PGRData/Script/matrix/xui/xuisummerepisode/settle/XUiSummerEpisodeSettle.lua

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local XUiSummerEpisodeSettle = XLuaUiManager.Register(XLuaUi, "UiSummerEpisodeSettle")
local XUiGridFightGradeItem = require("XUi/XUiSummerEpisode/Settle/XUiGridSummerEpisodeSettleItem")
local countDownTime = CS.XGame.Config:GetInt("OnlinePraiseCountDown")
function XUiSummerEpisodeSettle:OnAwake()
self:RegisterClickEvent(self.BtnContinue, self.OnBtnContinueClick)
end
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function XUiSummerEpisodeSettle:OnStart(winData, cb)
self.WinData = winData
self:Init()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_KICKOUT, self.OnKickOut, self)
self.Cb = cb
end
function XUiSummerEpisodeSettle:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_KICKOUT, self.OnKickOut, self)
end
function XUiSummerEpisodeSettle:OnKickOut()
XDataCenter.RoomManager.RemoveMultiPlayerRoom()
end
function XUiSummerEpisodeSettle:OnBtnContinueClick()
if not self.IsCountDownFinish then
return
end
self:Close()
end
function XUiSummerEpisodeSettle:Init()
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local PlayerList = self.WinData.PlayerList
local settleData = self.WinData.SettleData
local dpsTable = self:GetSummerEpisodeDpsTable(settleData.EpisodeFightResult)
if not dpsTable then
return
end
local index = 0
self.GridList = {}
for _, v in pairs(PlayerList) do
local ui
if index == 0 then
ui = self.GridFightGradeItem
else
ui = CS.UnityEngine.GameObject.Instantiate(self.GridFightGradeItem, self.PanelFightGradeContainer)
end
self.GridList[v.Id] = XUiGridFightGradeItem.New(ui, self)
index = index + 1
end
for _, v in pairs(PlayerList) do
local dps = dpsTable[v.Id]
local grid = self.GridList[v.Id]
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grid:Init(v, index, self.WinData.StageId)
grid:Refresh(dps)
if v.Id == XPlayer.Id then
grid:SwitchMyself()
else
grid:SwitchNormal()
end
end
self:StartCountDown()
end
function XUiSummerEpisodeSettle:StartCountDown()
self.IsCountDownFinish = false
self.TxtContinue.gameObject:SetActive(false)
self.PanelCountDown.gameObject:SetActive(true)
local startTicks = CS.XTimerManager.Ticks
local refresh = function(timer)
if not self.GameObject or not self.GameObject:Exist() then
self.IsCountDownFinish = true
XScheduleManager.UnSchedule(timer)
return
end
local t = countDownTime - (CS.XTimerManager.Ticks - startTicks) / CS.System.TimeSpan.TicksPerSecond
self.ImgCountDownBarRight.fillAmount = t / countDownTime
self.ImgCountDownBarLeft.fillAmount = t / countDownTime
if t <= 0 then
self.IsCountDownFinish = true
XScheduleManager.UnSchedule(timer)
self.TxtContinue.gameObject:SetActive(true)
self.PanelCountDown.gameObject:SetActive(false)
end
end
XScheduleManager.ScheduleForever(refresh, 0)
end
function XUiSummerEpisodeSettle:OnAddLike(playerId)
XDataCenter.RoomManager.AddLike(playerId)
for k, v in pairs(self.GridList) do
if k ~= XPlayer.Id then
if k == playerId then
v:SwitchAlreadyLike()
else
v:SwitchDisabledLike()
end
end
end
end
function XUiSummerEpisodeSettle:OnApplyFriend(playerId)
XDataCenter.SocialManager.ApplyFriend(playerId)
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end
function XUiSummerEpisodeSettle:GetSummerEpisodeDpsTable(episodeFightResult)
--夏活拍照关数据
local photoMvp = -1
local mischiefMvp = -1
local photoValue = -1
local mischiefValue = -1
local resultTable = {}
XTool.LoopMap(episodeFightResult, function(roleId, v)
resultTable[roleId] = {}
resultTable[roleId].ScorePhoto = v.ScoreByTakePhoto
resultTable[roleId].ScoreByMischief = v.ScoreByMischief
resultTable[roleId].RoleId = roleId
if v.ScoreByTakePhoto > photoValue then
photoValue = v.ScoreByTakePhoto
photoMvp = roleId
end
if v.ScoreByMischief > mischiefValue then
mischiefValue = v.ScoreByMischief
mischiefMvp = roleId
end
end)
if mischiefMvp ~= -1 and resultTable[mischiefMvp] then
resultTable[mischiefMvp].IsMischiefMvp = true
end
if photoMvp ~= -1 and resultTable[photoMvp] then
resultTable[photoMvp].IsPhotoMvp = true
end
return resultTable
end
return XUiSummerEpisodeSettle