forked from endernon/PGRData
58 lines
2.3 KiB
Lua
58 lines
2.3 KiB
Lua
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local XUiPanelDetailNature = require("XUi/XUiTheatre/FieldGuide/XUiPanelDetailNature")
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local XUiPanelDetailProp = require("XUi/XUiTheatre/FieldGuide/XUiPanelDetailProp")
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local XUiTheatreSkillGrid = require("XUi/XUiTheatre/XUiTheatreSkillGrid")
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local XUiDetailPropGrid = require("XUi/XUiTheatre/FieldGuide/XUiDetailPropGrid")
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--道具或增益详情的布局
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local XUiPanelDetail = XClass(nil, "XUiPanelDetail")
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function XUiPanelDetail:Ctor(ui, isShowUseBtn, selectTokenCb)
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self.GameObject = ui.gameObject
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self.Transform = ui.transform
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XTool.InitUiObject(self)
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self.UpGrids = {}
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self.TheatreManager = XDataCenter.TheatreManager
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self.AdventureManager = self.TheatreManager.GetCurrentAdventureManager()
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self.DetailNaturePanel = XUiPanelDetailNature.New(self.PanelNature)
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self.DetailPropPanel = XUiPanelDetailProp.New(self.PanelProp, isShowUseBtn, selectTokenCb)
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self.TheatreSkillGrid = XUiTheatreSkillGrid.New(self.GridBuff)
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self.DetailPropGrid = XUiDetailPropGrid.New(self.GridIcon)
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end
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--skill:XAdventureSkill
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function XUiPanelDetail:ShowSkillDetail(skill)
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self.TxtName.text = skill:GetName()
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local lv = skill:GetCurrentLevel()
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self.Txtlv.text = XTool.IsNumberValid(lv) and XUiHelper.GetText("TheatreDecorationTipsLevel", lv) or ""
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self.TheatreSkillGrid:SetData(skill, true)
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self.DetailNaturePanel:Show(skill)
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self.GridBuff.gameObject:SetActiveEx(true)
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self.GridIcon.gameObject:SetActiveEx(false)
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self.GameObject:SetActiveEx(true)
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end
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--token:XTheatreToken
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function XUiPanelDetail:ShowItemDetail(token)
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self.TxtName.text = token:GetName()
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local id = token:GetId()
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local lv = XTheatreConfigs.GetTheatreItemLv(id)
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self.Txtlv.text = XTool.IsNumberValid(lv) and XUiHelper.GetText("TheatreDecorationTipsLevel", lv) or ""
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self.DetailPropGrid:SetData(token)
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self.DetailPropPanel:Show(token)
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self.DetailPropPanel.GameObject:SetActiveEx(true)
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self.GridBuff.gameObject:SetActiveEx(false)
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self.GridIcon.gameObject:SetActiveEx(true)
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self.GameObject:SetActiveEx(true)
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end
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function XUiPanelDetail:HideAllDetail()
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self.GameObject:SetActiveEx(false)
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self.DetailNaturePanel.GameObject:SetActiveEx(false)
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self.DetailPropPanel.GameObject:SetActiveEx(false)
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end
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return XUiPanelDetail
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