 5 times to enemies in a small area."
"Desc":"When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>5%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>."
"Desc":"When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>10%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>."
"Desc":"When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>15%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>."
"Desc":"When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>."
"Desc":"When Lee: Hyperreal is equipped with Punchy, the Base DMG of <color=#0f70bc>Hypermatrix Strike</color> and <color=#0f70bc>Collapsing Realm</color> increases by <color=#0f70bc>25%</color>. Casting <color=#0f70bc>Realm Travel</color> or <color=#0f70bc>Retribution</color> will summon Punchy to throw a <color=#0f70bc>Downward Punch</color> to assist Lee, dealing damage based on the Skill Level of Punchy's Active Skill <color=#0f70bc>Downward Punch</color>."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Physical DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Physical DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Fire DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Fire DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Ice DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Ice DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Lightning DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Lightning DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>100%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>200%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>200%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>400%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>300%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>600%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>400%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>800%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swim to the target, pull enemies within range, and deal <color=#0f70bc>500%</color> Dark DMG. Then, Rainbow will unleash a dazzling energy explosion, dealing <color=#0f70bc>1000%</color> Dark DMG to enemies within range."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Physical DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Physical DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Physical DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Physical DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Physical DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Physical DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Fire DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Fire DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Fire DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Fire DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Fire DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Fire DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Ice DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Ice DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Ice DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Ice DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Ice DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Ice DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Lightning DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Lightning DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Lightning DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Lightning DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Lightning DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Lightning DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>65%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>90%</color> Dark DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>130%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>180%</color> Dark DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>195%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>270%</color> Dark DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>260%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>360%</color> Dark DMG to the enemies on the path 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Rainbow will swiftly swim forward and deal <color=#0f70bc>325%</color> Dark DMG to the enemies ahead 3 times. Then, Rainbow will immediately return and deal <color=#0f70bc>450%</color> Dark DMG to the enemies on the path 3 times."
"Desc":"Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>0.8%</color>. Can be stacked up to 3 times."
"Desc":"Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>1.6%</color>. Can be stacked up to 3 times."
"Desc":"Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>2.4%</color>. Can be stacked up to 3 times."
"Desc":"Each time Rainbow casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>3.2%</color>. Can be stacked up to 3 times."
"Desc":"When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>6%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>20%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>6%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s."
"Desc":"When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>12%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>40%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>12%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s."
"Desc":"When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>18%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>60%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>18%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s."
"Desc":"When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>24%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>80%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>24%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s."
"Desc":"When Ayla: Kaleido casts <color=#0f70bc>Pure Color: Theme Emphasis</color> or <color=#0f70bc>Color Mix: Clash of Concepts</color> with Rainbow equipped, Base DMG will increase by <color=#0f70bc>30%</color>, and Rainbow will pull nearby enemies and deal <color=#0f70bc>100%</color> Ice DMG 3 times. Casting <color=#0f70bc>Vibrant Brushstroke</color> will increase her Base DMG by <color=#0f70bc>30%</color> and summon Rainbow to assist with its basic Active Skill. Cooldown: 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Physical DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Fire DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Ice DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Lightning DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>90%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>70%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>180%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>140%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>270%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>210%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>360%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>280%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and bump the target, dealing <color=#0f70bc>450%</color> Dark DMG and leaving behind a Pulling Current that keeps pulling enemies within range and deals <color=#0f70bc>350%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>400%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>800%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1200%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1600%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>2000%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>400%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>800%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1200%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1600%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>2000%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>400%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>800%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1200%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1600%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>2000%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>400%</color> Lightning DMG. When Motorbolt is equipped by Lucia: Crimson Weave, it will enter Standby Mode upon casting the Active Skill. Afterward, Lucia: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Resolute Blow</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them airborne. Motorbolt deals <color=#0f70bc>100%</color> Lightning DMG to the enemies within range during so."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>800%</color> Lightning DMG. When Motorbolt is equipped by Lucia: Crimson Weave, it will enter Standby Mode upon casting the Active Skill. Afterward, Lucia: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Resolute Blow</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them airborne. Motorbolt deals <color=#0f70bc>200%</color> Lightning DMG to the enemies within range during so."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1200%</color> Lightning DMG. When Motorbolt is equipped by Lucia: Crimson Weave, it will enter Standby Mode upon casting the Active Skill. Afterward, Lucia: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Resolute Blow</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them airborne. Motorbolt deals <color=#0f70bc>300%</color> Lightning DMG to the enemies within range during so."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1600%</color> Lightning DMG. When Motorbolt is equipped by Lucia: Crimson Weave, it will enter Standby Mode upon casting the Active Skill. Afterward, Lucia: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Resolute Blow</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them airborne. Motorbolt deals <color=#0f70bc>400%</color> Lightning DMG to the enemies within range during so."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>2000%</color> Lightning DMG. When Motorbolt is equipped by Lucia: Crimson Weave, it will enter Standby Mode upon casting the Active Skill. Afterward, Lucia: Crimson Weave will ride Motorbolt upon casting <color=#0f70bc>Resolute Blow</color> with the kodachi, sprinting to the target before pulling enemies within range and knocking them airborne. Motorbolt deals <color=#0f70bc>500%</color> Lightning DMG to the enemies within range during so."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>400%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>800%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1200%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>1600%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Motorbolt will rush to the enemy and drift, knocking enemies within range airborne and dealing <color=#0f70bc>2000%</color> Dark DMG."
"Desc":"Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Motorbolt casts an Active Skill, the carrier's ATK increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"When Lucia: Crimson Weave casts <color=#0f70bc>Unquenchable Flare</color> with Motorbolt equipped, Base DMG increases by <color=#0f70bc>20%</color>. Casting <color=#0f70bc>Weave: Splashing Thunder</color> will summon Motorbolt to assist with its basic Active Skill. Cooldown: 8s."
"Desc":"When Lucia: Crimson Weave casts <color=#0f70bc>Unquenchable Flare</color> with Motorbolt equipped, Base DMG increases by <color=#0f70bc>40%</color>. Casting <color=#0f70bc>Weave: Splashing Thunder</color> will summon Motorbolt to assist with its basic Active Skill. Cooldown: 8s."
"Desc":"When Lucia: Crimson Weave casts <color=#0f70bc>Unquenchable Flare</color> with Motorbolt equipped, Base DMG increases by <color=#0f70bc>60%</color>. Casting <color=#0f70bc>Weave: Splashing Thunder</color> will summon Motorbolt to assist with its basic Active Skill. Cooldown: 8s."
"Desc":"When Lucia: Crimson Weave casts <color=#0f70bc>Unquenchable Flare</color> with Motorbolt equipped, Base DMG increases by <color=#0f70bc>80%</color>. Casting <color=#0f70bc>Weave: Splashing Thunder</color> will summon Motorbolt to assist with its basic Active Skill. Cooldown: 8s."
"Desc":"When Lucia: Crimson Weave casts <color=#0f70bc>Unquenchable Flare</color> with Motorbolt equipped, Base DMG increases by <color=#0f70bc>100%</color>. Casting <color=#0f70bc>Weave: Splashing Thunder</color> will summon Motorbolt to assist with its basic Active Skill. Cooldown: 8s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>170%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>340%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>510%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>680%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>850%</color> Physical DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>170%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>340%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>510%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>680%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>850%</color> Fire DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>170%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>340%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>510%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>680%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>850%</color> Ice DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>170%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>340%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>510%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>680%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>850%</color> Lightning DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>170%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>340%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>510%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>680%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will dash forward and leap up, penetrating and knocking enemies in its path into the air while dealing <color=#0f70bc>850%</color> Dark DMG 3 times."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>100%</color> Physical DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>15%</color> Physical DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>200%</color> Physical DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>30%</color> Physical DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>300%</color> Physical DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>45%</color> Physical DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>400%</color> Physical DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>60%</color> Physical DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>500%</color> Physical DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>75%</color> Physical DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>100%</color> Fire DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>15%</color> Fire DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>200%</color> Fire DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>30%</color> Fire DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>300%</color> Fire DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>45%</color> Fire DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>400%</color> Fire DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>60%</color> Fire DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>500%</color> Fire DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>75%</color> Fire DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>100%</color> Ice DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>15%</color> Ice DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>200%</color> Ice DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>30%</color> Ice DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>300%</color> Ice DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>45%</color> Ice DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>400%</color> Ice DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>60%</color> Ice DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>500%</color> Ice DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>75%</color> Ice DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>100%</color> Lightning DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>15%</color> Lightning DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>200%</color> Lightning DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>30%</color> Lightning DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>300%</color> Lightning DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>45%</color> Lightning DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>400%</color> Lightning DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>60%</color> Lightning DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>500%</color> Lightning DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>75%</color> Lightning DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>100%</color> Dark DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>15%</color> Dark DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>200%</color> Dark DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>30%</color> Dark DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>300%</color> Dark DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>45%</color> Dark DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>400%</color> Dark DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>60%</color> Dark DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Hades Fangs will spin in mid-air and slam the enemy, dealing <color=#0f70bc>500%</color> Dark DMG and applying <color=#0f70bc>Rigidity</color> to the enemy. Generates a purple lightning zone on hit that lasts for 2.4s and deals <color=#0f70bc>75%</color> Dark DMG to the enemies in it once every 0.2s. <color=#0f70bc>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"Each time Hades Fangs casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Hades Fangs casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Hades Fangs casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Hades Fangs casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Hades Fangs casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"When No. 21: Feral casts <color=#0f70bc>Dusk Fluorescence</color> and <color=#0f70bc>Sky-ripping Arcflash</color> with Hades Fangs equipped, the Base DMG will increase by <color=#0f70bc>6%</color>. Casting <color=#0f70bc>Dusk Fluorescence</color> will summon Hades Fangs to assist, dealing <color=#0f70bc>400%</color> Lightning DMG. Cooldown: 6s."
"Desc":"When No. 21: Feral casts <color=#0f70bc>Dusk Fluorescence</color> and <color=#0f70bc>Sky-ripping Arcflash</color> with Hades Fangs equipped, the Base DMG will increase by <color=#0f70bc>12%</color>. Casting <color=#0f70bc>Dusk Fluorescence</color> will summon Hades Fangs to assist, dealing <color=#0f70bc>800%</color> Lightning DMG. Cooldown: 6s."
"Desc":"When No. 21: Feral casts <color=#0f70bc>Dusk Fluorescence</color> and <color=#0f70bc>Sky-ripping Arcflash</color> with Hades Fangs equipped, the Base DMG will increase by <color=#0f70bc>18%</color>. Casting <color=#0f70bc>Dusk Fluorescence</color> will summon Hades Fangs to assist, dealing <color=#0f70bc>1200%</color> Lightning DMG. Cooldown: 6s."
"Desc":"When No. 21: Feral casts <color=#0f70bc>Dusk Fluorescence</color> and <color=#0f70bc>Sky-ripping Arcflash</color> with Hades Fangs equipped, the Base DMG will increase by <color=#0f70bc>24%</color>. Casting <color=#0f70bc>Dusk Fluorescence</color> will summon Hades Fangs to assist, dealing <color=#0f70bc>1600%</color> Lightning DMG. Cooldown: 6s."
"Desc":"When No. 21: Feral casts <color=#0f70bc>Dusk Fluorescence</color> and <color=#0f70bc>Sky-ripping Arcflash</color> with Hades Fangs equipped, the Base DMG will increase by <color=#0f70bc>30%</color>. Casting <color=#0f70bc>Dusk Fluorescence</color> will summon Hades Fangs to assist, dealing <color=#0f70bc>2000%</color> Lightning DMG. Cooldown: 6s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>300%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>600%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>900%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1200%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1500%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>300%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>600%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>900%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1200%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1500%</color> Fire DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>300%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>600%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>900%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1200%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1500%</color> Ice DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>300%</color> Lightning DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>600%</color> Lightning DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>900%</color> Lightning DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1200%</color> Lightning DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1500%</color> Lightning DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>300%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>600%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>900%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1200%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will fire a laser at the enemy, dealing <color=#FF6347>1500%</color> Dark DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>250%</color> Physical DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>40%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>500%</color> Physical DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>80%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>750%</color> Physical DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>120%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1000%</color> Physical DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>160%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1250%</color> Physical DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>200%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>250%</color> Fire DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>40%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>500%</color> Fire DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>80%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>750%</color> Fire DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>120%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1000%</color> Fire DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>160%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1250%</color> Fire DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>200%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>250%</color> Ice DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>40%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>500%</color> Ice DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>80%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>750%</color> Ice DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>120%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1000%</color> Ice DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>160%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1250%</color> Ice DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>200%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>250%</color> Lightning DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>40%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>500%</color> Lightning DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>80%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>750%</color> Lightning DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>120%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1000%</color> Lightning DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>160%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1250%</color> Lightning DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>200%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>250%</color> Dark DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>40%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>500%</color> Dark DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>80%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>750%</color> Dark DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>120%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1000%</color> Dark DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>160%</color> of the CUB's ATK for 10s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Dawn Chorus will charge toward the enemy from a distance in mid-air, dealing <color=#FF6347>1250%</color> Dark DMG while granting the equipped character Super Armor for <color=#0f70bc>3</color>s and Shield equal to <color=#0f70bc>200%</color> of the CUB's ATK for 10s."
"Desc":"Each time Dawn Chorus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Dawn Chorus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Dawn Chorus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Dawn Chorus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Dawn Chorus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"When Alisa: Echo casts <color=#0f70bc>Signature - Celestial Edge</color> with Dawn Chorus equipped, CRIT DMG will increase by <color=#0f70bc>15%</color>. Casting <color=#0f70bc>Imprisoning Co-Strike</color> and <color=#0f70bc>Soulbreaking Co-Strike</color> will summon Dawn Chorus to launch a joint attack, dealing <color=#0f70bc>500%</color> Physical DMG."
"Desc":"When Alisa: Echo casts <color=#0f70bc>Signature - Celestial Edge</color> with Dawn Chorus equipped, CRIT DMG will increase by <color=#0f70bc>30%</color>. Casting <color=#0f70bc>Imprisoning Co-Strike</color> and <color=#0f70bc>Soulbreaking Co-Strike</color> will summon Dawn Chorus to launch a joint attack, dealing <color=#0f70bc>1000%</color> Physical DMG."
"Desc":"When Alisa: Echo casts <color=#0f70bc>Signature - Celestial Edge</color> with Dawn Chorus equipped, CRIT DMG will increase by <color=#0f70bc>45%</color>. Casting <color=#0f70bc>Imprisoning Co-Strike</color> and <color=#0f70bc>Soulbreaking Co-Strike</color> will summon Dawn Chorus to launch a joint attack, dealing <color=#0f70bc>1500%</color> Physical DMG."
"Desc":"When Alisa: Echo casts <color=#0f70bc>Signature - Celestial Edge</color> with Dawn Chorus equipped, CRIT DMG will increase by <color=#0f70bc>60%</color>. Casting <color=#0f70bc>Imprisoning Co-Strike</color> and <color=#0f70bc>Soulbreaking Co-Strike</color> will summon Dawn Chorus to launch a joint attack, dealing <color=#0f70bc>2000%</color> Physical DMG."
"Desc":"When Alisa: Echo casts <color=#0f70bc>Signature - Celestial Edge</color> with Dawn Chorus equipped, CRIT DMG will increase by <color=#0f70bc>75%</color>. Casting <color=#0f70bc>Imprisoning Co-Strike</color> and <color=#0f70bc>Soulbreaking Co-Strike</color> will summon Dawn Chorus to launch a joint attack, dealing <color=#0f70bc>2500%</color> Physical DMG."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>320%</color> Physical DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>640%</color> Physical DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>960%</color> Physical DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1280%</color> Physical DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1600%</color> Physical DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>320%</color> Fire DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>640%</color> Fire DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>960%</color> Fire DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1280%</color> Fire DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1600%</color> Fire DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>320%</color> Ice DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>640%</color> Ice DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>960%</color> Ice DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1280%</color> Ice DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1600%</color> Ice DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>320%</color> Lightning DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>640%</color> Lightning DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>960%</color> Lightning DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1280%</color> Lightning DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1600%</color> Lightning DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>320%</color> Dark DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>640%</color> Dark DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>960%</color> Dark DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1280%</color> Dark DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will leap up, dive to the target location, and generate a vortex, dealing <color=#FF6347>1600%</color> Dark DMG and applying Rigidity. <color=#935ee1>Rigidity</color>: Immobilizes the enemy for 2s."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>350%</color> Physical DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>700%</color> Physical DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1050%</color> Physical DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1400%</color> Physical DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1750%</color> Physical DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>350%</color> Fire DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>700%</color> Fire DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1050%</color> Fire DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1400%</color> Fire DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1750%</color> Fire DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>350%</color> Ice DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>700%</color> Ice DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1050%</color> Ice DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1400%</color> Ice DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1750%</color> Ice DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>350%</color> Lightning DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>700%</color> Lightning DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1050%</color> Lightning DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1400%</color> Lightning DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1750%</color> Lightning DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>350%</color> Dark DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>700%</color> Dark DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1050%</color> Dark DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1400%</color> Dark DMG, and pushing the enemy to the character."
"Desc":"After pinging a total of 6 basic Signal Orbs, the CUB button will become available. After casting, Cetus will swim toward the enemy, swing its tail, and backflip, generating waves behind the target, dealing <color=#FF6347>1750%</color> Dark DMG, and pushing the enemy to the character."
"Desc":"Each time Cetus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>1%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Cetus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>2%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Cetus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>3%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Cetus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>4%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"Each time Cetus casts an Active Skill, the carrier's Extra DMG Bonus increases by <color=#0f70bc>5%</color> for 8s. Triggering this effect again will renew its duration."
"Desc":"When Lamia: Lost Lullaby casts <color=#0f70bc>Signature - Sunken Finale</color> with Cetus equipped, Base DMG will increase by <color=#0f70bc>16%</color>. Casting <color=#0f70bc>Blue Orb Skill - Ocean Break</color> and <color=#0f70bc>Basic Attack - Abyssal Currents</color> will summon Cetus to launch a joint attack, dealing <color=#0f70bc>500%</color> Dark DMG."
"Desc":"When Lamia: Lost Lullaby casts <color=#0f70bc>Signature - Sunken Finale</color> with Cetus equipped, Base DMG will increase by <color=#0f70bc>32%</color>. Casting <color=#0f70bc>Blue Orb Skill - Ocean Break</color> and <color=#0f70bc>Basic Attack - Abyssal Currents</color> will summon Cetus to launch a joint attack, dealing <color=#0f70bc>1000%</color> Dark DMG."
"Desc":"When Lamia: Lost Lullaby casts <color=#0f70bc>Signature - Sunken Finale</color> with Cetus equipped, Base DMG will increase by <color=#0f70bc>48%</color>. Casting <color=#0f70bc>Blue Orb Skill - Ocean Break</color> and <color=#0f70bc>Basic Attack - Abyssal Currents</color> will summon Cetus to launch a joint attack, dealing <color=#0f70bc>1500%</color> Dark DMG."
"Desc":"When Lamia: Lost Lullaby casts <color=#0f70bc>Signature - Sunken Finale</color> with Cetus equipped, Base DMG will increase by <color=#0f70bc>64%</color>. Casting <color=#0f70bc>Blue Orb Skill - Ocean Break</color> and <color=#0f70bc>Basic Attack - Abyssal Currents</color> will summon Cetus to launch a joint attack, dealing <color=#0f70bc>2000%</color> Dark DMG."
"Desc":"When Lamia: Lost Lullaby casts <color=#0f70bc>Signature - Sunken Finale</color> with Cetus equipped, Base DMG will increase by <color=#0f70bc>80%</color>. Casting <color=#0f70bc>Blue Orb Skill - Ocean Break</color> and <color=#0f70bc>Basic Attack - Abyssal Currents</color> will summon Cetus to launch a joint attack, dealing <color=#0f70bc>2500%</color> Dark DMG."