PGRData/Script/matrix/xui/xuiworldboss/XUiPanelDetail.lua

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local XUiPanelDetail = XClass(nil, "XUiPanelDetail")
local XUiGridBuff = require("XUi/XUiWorldBoss/XUiGridBuff")
local CSTextManagerGetText = CS.XTextManager.GetText
function XUiPanelDetail:Ctor(ui, base, areaId)
self.GameObject = ui.gameObject
self.Transform = ui.transform
self.Base = base
self.AreaId = areaId
XTool.InitUiObject(self)
self:SetButtonCallBack()
self:SetActivityInfo()
end
function XUiPanelDetail:SetButtonCallBack()
self.BtnBoss.CallBack = function()
self:OnBtnBossClick()
end
end
function XUiPanelDetail:UpdateActivityInfo()
local worldBossActivity = XDataCenter.WorldBossManager.GetCurWorldBossActivity()
local bossArea = worldBossActivity:GetBossAreaEntityById(self.AreaId)
local actionPointId = worldBossActivity:GetActionPointId()
local challengeCount = bossArea:GetChallengeCount()
local maxChallengeCount = bossArea:GetMaxChallengeCount()
local maxActionPoint = worldBossActivity:GetMaxActionPoint()
local powerCount = XDataCenter.ItemManager.GetCount(actionPointId)
self.PowerText.text = CSTextManagerGetText("WorldBossActionPoint")
self.PowerCount.text = string.format("%d/%d",powerCount,maxActionPoint)
self.ChallengeText.text = CSTextManagerGetText("WorldBossBossChallengeText")
self.ChallengeCount.text = string.format("%d/%d",maxChallengeCount - challengeCount,maxChallengeCount)
end
function XUiPanelDetail:SetActivityInfo()
local worldBossActivity = XDataCenter.WorldBossManager.GetCurWorldBossActivity()
local actionPointId = worldBossActivity:GetActionPointId()
local bossArea = worldBossActivity:GetBossAreaEntityById(self.AreaId)
local bossBuffList = worldBossActivity:GetBossBuffList()
local desc = bossArea:GetAreaDesc()
self.TxtDesc.text = desc
local item = XUiGridCommon.New(self, self.PowerItemGrid)
item:Refresh(actionPointId)
local tmpGroupFlag = {}
local tmpIdFlag = {}
local buffList = {}
self.BuffItem.gameObject:SetActiveEx(false)
for _,buffId in pairs(bossBuffList) do
local buffEntity = XDataCenter.WorldBossManager.GetWorldBossBuffById(buffId)
local groupId = buffEntity:GetGroupId()
local IsNotShow = buffEntity:GetIsNotShow()
local IsGroupType = groupId and groupId > 0
local IsCanCreate = false
if IsGroupType then
if not tmpGroupFlag[groupId] then
IsCanCreate = true
end
tmpGroupFlag[groupId] = true
else
if not tmpIdFlag[buffId] then
IsCanCreate = true
end
tmpIdFlag[buffId] = true
end
if IsCanCreate and IsNotShow ~= 1 then
local topLevelBuff = XDataCenter.WorldBossManager.GetSameGroupToLevelpBossBuffByGroupId(groupId)
local obj = CS.UnityEngine.Object.Instantiate(self.BuffItem, self.PanelBuffInfo)
local grid = XUiGridBuff.New(obj,true)
grid:UpdateData(topLevelBuff and topLevelBuff or buffEntity)
grid.GameObject:SetActive(true)
end
end
self.GridRewardList = {}
self.GridCommon.gameObject:SetActiveEx(false)
self:UpdateRewardList()
end
function XUiPanelDetail:UpdateRewardList()
local worldBossActivity = XDataCenter.WorldBossManager.GetCurWorldBossActivity()
local bossArea = worldBossActivity:GetBossAreaEntityById(self.AreaId)
local level = XDataCenter.WorldBossManager.GetBossStageLevel()
local stage = XDataCenter.WorldBossManager.GetBossStageGroupByIdAndLevel(bossArea:GetStageId(),level)
local rewards = XRewardManager.GetRewardList(stage.RewardId)
for _,grid in pairs(self.GridRewardList) do
grid.GameObject:SetActiveEx(false)
end
if rewards then
for index, item in pairs(rewards) do
if not self.GridRewardList[index] then
local obj = CS.UnityEngine.Object.Instantiate(self.GridCommon,self.PanelDropContent)
local grid = XUiGridCommon.New(self.Base, obj)
grid:Refresh(item)
grid.GameObject:SetActive(true)
self.GridRewardList[index] = grid
else
self.GridRewardList[index]:Refresh(item)
self.GridRewardList[index].GameObject:SetActive(true)
end
end
end
end
function XUiPanelDetail:OnBtnBossClick()
local bossArea = XDataCenter.WorldBossManager.GetBossAreaById(self.AreaId)
local challengeCount = bossArea:GetChallengeCount()
local maxChallengeCount = bossArea:GetMaxChallengeCount()
if maxChallengeCount - challengeCount == 0 then
XUiManager.TipText("WorldBossNoChallengeCount")
return
end
local data = {WorldBossTeamDatas = bossArea:GetCharacterDatas()}
XLuaUiManager.Open("UiNewRoomSingle", bossArea:GetStageId(), data)
end
function XUiPanelDetail:SetShow(IsShow)
self.GameObject:SetActiveEx(IsShow)
end
return XUiPanelDetail