PGRData/Script/matrix/xui/xuisummerepisode/XUiSummerEpisodeNew.lua

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local XUiSummerEpisodeNew = XLuaUiManager.Register(XLuaUi, "UiSummerEpisodeNew")
local HELP_KEY = "SummerEpisodeHelp"
function XUiSummerEpisodeNew:OnAwake()
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--2.6默认为竞争模式
self.IsPeaceModel = false
self.IsRandomStage = true
self.GameObject.transform:FindGameObject("BtnPhotograph"):SetActiveEx(false) -- 海外屏蔽自动存图
end
function XUiSummerEpisodeNew:OnStart()
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self.Pos = 1
self.MaxStageCount = 1
self:InitUiView()
self:RegisterButtonEvent()
XEventManager.AddEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatching, self)
XEventManager.AddEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatching, self)
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XEventManager.AddEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
self.TaskRedEventId = XRedPointManager.AddRedPointEvent(self.BtnTask, self.OnCheckRedPoint, self, { XRedPointConditions.Types.CONDITION_SPECIALTRAINPOINT_RED },nil,true)
self.MapRedPointId=XRedPointManager.AddRedPointEvent(self.BtnMap,self.OnCheckMapRedPoint,self,{XRedPointConditions.Types.CONDITION_SPECIALTRAINMAP_RED})
end
function XUiSummerEpisodeNew:OnEnable()
self:UpdateActivityTime()
self:UpdateStageDetail()
self:StartTimer()
self.BtnMatching.gameObject:SetActiveEx(XDataCenter.RoomManager.Matching)
self.BtnMatch.gameObject:SetActiveEx(not XDataCenter.RoomManager.Matching)
end
function XUiSummerEpisodeNew:OnDisable()
self:StopTimer()
end
function XUiSummerEpisodeNew:OnDestroy()
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_ENTER_ROOM, self.OnCancelMatching, self)
XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_CANCEL_MATCH, self.OnCancelMatching, self)
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XEventManager.RemoveEventListener(XEventId.EVENT_ROOM_MATCH_PLAYERS, self.OnMatchPlayers, self)
if self.TaskRedEventId then
XRedPointManager.RemoveRedPointEvent(self.TaskRedEventId)
end
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if self.MapRedPointId then
XRedPointManager.RemoveRedPointEvent(self.MapRedPointId)
end
end
function XUiSummerEpisodeNew:OnCancelMatching()
self.BtnMatch.gameObject:SetActiveEx(true)
self.BtnMatching.gameObject:SetActiveEx(false)
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self.BtnMask.gameObject:SetActiveEx(false)
end
function XUiSummerEpisodeNew:OnBeginMatch()
self.BtnMatch.gameObject:SetActiveEx(false)
self.BtnMatching.gameObject:SetActiveEx(true)
self.BtnMask.gameObject:SetActiveEx(true)
end
function XUiSummerEpisodeNew:InitUiView()
local activityConfig = XFubenSpecialTrainConfig.GetActivityConfigById(XDataCenter.FubenSpecialTrainManager.GetCurActivityId())
if not activityConfig then
return
end
self.AssetPanel = XUiPanelAsset.New(self, self.PanelAsset, XDataCenter.ItemManager.ItemId.FreeGem, XDataCenter.ItemManager.ItemId.ActionPoint, XDataCenter.ItemManager.ItemId.Coin)
self.EndTime = XFunctionManager.GetEndTimeByTimeId(activityConfig.TimeId)
self.Chapters = activityConfig.ChapterIds
self.CurChapter = {Id = self.Chapters[1]}
self.HelpDataFunc = function () return self:GetHelpDataFunc() end
self:BindHelpBtnNew(self.BtnHelpCourse, self.HelpDataFunc)
local isSave = XDataCenter.FubenSpecialTrainManager.GetSavePhotoValue()
if isSave == true then
self.BtnCircuit:SetButtonState(CS.UiButtonState.Select)
else
self.BtnCircuit:SetButtonState(CS.UiButtonState.Normal)
end
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--2.6取消竞争模式
if self.BtnPeace then
--self.BtnPeace:SetButtonState(self.IsPeaceModel and CS.UiButtonState.Select or CS.UiButtonState.Normal)
self.BtnPeace.gameObject:SetActiveEx(false)
end
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self.StageIds = XDataCenter.FubenSpecialTrainManager.GetAllStageIdByActivityId(activityConfig.Id, true)
self.MaxStageCount = #self.StageIds
self:UpdateStageId()
end
function XUiSummerEpisodeNew:UpdateStageDetail()
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self:UpdateStageId()
if not self.CurrentStageId then return end
-- 当前选择的关卡是否为随机关卡
self.IsRandomStage = XDataCenter.FubenSpecialTrainManager.CheckHasRandomStage(self.CurrentStageId)
self.BtnCreateRoom:SetButtonState(self.IsRandomStage and CS.UiButtonState.Disable or CS.UiButtonState.Normal)
-- 刷新关卡图片
if not self.IsRandomStage then
local imgPath = XDataCenter.FubenManager.GetStageIcon(self.CurrentStageId)
self.PanelPhoto:SetRawImage(imgPath)
self.MapName.text=XDataCenter.FubenManager.GetStageName(self.CurrentStageId)
else
local icon = XFubenSpecialTrainConfig.GetRandomStageIconById(self.CurrentStageId)
self.MapName.text=XFubenSpecialTrainConfig.GetRandomStageNameById(self.CurrentStageId)
self.PanelPhoto:SetRawImage(icon)
end
end
function XUiSummerEpisodeNew:RegisterButtonEvent()
self.BtnBack.CallBack = function()
if XDataCenter.RoomManager.Matching then
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XDataCenter.RoomManager.CancelPhotoMatch(function()
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(nil)
self:Close()
end)
else
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XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(nil)
self:Close()
end
end
self:BindHelpBtn(self.BtnHelpCourse, HELP_KEY)
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self.BtnMainUi.CallBack = function()
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(nil)
XLuaUiManager.RunMain()
end
self.BtnTask.CallBack = function() XLuaUiManager.Open("UiSummerEpisodeNewTask",function() XRedPointManager.Check(self.TaskRedEventId) end) end
self.BtnMatch.CallBack = function() self:OnClickBtnMatch() end
self.BtnCreateRoom.CallBack = function() self:OnClickBtnCreateRoom() end
self.BtnCircuit.CallBack = function() self:OnClickBtnCircuit() end
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self.BtnMapName.CallBack=function() self:OnClickBtnMap() end
--2.6取消竞争模式
--self.BtnPeace.CallBack = function() self:OnClickBtnPeace() end
if self.BtnMatching then
self:RegisterClickEvent(self.BtnMatching,self.OnClickBtnMatching)
end
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self.BtnYou.CallBack = function() self:OnClickBtnYou() end
self.BtnZuo.CallBack = function() self:OnClickBtnZuo() end
self.BtnMap.CallBack = function() self:OnClickBtnMap() end
end
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function XUiSummerEpisodeNew:OnClickBtnMatching()
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XDataCenter.RoomManager.CancelPhotoMatch(function()
self:OnCancelMatching()
end)
end
function XUiSummerEpisodeNew:OnClickBtnMatch()
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self:Match(true)
end
function XUiSummerEpisodeNew:OnClickBtnCreateRoom()
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if self.IsRandomStage then
XUiManager.TipMsg(CSXTextManagerGetText("SpecialTrainRandomMapTip"))
return
end
local stageId = self.CurrentStageId
if self.IsPeaceModel then
stageId = XFubenSpecialTrainConfig.GetHellStageId(self.CurrentStageId)
end
XDataCenter.RoomManager.PhotoCreateRoom(stageId)
end
function XUiSummerEpisodeNew:OnClickBtnCircuit()
local isSave = self.BtnCircuit:GetToggleState()
XDataCenter.FubenSpecialTrainManager.SetSavePhotoValue(isSave)
end
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-- 右
function XUiSummerEpisodeNew:OnClickBtnYou()
if self.Pos then
local nextPos = self.Pos + 1
if nextPos > self.MaxStageCount then
nextPos = 1
end
self:GotoStage(nextPos)
end
end
-- 左
function XUiSummerEpisodeNew:OnClickBtnZuo()
if self.Pos then
local lastPos = self.Pos - 1
if lastPos < 1 then
lastPos = self.MaxStageCount
end
self:GotoStage(lastPos)
end
end
--2.6取消竞争模式,没有模式切换
--[[
function XUiSummerEpisodeNew:OnClickBtnPeace()
self.IsPeaceModel = self.BtnPeace:GetToggleState()
end
--]]
function XUiSummerEpisodeNew:OnClickBtnMap()
XLuaUiManager.Open("UiSummerEpisodeMap", self.CurrentStageId, true, handler(self, self.BtnSwitchCallback))
end
function XUiSummerEpisodeNew:BtnSwitchCallback(stageId)
for index, id in pairs(self.StageIds) do
if id == stageId then
self.Pos = index
end
end
self.CurrentStageId = stageId
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(stageId)
self:UpdateStageDetail()
end
function XUiSummerEpisodeNew:UpdateStageId()
self.CurrentStageId=XDataCenter.FubenSpecialTrainManager.GetCurrentStageId()
if not self.CurrentStageId then
self.CurrentStageId = self.StageIds[self.Pos]
XDataCenter.FubenSpecialTrainManager.SetCurrentStageId(self.CurrentStageId)
else
for index, id in pairs(self.StageIds) do
if id == self.CurrentStageId then
self.Pos = index
end
end
end
if XDataCenter.FubenSpecialTrainManager.CheckStageIsNewUnLock(self.CurrentStageId) then
XDataCenter.FubenSpecialTrainManager.SaveForOldUnLock(self.CurrentStageId)
end
XRedPointManager.Check(self.MapRedPointId)
end
function XUiSummerEpisodeNew:GotoStage(index)
if self.Pos == index then
return
end
self.Pos = index
self.CurrentStageId = self.StageIds[index]
self:UpdateStageDetail()
self:PlayAnimation("QieHuan")
end
function XUiSummerEpisodeNew:UpdateActivityTime()
if XTool.UObjIsNil(self.TxtTime) then
self:StopTimer()
return
end
local now = XTime.GetServerNowTimestamp()
local offset = self.EndTime - now
if offset < 0 then
offset = 0
XUiManager.TipText("SummerEpisodeActivityEnd")
XLuaUiManager.RunMain()
self:StopTimer()
return
end
self.TxtTime.text = XUiHelper.GetTime(offset, XUiHelper.TimeFormatType.ACTIVITY)
end
function XUiSummerEpisodeNew:StartTimer()
if self.Timer then self:StopTimer() end
self.Timer = XScheduleManager.ScheduleForever(handler(self, self.UpdateActivityTime), XScheduleManager.SECOND)
end
function XUiSummerEpisodeNew:StopTimer()
if not self.Timer then return end
XScheduleManager.UnSchedule(self.Timer)
self.Timer = nil
end
-- 获取教程数据函数
function XUiSummerEpisodeNew:GetHelpDataFunc()
local helpIds = {}
for _, var in ipairs(self.CurChapter.HelpId) do
table.insert(helpIds, var)
end
if not helpIds then
return
end
local helpConfigs = {}
for i = 1, #helpIds do
helpConfigs[i] = XHelpCourseConfig.GetHelpCourseTemplateById(helpIds[i])
end
return helpConfigs
end
function XUiSummerEpisodeNew:OnCheckRedPoint(count)
self.BtnTask:ShowReddot(count >= 0)
end
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function XUiSummerEpisodeNew:OnCheckMapRedPoint(count)
self.BtnMap:ShowReddot(count>=0)
end
-- 匹配人数过多
function XUiSummerEpisodeNew:OnMatchPlayers(recommendStageId)
self:OnCancelMatching()
XUiManager.DialogTip(CS.XTextManager.GetText("SpecialTrainMatchTipTitle"),
CS.XTextManager.GetText("SpecialTrainMatchTipContent"),
XUiManager.DialogType.Normal,
function()
self:Match(false)
end, function()
--根据服务端下方的id创建房间
XDataCenter.RoomManager.PhotoCreateRoom(recommendStageId)
end)
end
function XUiSummerEpisodeNew:Match(needMatchCountCheck)
-- 随机关卡匹配
local stageIds = XDataCenter.FubenSpecialTrainManager.GetStageIdsByHellMode(self.IsPeaceModel)
XDataCenter.RoomManager.PhotoMatch(stageIds, function()
self:OnBeginMatch()
XLuaUiManager.Open("UiOnLineMatching")
end, needMatchCountCheck)
end
return XUiSummerEpisodeNew